Search found 91 matches

by cbarchuk
Sat Apr 25, 2020 7:44 am
Forum: General Discussion
Topic: Optional combat options question
Replies: 10
Views: 641

Re: Optional combat options question

Okay I see what I did. I wasn't adding my DEX bonus. I thought it was already included when figuring out your bonus or penalty from dual wielding. I think I got it. It's pretty powerful I must say. Has anyone had any experience with this? Does it strike anyone as being too powerful?
by cbarchuk
Fri Apr 24, 2020 6:06 pm
Forum: General Discussion
Topic: Optional combat options question
Replies: 10
Views: 641

Re: Optional combat options question

Man how did I get my math wrong? First is a short sword qualify to be an off hand weapon? I know its not specifically listed but it is listed as a light weapon. Alright I'm dual wielding and my raw attack bonuses is 0 / -2. Got it. My Short Sword specialization gives me a +1. So now it's +1 / -1. My...
by cbarchuk
Fri Apr 24, 2020 9:12 am
Forum: General Discussion
Topic: Optional combat options question
Replies: 10
Views: 641

Re: Optional combat options question

My character is a low strength, high dex elven fighter dual wielding short swords that he is specialized in. Here are his combat stats at level 2. Strength: 13 Dexterity: 18 Rank I: Short Sword I'm also using the light weapon options. So with 2 short swords he would have: +3 to hit with the main han...
by cbarchuk
Wed Apr 22, 2020 7:10 pm
Forum: General Discussion
Topic: Optional combat options question
Replies: 10
Views: 641

Optional combat options question

Hi there, Looking at using the combat options supplement. My question is concerning how dual wielding would interact with weapon specialization starting at level 7 where my fighter would have 3/2 attacks per round. So would it work out to be 4 attacks every other round? Then at level 13 I assume it ...
by cbarchuk
Mon Apr 13, 2020 7:38 pm
Forum: General Discussion
Topic: Overland Travel Movement Rates
Replies: 3
Views: 318

Re: Overland Travel Movement Rates

I'm assuming you're using a map with a one mile square grid. Assume your players have 24 movement points. Plain squares cost 2 points to cross, (12 miles per day) Forest squares cost 3 points (8 miles per day), Mountain squares cost 6 points (4 miles per day). This should work assuming there aren't...
by cbarchuk
Mon Apr 13, 2020 11:57 am
Forum: General Discussion
Topic: Overland Travel Movement Rates
Replies: 3
Views: 318

Overland Travel Movement Rates

Let me first say I'm absolutely terrible with math. So due to this I'm having a real hard time wrapping my mind around how to make terrain adjustments as my party is traveling. I know it doesn't have to be exact but its driving me crazy that I can't seem to understand it completely without having to...
by cbarchuk
Mon Mar 16, 2020 11:23 pm
Forum: The Workshop
Topic: Roll over, roll under & roll and add
Replies: 14
Views: 5077

Re: Roll over, roll under & roll and add

Thanks a ton!
by cbarchuk
Sat Mar 14, 2020 11:21 am
Forum: The Workshop
Topic: Roll over, roll under & roll and add
Replies: 14
Views: 5077

Re: Roll over, roll under & roll and add

Dimirag, thank you so much for taking the time to do this. Gotta a question: Is this chart roll over or roll under? Looks like its roll under. I assume I just reverse the numbers?
by cbarchuk
Fri Mar 13, 2020 9:46 am
Forum: The Workshop
Topic: Roll over, roll under & roll and add
Replies: 14
Views: 5077

Re: Roll over, roll under & roll and add

Dimirag,

Hey bud! Is there a chance you can do a roll over chart for the Assassin subclass? I'm sitting trying to do it myself but I'm simply not very good at these kind of things. :(
by cbarchuk
Thu Mar 12, 2020 4:28 pm
Forum: General Discussion
Topic: Poison
Replies: 3
Views: 383

Re: Poison

Thanks Ironwolf! Gotta a few questions: With your rules once the Assassin makes a virulent poison how many uses does get from it? In other words if the poison is applied to say a dagger would the poison be used up? Is the poison skill only rolled when applying the poison either to a weapon or to foo...