Search found 12 matches

by puntspeedchunk
Mon Feb 24, 2020 7:42 pm
Forum: The Workshop
Topic: [AA3] The Crypt of the Forgotten Lord
Replies: 24
Views: 2578

Re: [AA3] The Crypt of the Forgotten Lord

Quick r7 update: *Page 3: Added notes to the 'Notes for the Game Master' section explaining check difficulties *Page 3: Changed the awkwardly cut stone to the second of Chiisu's recommendations. Now cavern is to rough as crypt is to smooth. *Page 6: Removed "grinning" from the end of Room 6 descript...
by puntspeedchunk
Mon Feb 24, 2020 7:02 pm
Forum: The Workshop
Topic: [AA3] The Crypt of the Forgotten Lord
Replies: 24
Views: 2578

Re: [AA3] The Crypt of the Forgotten Lord

I also had a few things that I didn't fix, but may need an answer for: Page 3 – Entrance and Main Corridor – Paragraph 2 Awkward language. Currently: While the complex is located in the rock of the cavern floors, the crypt itself is constructed from smoothly cut stone. Suggest: While the rest of th...
by puntspeedchunk
Mon Feb 24, 2020 6:45 pm
Forum: The Workshop
Topic: [AA3] The Crypt of the Forgotten Lord
Replies: 24
Views: 2578

Re: [AA3] The Crypt of the Forgotten Lord

I am still here! (Though life and work have made it very difficult to keep up!)

Thank you all for taking a look through the adventure/module. I'll look through the comments, get caught back up, and reply through.

Thanks!
by puntspeedchunk
Thu Sep 05, 2019 5:19 pm
Forum: The Workshop
Topic: Mahlus in Dahlus (Adventure WIP)
Replies: 2
Views: 847

Re: Mahlus in Dahlus (Adventure WIP)

Here are a couple of the working maps for the adventure. I will be adding more info for the town - so houses can be "explored" a bit more for bits and bobs.
by puntspeedchunk
Thu Sep 05, 2019 5:09 pm
Forum: The Workshop
Topic: Mahlus in Dahlus (Adventure WIP)
Replies: 2
Views: 847

Mahlus in Dahlus (Adventure WIP)

A few years ago, I wrote and ran this adventure for my 4E group. They really enjoyed the adventure, but because of a few little things (like a dissertation, no big deal :roll: ) I have not been able to convert it over to the system that I/we have switched over to. I figured posting it now would get ...
by puntspeedchunk
Thu Sep 05, 2019 4:53 pm
Forum: The Workshop
Topic: Belorin
Replies: 2
Views: 879

Re: Belorin

I really like the hex-map. Good work!

What program/illustrator are you using to sketch it out?
by puntspeedchunk
Sat Jul 28, 2018 3:23 pm
Forum: The Workshop
Topic: [AA3] The Crypt of the Forgotten Lord
Replies: 24
Views: 2578

Re: [AA3] The Crypt of the Forgotten Lord

Awesome!

How do you usually do playtesting? I would definitely be open to it (and welcome it! It's fun.) - I am just not sure about time in the next few weeks.
by puntspeedchunk
Fri Jul 27, 2018 7:00 pm
Forum: The Workshop
Topic: [AA3] The Crypt of the Forgotten Lord
Replies: 24
Views: 2578

Re: Adventure Contribution: The Crypt of the Forgotten Lord

I appreciate the offer! At the moment, I am not sure if I have the time available to run a proper play-test through the forums (although I am not familiar with a lot of the online methods of running sessions). I've got another group that I might run it with as an in person play-test, too - especiall...
by puntspeedchunk
Thu Jul 26, 2018 7:22 pm
Forum: The Workshop
Topic: [AA3] The Crypt of the Forgotten Lord
Replies: 24
Views: 2578

Re: Adventure Contribution: The Crypt of the Forgotten Lord

Posted r3: -Fixed style and format errors (thanks, chiisu81!) -Added a note to the GM regarding detecting "traps" -References to "monsters" were changed to "creatures" to match BFRPG terms -Added stat blocks to the creature descriptions at the end of the adventure -Added walls to the map to give it ...
by puntspeedchunk
Thu Jul 26, 2018 10:22 am
Forum: The Workshop
Topic: [AA3] The Crypt of the Forgotten Lord
Replies: 24
Views: 2578

Re: Adventure Contribution: The Crypt of the Forgotten Lord

Thanks! :D I will fix up those formatting issues and add one or two more things that were lost in translation between my original notes and the adventure. Hopefully I'll be able to post the update sometime this week. A quick note on the "shock traps": I didn't get that in the GM notes in r2, but the...