Search found 4 matches

by LycanFX
Wed Aug 15, 2018 3:22 am
Forum: The Workshop
Topic: Mystic Gunman Class Supplement
Replies: 5
Views: 1436

Re: Mystic Gunman Supplement R3

I just added the third release.

Release 3: Added a new ability. Clarified and Nerf'd old ones. Added "Enchant Rounds Per Hour" to level table to determine how many bullet/shells can be enchanted in a hours time by level.

My player testing this seems to enjoy it. He just wishes he had new dice.
by LycanFX
Mon Jul 16, 2018 10:39 pm
Forum: The Workshop
Topic: Mystic Gunman Class Supplement
Replies: 5
Views: 1436

Re: Mystic Gunman Supplement R2

Release 2: Made formatting corrections and fixed issues with OGL page. Thank you very much for pointing out those mistakes chiisu81.
by LycanFX
Sun Jul 15, 2018 12:20 am
Forum: The Workshop
Topic: Mystic Gunman Class Supplement
Replies: 5
Views: 1436

Re: Mystic Gunman Supplement

Thank you, I'll get to work on those and post it when I get a chance. I actually just got done GMing the first session with one of my players play testing this out for me. It works for him since we got a bit of Germanic folklore in the setting and I picture this class as a mix between the folklore "...
by LycanFX
Tue Jul 10, 2018 9:39 pm
Forum: The Workshop
Topic: Mystic Gunman Class Supplement
Replies: 5
Views: 1436

Mystic Gunman Class Supplement

This is my first attempt at making a character class. I would like anyone's honest opinion on this so it can be improved for the better in the long run. I tried to balance this out as best I could but as this is my first time making a character class I doubt I did that good of a job. This also has a...