Search found 9 matches

by CptMuffinCubes
Wed Nov 28, 2018 7:01 pm
Forum: General Discussion
Topic: What is a spellbook worth?
Replies: 3
Views: 716

Re: What is a spellbook worth?

Wow! Then that spellbook found in the haunted house of U1 might be worth a pretty penny if the players can find a suitable buyer. If they didn't feel like they were getting good market value, maybe the could host an auction as a roleplaying opportunity.

I appreciate the input.
by CptMuffinCubes
Mon Nov 26, 2018 11:30 pm
Forum: General Discussion
Topic: What is a spellbook worth?
Replies: 3
Views: 716

What is a spellbook worth?

Let's say my PCs recovered an NPC's spellbook. It contains 1st and 2nd level spells, 3 of each. How much would this typically sell for under normal circumstances? I couldn't find a rules reference. Thanks.
by CptMuffinCubes
Sun Nov 25, 2018 1:33 am
Forum: General Discussion
Topic: Encounter Rates vs AD&D
Replies: 3
Views: 637

Re: Encounter Rates vs AD&D

Yeah, Saltmarsh.

Oh right, 1d6 for BFRPG. I may stick to BFRPG just to practice at those rates.
by CptMuffinCubes
Sun Nov 25, 2018 12:36 am
Forum: General Discussion
Topic: Encounter Rates vs AD&D
Replies: 3
Views: 637

Encounter Rates vs AD&D

I plan to run U1 tomorrow. The haunted house calls for random encounters on a 1 out of 12 every turn. How would this compare with BFRP since the module is AD&D? I believe BFRPG is 1d8 every 3 turns normally. Should I run it as the module states or use BFRPG's normal rate or some variant? Any thoughts?
by CptMuffinCubes
Wed Nov 21, 2018 11:32 am
Forum: General Discussion
Topic: Movement Rates clarifications
Replies: 9
Views: 1191

Re: Movement Rates clarifications

MetroKnight, Clevermonkey, thanks for the detailed responses.
by CptMuffinCubes
Wed Nov 21, 2018 11:30 am
Forum: General Discussion
Topic: Movement Rates clarifications
Replies: 9
Views: 1191

Re: Movement Rates clarifications

Oops, my math is off...so it is something like this. BFRPG dungeon square = 10 sq ft 1 Turn of exploration = 120ft or 12 squares on the dungeon map Wandering Monsters = check every 3 Turns or roughly 36 squares of movement on the dungeon map This is of course at an unencumbered rate. I'm just lookin...
by CptMuffinCubes
Wed Nov 21, 2018 10:52 am
Forum: General Discussion
Topic: PCs and Enemies noticing each other
Replies: 5
Views: 813

Re: PCs and Enemies noticing each other

If the thief fails his roll then the GM can have the guards automatically notice the thief or he can decide to use the surprise rule mechanic to represent the guard's awareness. 4)If the guards fail their surprise check, they are unaware of the thief at that moment. Thanks for the numbered sequence...
by CptMuffinCubes
Wed Nov 21, 2018 10:28 am
Forum: General Discussion
Topic: Movement Rates clarifications
Replies: 9
Views: 1191

Movement Rates clarifications

I am looking for some clarifications on movement rates. A Combat Round is 10 seconds long. How far can a PC or monster move during a combat round? Is this the number referenced on bestiary references? For PCs I am right now under the impression this is 40' (depending on encumbrance), but I'm not sur...
by CptMuffinCubes
Wed Nov 21, 2018 9:48 am
Forum: General Discussion
Topic: PCs and Enemies noticing each other
Replies: 5
Views: 813

PCs and Enemies noticing each other

Could anyone give me a sequential order play listing the mechanics when it comes to things like monsters and PCs noticing each other? As a referee, I want to confidently be able to determine if the PCs and the monsters notice each other, rules as written. Page references would be handy. Here are som...