Search found 3 matches
- Sun Sep 02, 2018 4:13 pm
- Forum: The Workshop
- Topic: JN1 The Chaotic Caves
- Replies: 228
- Views: 194251
Re: JN1 The Chaotic Caves
A few more small-time changes: Page 11: Exploring the Wilderness This section gives basic rules for exploring the area around the caves and the village, but it does so in a contradictory and potentially confusing way. Example: a party can move 12 miles in a day. They walk up the road two squares (2 ...
- Sat Sep 01, 2018 8:17 pm
- Forum: The Workshop
- Topic: JN1 The Chaotic Caves
- Replies: 228
- Views: 194251
Re: JN1 The Chaotic Caves
A couple probably inconsequential things: Page 39, Room 106: The 3rd level cleric with 8 Strength is carrying at minimum 65 pounds of equipment (50 for plate mail, 10 for a mace, 5 for a shield). At 8 Strength, this should make the cleric heavily burdened and put his or her movement rate at 10' inst...
- Fri May 25, 2018 4:48 pm
- Forum: The Workshop
- Topic: Equipment Emporium Supplement
- Replies: 465
- Views: 174380
Re: Equipment Emporium Supplement
Forgive me if I'm late to the party, this boat has sailed, changes have been made in r14, etc. I'd like to seek clarification on the following item: Trap: Leg hold traps for fur bearing animals. Traps are designed for different sized animals. The jaws of the large sized traps have teeth to help hold...