Search found 3 matches

by Zozo
Sun Sep 02, 2018 4:13 pm
Forum: The Workshop
Topic: JN1 The Chaotic Caves
Replies: 187
Views: 58312

Re: JN1 The Chaotic Caves

A few more small-time changes: Page 11: Exploring the Wilderness This section gives basic rules for exploring the area around the caves and the village, but it does so in a contradictory and potentially confusing way. Example: a party can move 12 miles in a day. They walk up the road two squares (2 ...
by Zozo
Sat Sep 01, 2018 8:17 pm
Forum: The Workshop
Topic: JN1 The Chaotic Caves
Replies: 187
Views: 58312

Re: JN1 The Chaotic Caves

A couple probably inconsequential things: Page 39, Room 106: The 3rd level cleric with 8 Strength is carrying at minimum 65 pounds of equipment (50 for plate mail, 10 for a mace, 5 for a shield). At 8 Strength, this should make the cleric heavily burdened and put his or her movement rate at 10' inst...
by Zozo
Fri May 25, 2018 4:48 pm
Forum: The Workshop
Topic: Equipment Emporium Supplement
Replies: 174
Views: 36210

Re: Equipment Emporium Supplement

Forgive me if I'm late to the party, this boat has sailed, changes have been made in r14, etc. I'd like to seek clarification on the following item: Trap: Leg hold traps for fur bearing animals. Traps are designed for different sized animals. The jaws of the large sized traps have teeth to help hold...