Search found 63 matches

by Snarkythekobold
Fri Aug 23, 2019 10:27 pm
Forum: General Discussion
Topic: Increasing challenge in modules
Replies: 1
Views: 20

Increasing challenge in modules

So, I am running a large campaign in which I am trying to insert three different modules into each location and allowing the players choose what they want to do . . . ala sandbox style (which my newb, teenie-bopper players love). I have been inserting various things, longer modules like the BFRPG on...
by Snarkythekobold
Sat Aug 17, 2019 8:44 pm
Forum: General Discussion
Topic: Heist
Replies: 3
Views: 78

Heist

In our current campaign, my players are about to sail into a large city. I have been asking them what they would like to do (because, I am told, that's what a good GM does!). And they told me that they would like to do a heist. However . . . the city will be their base of operation for a while and i...
by Snarkythekobold
Wed Aug 14, 2019 5:08 pm
Forum: General Discussion
Topic: Alchemist
Replies: 10
Views: 149

Re: Alchemist

@ Solomoriah
That's alright with me. I like making my own rules and fitting it to my own play style. I hate having a ton of rules to keep up with.

I guess old school means . . . having to use your imagination and being creative.
by Snarkythekobold
Wed Aug 14, 2019 10:21 am
Forum: General Discussion
Topic: Alchemist
Replies: 10
Views: 149

Re: Alchemist

By the way, the entry "Alchemist Tool kit" in the "Equipment Emporioum" (which is a killer little document!) does not say much of anything about it. Are GM's just supposed to add in what it does? Is that how old school equipment manuals worked?
by Snarkythekobold
Tue Aug 13, 2019 8:19 pm
Forum: General Discussion
Topic: Alchemist
Replies: 10
Views: 149

Re: Alchemist

Eh, I'm lazy and an adult who doesn't have a lot of time . . . I will probably not come up with a new class or anything. But I was thinking that I might have a wizard who specializes in alchemy. There is an alchemist kit in the Equipment Emporium that I could add. I thought about using some random t...
by Snarkythekobold
Tue Aug 13, 2019 2:18 pm
Forum: General Discussion
Topic: Alchemist
Replies: 10
Views: 149

Alchemist

So, after feeling like I have mastery over the Basic Rules and having GM'ed a lot of sessions, I am starting to get comfortable and add more wrinkles into the game. I would like to add an "alchemist" type for one of my players to use. I did not see an "alchemist" in the downloads but I did see a "sp...
by Snarkythekobold
Mon Jul 29, 2019 9:07 am
Forum: General Discussion
Topic: Reaction Rolls
Replies: 2
Views: 101

Reaction Rolls

Recently, I have been employing the Lazy DM's technique of coming up with three hooks (along with three adventures/ tasks) and three main NPC's per session (they don't have to be new NPC's but there may be something new that they are doing/ interested in/ etc.). Anyway, this is creating a lot more N...
by Snarkythekobold
Sat Jul 20, 2019 2:14 pm
Forum: Artwork
Topic: Ye Olde Illustrations
Replies: 74
Views: 1881

Re: Ye Olde Illustrations

I just wanted to chime in and say that Francisco's art absolutely, positively matches the heart and soul of BFRPG to a tee. I would love to see more of his work in reprints, re-do's, and new stuff. His style is perfect for BF
by Snarkythekobold
Tue Jul 16, 2019 4:26 pm
Forum: General Discussion
Topic: Village/ Town Encounters
Replies: 4
Views: 164

Village/ Town Encounters

How do you guys and gals do village/ town/ fort/ etc. encounters and such? I have found that coming up with a ton of NPC's and such is really time consuming and my players do not seem to be interested in interacting with them. At the beginning of our last session, I just hand them a map of the villa...
by Snarkythekobold
Tue Oct 16, 2018 11:32 am
Forum: General Discussion
Topic: Using grids for movement
Replies: 11
Views: 2033

Re: Using grids for movement

It's fine to have a dragon in a dungeon. Just give him a big hole to fly out of somewhere. Also, I hope that the adventure you have is for really high level characters or that completing the adventure does not require slaying the dragon. Dragons are straight up deadly . . . even to high level charac...