Search found 31 matches
- Mon Jun 11, 2018 2:21 pm
- Forum: The Workshop
- Topic: Basic Fantasy Field Guide Volume 3
- Replies: 490
- Views: 207061
Re: Basic Fantasy Field Guide 3
The next monster shares similarities with Shadow, but while Shadow is a monster that dwells in darkness, this monsters is that darkness and therefore harder to notice; it's more appropriate for horror or weird adventures, or for when you want to make your players paranoid. Living Darkness* Armor Cla...
- Sat Jun 09, 2018 12:00 am
- Forum: General Discussion
- Topic: noob questions about monsters
- Replies: 9
- Views: 6323
Re: noob questions about monsters
I usually don't roll for monsters' hp because it takes a little time, I assign an arbitrary value (each HD gives either 3, 4, 5 or 6 hp). In a trio of monsters of the same type, one is weak, ones is average and one is strong. If you need monsters for the PCs to fight but don't want to cause them dam...
- Fri Jun 08, 2018 8:22 pm
- Forum: General Discussion
- Topic: What's the AC of an animated armor?
- Replies: 3
- Views: 3353
Re: What's the AC of an animated armor?
You could take "Living Statue, Iron" (pg 101) and tweak it to suit what you want or need. I had considered the same option but then I realised that a statue is full and heavy, while an armor is empty and lighter. Not sure if that should mean anything or not. I don't want to sound as thoug...
- Fri Jun 08, 2018 2:58 pm
- Forum: General Discussion
- Topic: What's the AC of an animated armor?
- Replies: 3
- Views: 3353
What's the AC of an animated armor?
A plate armor gives 17 AC to its bearer, but if a wizard animates the armor, what should the Animated Armor's AC be? It can be 17, but 17 AC means that it's hard to damage the person inside the armor, not to hit the armor. Or it can be 11 because the Animated Armor is not wearing an armor. In this c...
- Thu May 31, 2018 12:55 pm
- Forum: General Discussion
- Topic: How is any of this possible? Is BF monetized in any way?
- Replies: 15
- Views: 11144
Re: How is any of this possible? Is BF monetized in any way?
Thank you, Chris. I don't think I have said it before but I really appreciate all of this. And the people here are nice, really nice.
- Mon May 14, 2018 1:05 am
- Forum: General Discussion
- Topic: Complete tool for game masters
- Replies: 10
- Views: 9899
Re: Complete tool for game masters
for a GM there is still much to keep track of and/or look up during the game (like everyones abilities, hit tables, what reach has a spell X, how many items does player Y carry and how much do they weight, does everyone still have enough food and water, money, etc. etc.). I know very little about p...
- Mon May 14, 2018 12:47 am
- Forum: General Discussion
- Topic: 1st level Magic User
- Replies: 8
- Views: 6872
Re: 1st level Magic User
Later in the book, it talks about rest (‘ie. a good night’s sleep’ p16), but seems contradictory as implies that at 1st level I only need a 1 turn of rest...Is that right? Or is it ‘a good night’s sleep? Hi, I think you forgot to notice the brackets on p. 16. It says: "A Magic-User may only pr...
- Mon May 14, 2018 12:34 am
- Forum: General Discussion
- Topic: Fireball and HP as an abstraction
- Replies: 10
- Views: 7122
Re: Fireball and HP as an abstraction
My mistake. Though I play a combination of Basic Fantasy and LotFP, using the new LotFP magic system, in which all spells are of level 1.Metroknight wrote: ↑Mon May 14, 2018 12:08 am Slight math problem I noticed. To cast a fireball the magic user would have to be 5th level so that fireball would do 5d6 not 3d6.
- Sun May 13, 2018 6:24 pm
- Forum: General Discussion
- Topic: Fireball and HP as an abstraction
- Replies: 10
- Views: 7122
Fireball and HP as an abstraction
A thief is trying to recover an ancient artifact from a wizard tower. He arrives in an empty room and stands in the middle. There is a single door in front of him. The door opens. The wizard comes through and casts something. A little glowing pea flies from his finger and hits the thief's chest. The...
- Tue Jan 16, 2018 1:41 pm
- Forum: General Discussion
- Topic: Chris Gonnerman wrote about the meaning of AC, I guess?
- Replies: 4
- Views: 12073
Re: Chris Gonnerman wrote about the meaning of AC, I guess?
The closest I could find: viewtopic.php?f=2&t=1665&p=47528&hilit=damage+reduction#p47528 That's exactly what I was looking for, thank you. I though the meaning of AC was that the super-abstract combat mechanics of a multi-man miniature game's war units were inexplicably applied to one-o...