Search found 19 matches

by cheimison
Sat Aug 24, 2019 3:18 pm
Forum: General Discussion
Topic: Morgansfort is a Meat Grinder, Good Introductory Modules?
Replies: 13
Views: 2971

Re: Morgansfort is a Meat Grinder, Good Introductory Modules?

I don't think any of your criticisms of Morgansfort are bad things. Cautious play leads to more survival. Long time since I checked in but I have two issues with this: If they play super-cautiously like an oldschool 1eHead, they'll never get anywhere. We simply did not have enough time in a session...
by cheimison
Mon Aug 13, 2018 3:58 am
Forum: General Discussion
Topic: Morgansfort is a Meat Grinder, Good Introductory Modules?
Replies: 13
Views: 2971

Morgansfort is a Meat Grinder, Good Introductory Modules?

I ran BF1 Morgansfort and it massacred my players time and again. Despite having 2-5 henchmen and 2-4 PCs at all times they routinely lost at least one person every dungeon delve. They weren't being overtly stupid or anything, but I play it straight and let the dice fall where they may. The problem ...
by cheimison
Mon Jan 15, 2018 11:13 pm
Forum: General Discussion
Topic: Fair fight?
Replies: 18
Views: 2884

Re: Fair fight?

This current party wants to "duel" every villain. That would literally cause me to drop a game. I despise video game logic. My goal in D&D is to steal money and accomplish goals with a good cost/benefit ratio, not get into fights. If you've ever read Black Company novels by Glen Cook you can see it...
by cheimison
Mon Jan 15, 2018 11:05 pm
Forum: General Discussion
Topic: Some Tips Using NPC Spells and Monster Abilities Effectively
Replies: 1
Views: 539

Some Tips Using NPC Spells and Monster Abilities Effectively

Evil DM/Rational Caster Spell Tactics Sleep is very effective against low-level PCs. An entire party down, especially since many versions allow NO saving throw for characters below 4HD, And since players ALWAYS pick sleep if they can, and ALWAYS use it immediately on mobs I see no reason not to turn...
by cheimison
Mon Jan 15, 2018 10:39 pm
Forum: General Discussion
Topic: Chris Gonnerman wrote about the meaning of AC, I guess?
Replies: 4
Views: 1281

Re: Chris Gonnerman wrote about the meaning of AC, I guess?

I seem to remember a blog entry here, or an article somewhere else, where Chris Gonnerman (if I remember correctly) about the meaning of Armor Class. It was part of a discussion about different takes on Armor, and Chris said AC as a fixed value (say, a difficulty level to roll against) was a better...
by cheimison
Mon Jan 15, 2018 10:35 pm
Forum: General Discussion
Topic: BF1 Nomenclature Error, 'Olde' Island Fortress
Replies: 4
Views: 1062

Re: BF1 Nomenclature Error, 'Olde' Island Fortress

Yes, should have been a reply on BF1 thread in Workshop. To address both points: 1. Yes, it's inconsistent. But it likely won't be changed unless in the far-off day there's another print release made. 2. I've tested 2 PDF viewers and in my LibreOffice, and it looks OK. I have no idea why it's doing...
by cheimison
Sun Dec 31, 2017 12:49 am
Forum: General Discussion
Topic: First Play & First Session of BF1 on Roll20
Replies: 0
Views: 1277

First Play & First Session of BF1 on Roll20

We played our first session of BF1: Morgansfort tonight on Roll20. I was the Dungeon Master, while my PCs this evening were run by some guys I found on Google+, Chris and Jason. No spoilers on this post, because my players might read it :-P As we had created characters beforehand we were able to get...
by cheimison
Fri Dec 29, 2017 2:35 pm
Forum: General Discussion
Topic: BF1 Nomenclature Error, 'Olde' Island Fortress
Replies: 4
Views: 1062

BF1 Nomenclature Error, 'Olde' Island Fortress

In BF1 on page 27 the name of the Old Island Fortress is given as 'Olde Island Fortress'. Just an olde-timey spelling variant, but it's inconsistent with the rest of the book. Also, the PDF/ODT version has the pot graphics on page 62 improperly sized (or that's how it renders for me), though the gra...
by cheimison
Thu Dec 28, 2017 5:55 pm
Forum: General Discussion
Topic: Elven F/M, XP and Dark Dungeons
Replies: 4
Views: 1269

Re: Elven F/M, XP and Dark Dungeons

Elves just didn't get as high in level, if I remember correctly. They capped at 12... In BECMI (the extended version Dark Dungeons is based on) all level caps were rescinded and everyone could be Level 40 or whatever it was. But the elves' XP requirements was extrapolated from their earlier level a...
by cheimison
Wed Dec 20, 2017 1:30 am
Forum: General Discussion
Topic: Elven F/M, XP and Dark Dungeons
Replies: 4
Views: 1269

Elven F/M, XP and Dark Dungeons

One thing that Dark Dungeons changed from how some of BECMI books were written was that the Elven experience total wasn't a linear extrapolation of some of the early combined XP totals - which resulted in the later levels way too expensive in general, especially compared to how little difference 2 h...