Search found 72 matches

by Snarkythekobold
Sat Mar 21, 2020 7:29 pm
Forum: General Discussion
Topic: Playing a Werewolf
Replies: 7
Views: 2445

Re: Playing a Werewolf

If I was going to do this, I would simply use one set of stats as a human fighter or whatever and the standard werewolf stats when the PC transformed into a werewolf. However, I would also come up with a random table for every time he transformed. Maybe he could transform at night, on a full moon, o...
by Snarkythekobold
Sat Feb 15, 2020 2:22 pm
Forum: General Discussion
Topic: The Justification for NOT Using Supplemental Classes
Replies: 9
Views: 378

Re: The Justification for NOT Using Supplemental Classes

We recently hacked our BFRPG rules/ campaign with Knave RPG which is a classless RPG. Knave is really too simple to be used on it on and, of course, we love BFRPG and it has everything that Knave lacks . . . rules for various situations, spells, bestiary, etc. We were trying to expand and add in the...
by Snarkythekobold
Thu Jan 30, 2020 10:38 am
Forum: The Workshop
Topic: [AA3] The Mystery of Drakestein Island
Replies: 35
Views: 6550

Re: [AA3] The Mystery of Drakestein Island

I am really glad to see this module potentially being published/ going in an anthology collection.

My group played through it a while back and we loved it.
by Snarkythekobold
Sun Jan 12, 2020 8:46 am
Forum: General Discussion
Topic: 2 Questions
Replies: 21
Views: 706

Re: 2 Questions

In my group, we just swapped over to using the simple one-side-goes-then-the-other technique and it works quite well. Yes, there is the chance (big chance!) that an enemy can attack two times in a row but that keeps fighting interesting and may lead low level PC's to stay from fighting (which is bet...
by Snarkythekobold
Tue Oct 29, 2019 6:23 pm
Forum: General Discussion
Topic: New Blog Post: Are Magic-Users Too Weak, Part II
Replies: 20
Views: 2250

Re: New Blog Post: Are Magic-Users Too Weak, Part II

Yeah, I too find that the problem is that some players see a magic user as being a boring PC to play. For me, I let players roll up a PC and if they want to be something specific, I let them add to whatever ability is needed to be what they want . . . they just have to subtract the equal amount of p...
by Snarkythekobold
Mon Oct 21, 2019 10:58 am
Forum: The Workshop
Topic: CS2 The Dark Temple
Replies: 203
Views: 13413

Re: The Dark Temple

I think its awesome that a complete module was put out this quickly. I always love these short compilations. They are so easy to plug into a campaign and so easy to prep for. I didn't get a chance to write out an adventure this year but would love to sometime. I would like to suggest that the next o...
by Snarkythekobold
Tue Oct 15, 2019 4:05 pm
Forum: General Discussion
Topic: Beginner GM & Players - B4 The Lost City
Replies: 4
Views: 962

Re: Beginner GM & Players - B4 The Lost City

I started to run some of the older models but instead chose to read through some of them instead (like the Lost City) and just create my own from the bottom up with BFRPG creatures. The best ones are sandbox modules that only require a few things anyways . . . just a few maps, encounter tables, and ...
by Snarkythekobold
Wed Oct 02, 2019 10:25 am
Forum: The Workshop
Topic: AA2 Adventure Anthology 2
Replies: 362
Views: 76909

Re: AA2 Adventure Anthology 2

I just wanted to say that I saw AA2 on Amazon today and the cover is awesome. It is just dripping with old school flavor. Even though I have already downloaded the PDF and rarely use printed material anymore, I will probably pick up a printed copy just because it looks great (and it's good to have s...
by Snarkythekobold
Sun Aug 25, 2019 1:53 pm
Forum: General Discussion
Topic: Morgansfort is a Meat Grinder, Good Introductory Modules?
Replies: 13
Views: 3543

Re: Morgansfort is a Meat Grinder, Good Introductory Modules?

I understand toning down challenge with a newbie group who is just learning . . . and who may be easily discouraged and quit. I think you do have to handle a new group with care because, let's face it, it is not easy to get a committed group together. But . . . when they do get "hooked," that's a go...
by Snarkythekobold
Fri Aug 23, 2019 10:27 pm
Forum: General Discussion
Topic: Increasing challenge in modules
Replies: 2
Views: 366

Increasing challenge in modules

So, I am running a large campaign in which I am trying to insert three different modules into each location and allowing the players choose what they want to do . . . ala sandbox style (which my newb, teenie-bopper players love). I have been inserting various things, longer modules like the BFRPG on...