Search found 69 matches

by Snarkythekobold
Sun Jan 12, 2020 8:46 am
Forum: General Discussion
Topic: 2 Questions
Replies: 20
Views: 304

Re: 2 Questions

In my group, we just swapped over to using the simple one-side-goes-then-the-other technique and it works quite well. Yes, there is the chance (big chance!) that an enemy can attack two times in a row but that keeps fighting interesting and may lead low level PC's to stay from fighting (which is bet...
by Snarkythekobold
Tue Oct 29, 2019 6:23 pm
Forum: General Discussion
Topic: New Blog Post: Are Magic-Users Too Weak, Part II
Replies: 20
Views: 1888

Re: New Blog Post: Are Magic-Users Too Weak, Part II

Yeah, I too find that the problem is that some players see a magic user as being a boring PC to play. For me, I let players roll up a PC and if they want to be something specific, I let them add to whatever ability is needed to be what they want . . . they just have to subtract the equal amount of p...
by Snarkythekobold
Mon Oct 21, 2019 10:58 am
Forum: The Workshop
Topic: CS2 The Dark Temple
Replies: 195
Views: 10781

Re: The Dark Temple

I think its awesome that a complete module was put out this quickly. I always love these short compilations. They are so easy to plug into a campaign and so easy to prep for. I didn't get a chance to write out an adventure this year but would love to sometime. I would like to suggest that the next o...
by Snarkythekobold
Tue Oct 15, 2019 4:05 pm
Forum: General Discussion
Topic: Beginner GM & Players - B4 The Lost City
Replies: 4
Views: 836

Re: Beginner GM & Players - B4 The Lost City

I started to run some of the older models but instead chose to read through some of them instead (like the Lost City) and just create my own from the bottom up with BFRPG creatures. The best ones are sandbox modules that only require a few things anyways . . . just a few maps, encounter tables, and ...
by Snarkythekobold
Wed Oct 02, 2019 10:25 am
Forum: The Workshop
Topic: AA2 Adventure Anthology 2
Replies: 347
Views: 72100

Re: AA2 Adventure Anthology 2

I just wanted to say that I saw AA2 on Amazon today and the cover is awesome. It is just dripping with old school flavor. Even though I have already downloaded the PDF and rarely use printed material anymore, I will probably pick up a printed copy just because it looks great (and it's good to have s...
by Snarkythekobold
Sun Aug 25, 2019 1:53 pm
Forum: General Discussion
Topic: Morgansfort is a Meat Grinder, Good Introductory Modules?
Replies: 13
Views: 3260

Re: Morgansfort is a Meat Grinder, Good Introductory Modules?

I understand toning down challenge with a newbie group who is just learning . . . and who may be easily discouraged and quit. I think you do have to handle a new group with care because, let's face it, it is not easy to get a committed group together. But . . . when they do get "hooked," that's a go...
by Snarkythekobold
Fri Aug 23, 2019 10:27 pm
Forum: General Discussion
Topic: Increasing challenge in modules
Replies: 2
Views: 295

Increasing challenge in modules

So, I am running a large campaign in which I am trying to insert three different modules into each location and allowing the players choose what they want to do . . . ala sandbox style (which my newb, teenie-bopper players love). I have been inserting various things, longer modules like the BFRPG on...
by Snarkythekobold
Sat Aug 17, 2019 8:44 pm
Forum: General Discussion
Topic: Heist
Replies: 5
Views: 1058

Heist

In our current campaign, my players are about to sail into a large city. I have been asking them what they would like to do (because, I am told, that's what a good GM does!). And they told me that they would like to do a heist. However . . . the city will be their base of operation for a while and i...
by Snarkythekobold
Wed Aug 14, 2019 5:08 pm
Forum: General Discussion
Topic: Alchemist
Replies: 15
Views: 1931

Re: Alchemist

@ Solomoriah
That's alright with me. I like making my own rules and fitting it to my own play style. I hate having a ton of rules to keep up with.

I guess old school means . . . having to use your imagination and being creative.
by Snarkythekobold
Wed Aug 14, 2019 10:21 am
Forum: General Discussion
Topic: Alchemist
Replies: 15
Views: 1931

Re: Alchemist

By the way, the entry "Alchemist Tool kit" in the "Equipment Emporioum" (which is a killer little document!) does not say much of anything about it. Are GM's just supposed to add in what it does? Is that how old school equipment manuals worked?