Search found 54 matches

by Snarkythekobold
Tue Oct 16, 2018 11:32 am
Forum: General Discussion
Topic: Using grids for movement
Replies: 11
Views: 1672

Re: Using grids for movement

It's fine to have a dragon in a dungeon. Just give him a big hole to fly out of somewhere. Also, I hope that the adventure you have is for really high level characters or that completing the adventure does not require slaying the dragon. Dragons are straight up deadly . . . even to high level charac...
by Snarkythekobold
Sat Oct 06, 2018 5:45 pm
Forum: General Discussion
Topic: Using grids for movement
Replies: 11
Views: 1672

Re: Using grids for movement

I wish that there was some instruction like in the Core Rules. Hopefully, a new edition some day will add in some practical suggestions concerning grid play. If I remember a brief discussion on these forums, years ago, Chris mentioned that grid play was not really thought about when creating the sy...
by Snarkythekobold
Sat Oct 06, 2018 9:41 am
Forum: General Discussion
Topic: Using grids for movement
Replies: 11
Views: 1672

Re: Using grids for movement

I've had to live in learn. The one thing that I can say is do not get too legalistic with general movement. Just tell the players what they can see around them and ask them how far they want to go and HOW that they want to move (briskly, sneaking, run, etc.). Like others on this site have mentioned,...
by Snarkythekobold
Fri Sep 28, 2018 10:13 pm
Forum: General Discussion
Topic: GM use of Geas and Quest in Morgansfort game
Replies: 2
Views: 422

Re: GM use of Geas and Quest in Morgansfort game

I personally do not see how that you make your players do something through a spell. I mean, I get the whole charm thing for a couple of rounds . . . but compelling them to go on a quest. But on further thought, I guess it could work. They would be compelled to do it but have to make choices of thei...
by Snarkythekobold
Fri Sep 21, 2018 9:53 am
Forum: General Discussion
Topic: Ability checks
Replies: 11
Views: 1159

Re: Ability checks

Thanks. That's what I always try to do . . . think through the situation . . . with the players . . . to find out a process that seems right, fair, and suited to the situation. I like the little table that is included in the core rule book in that it incorporates a player's level. But of course, if ...
by Snarkythekobold
Fri Sep 21, 2018 8:48 am
Forum: General Discussion
Topic: Ability checks
Replies: 11
Views: 1159

Re: Ability checks

Thanks a lot Chris. I really like the idea of a one die ability check and then using the different die sizes to differentiate the challenge. I like that.
by Snarkythekobold
Thu Sep 20, 2018 6:47 pm
Forum: General Discussion
Topic: Ability checks
Replies: 11
Views: 1159

Re: Ability checks

Nevermind. I went and read over the rule book a couple of times. I get it. It's not that hard to understand as it is printed in the rulebook (along with the table). I like the way that the rule book does it. It gives bonuses both for level and for any special ability. I've learned something today. W...
by Snarkythekobold
Thu Sep 20, 2018 6:19 pm
Forum: General Discussion
Topic: Ability checks
Replies: 11
Views: 1159

Re: Ability checks

You must have never strung a bow. It is not for the unitiated ;) Honestly, I do not even know what to make of the portion of the rule book that you just quoted. I do not understand what it is saying (it's like a foreign language). I think that is the reason why I came up with my own method. If any o...
by Snarkythekobold
Thu Sep 20, 2018 9:52 am
Forum: General Discussion
Topic: Ability checks
Replies: 11
Views: 1159

Ability checks

So, I just wanted to know if I am doing this right or if I am the only one doing this sort of thing with abilities in game. Often times, when the players ask to do something, I try to determine what skill it would involve. For example, if a player finds a bow but it is not strung yet, I have them ro...
by Snarkythekobold
Thu Sep 20, 2018 9:44 am
Forum: General Discussion
Topic: Question about BFRPG wilderness maps
Replies: 6
Views: 726

Re: Question about BFRPG wilderness maps

I've just started doing all mine by hand too. I wanted my maps to look more professional and mimic the ones found in BFRPG material, specifically J.D. Neal's stuff. But messing around looking at a computer screen is something that I am trying to do less of these days. I found some printable black an...