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A few more small-time changes: Page 11: Exploring the Wilderness This section gives basic rules for exploring the area around the caves and the village, but it does so in a contradictory and potentially confusing way. Example: a party can move 12 miles in a day. They walk up the road two squares (2 ...
A couple probably inconsequential things: Page 39, Room 106: The 3rd level cleric with 8 Strength is carrying at minimum 65 pounds of equipment (50 for plate mail, 10 for a mace, 5 for a shield). At 8 Strength, this should make the cleric heavily burdened and put his or her movement rate at 10' inst...
- Fri May 25, 2018 4:48 pm
- Forum: The Workshop
- Topic: Equipment Emporium Supplement
- Replies: 222
- Views: 41331
Forgive me if I'm late to the party, this boat has sailed, changes have been made in r14, etc. I'd like to seek clarification on the following item: Trap: Leg hold traps for fur bearing animals. Traps are designed for different sized animals. The jaws of the large sized traps have teeth to help hold...