Search found 11 matches
- Mon Dec 18, 2017 11:12 am
- Forum: The Workshop
- Topic: Magical Item Compendium
- Replies: 146
- Views: 85976
Re: Some Magic Items
Bag of Keeping : Any organic matter placed within this bag is not subject to decay, fermentation, or other similar processes. Flesh will not rot, perishable goods will not spoil, wine will not age, nor will any other similar process take place. A body preserved inside a bag of keeping could have th...
- Thu Nov 02, 2017 6:42 pm
- Forum: General Discussion
- Topic: BF1 and adventure lethality
- Replies: 23
- Views: 16155
Re: BF1 and adventure lethality
The thing is, I don't trust myself to be able to strike the proper balance in homebrew yet.Metroknight wrote:It boils down to the fact if you don't like it, change it as it is your game and group.
- Wed Nov 01, 2017 5:43 pm
- Forum: General Discussion
- Topic: BF1 and adventure lethality
- Replies: 23
- Views: 16155
Re: BF1 Morgansfort
I'm especially merciless to the beginning PCs. See, my intuition is the reverse. I know the reasoning goes that if you've spent a lot of time with your character you're going to be more invested and losing the PC will hurt more, but a PC-getting one-shotted in the first session? That's a not just a...
- Tue Oct 31, 2017 9:16 pm
- Forum: General Discussion
- Topic: What are you listening to/watching/reading?
- Replies: 1116
- Views: 636561
Re: What are you listening to/watching/reading?
Listening: Tool and Astra.
- Tue Oct 31, 2017 8:15 pm
- Forum: General Discussion
- Topic: BF1 and adventure lethality
- Replies: 23
- Views: 16155
Re: BF1 Morgansfort
In at least a few RPG rule books I've come across there are explicit statements to the effect of, "the GM is not bound by the dice roll." What this means in practice is that the GM can protect your character from some unlucky dice rolls. What they can't protect you from is bad decisions. ...
- Tue Oct 31, 2017 12:01 pm
- Forum: General Discussion
- Topic: BF1 and adventure lethality
- Replies: 23
- Views: 16155
Re: BF1 Morgansfort
What worries me is the number of things that could kill them before they even have a chance to run away. Picking up and looking under a moldy bag (which wouldn't seem like a very risky action to anyone but a dungeoneer!) means a death save or 6d8 damage . Possibly to a level 1 character. Yikes. That...
- Mon Oct 30, 2017 8:58 pm
- Forum: General Discussion
- Topic: BF1 and adventure lethality
- Replies: 23
- Views: 16155
BF1 and adventure lethality
I want to run a relatively lighthearted campaign for my group with Basic Fantasy, and [Morgansfort] seemed like a good starting adventure. But I've opened this up, and the Olde Island Fort seems really tough for a starting dungeon! There are multiple things on the first floor that could easily kill ...
- Mon Oct 30, 2017 10:27 am
- Forum: The Workshop
- Topic: Misc. Ideas
- Replies: 24
- Views: 18899
Re: Misc. Ideas
Core mentions that in order to make a sneak attack, a "Hide" or "Move Silently" check may be required. When used as a ranged sneak attack, the "Snipe" skill is similar -- except it is always required; there are no circumstances where sniping wouldn't require a deadeye a...
- Fri Oct 27, 2017 2:39 pm
- Forum: The Workshop
- Topic: Misc. Ideas
- Replies: 24
- Views: 18899
Re: Misc. Ideas
A player of mine wants to play a hunter character. I really like this idea, since incidentally hunting is especially significant to the theme of the setting I've been hacking together for the campaign. I considered importing the ranger class from AD&D for her, but I have no idea how that would a...
- Thu Oct 26, 2017 5:37 pm
- Forum: The Workshop
- Topic: Style guide
- Replies: 87
- Views: 87611
Re: Style guide
It's not strange or bad , just different. I always liked italicizing spell names the way you might italicize the title of a book -- it gave a sort of artistic feel to them. It makes them feel like they're the name of something, and in a more subtle way than something like capitalization would. When ...