Search found 50 matches

by Cryanhall
Tue Mar 05, 2019 10:58 pm
Forum: General Discussion
Topic: Slateholm Nights
Replies: 24
Views: 2934

Re: Slateholm Nights

I know this is an old thread, but I thought it might be best to post this here. I'm probably finishing up my Western Lands campaign this month after a year and a half. Although my group only spent a few games in Slateholm I ended up creating some notes, rumors, NPC lists, encounters tables, etc. so ...
by Cryanhall
Thu Sep 27, 2018 11:16 pm
Forum: General Discussion
Topic: GM use of Geas and Quest in Morgansfort game
Replies: 2
Views: 431

GM use of Geas and Quest in Morgansfort game

I just watched a live play on IvanMike1968’s YouTube channel (great channel btw) where an NPC used Quest on a PC to crusade for a religious cause. It was organic, made sense in the context of the game, made the character and story develop in an interesting way, and was just an all-around cool use of...
by Cryanhall
Thu Sep 20, 2018 10:01 pm
Forum: General Discussion
Topic: Inspiring OSR Community Art
Replies: 2
Views: 468

Inspiring OSR Community Art

I'm not sure if it's okay to post a G+ link to the forums, but I thought some people would appreciate this piece. I didn't post this to the Artwork forum because it's not my work. Feel free to move or delete if this isn't the right place. I don't know if he's a member here or not, but Matt Sutton po...
by Cryanhall
Thu Sep 20, 2018 9:34 pm
Forum: General Discussion
Topic: Ability checks
Replies: 11
Views: 1184

Re: Ability checks

Another way to do it is use the general d6 door checks (open stuck door, find secret door, listen at door - pg. 37) as a guide, where you assign a DC on the d6 and apply the relevant ability modifier. The book uses a base 1 in 6 chance (16.667%), but you can easily make it a 2 in 6 or a 3 in 6 depen...
by Cryanhall
Mon Feb 05, 2018 2:33 pm
Forum: The Workshop
Topic: BF1 Morgansfort
Replies: 161
Views: 50561

Re: BF1 Morgansfort

I was running this last weekend and I found something.

Room #5 in “The Nameless Dungeon” has a lever to disable the trap in room #19 (Spear Trap). Room #16 (Secret Room with crossbow trap) says room #5’s lever turns off this trap, not the one in #19.
by Cryanhall
Sun Feb 04, 2018 11:21 pm
Forum: The Workshop
Topic: BF3 Strongholds of Sorcery
Replies: 424
Views: 68570

Re: BF3 Strongholds of Sorcery

Finished "Castle D'Angelo." Everything else looked good in that adventure. However, in "The Tower of Light," on page 77. of room #17, Liddan Nu Madar is still misspelled twice as "Liddan Nu Maddar." The two instances are in the first and second paragraphs after the boxed text. I did a quick scan of ...
by Cryanhall
Sun Feb 04, 2018 10:40 pm
Forum: The Workshop
Topic: BF3 Strongholds of Sorcery
Replies: 424
Views: 68570

Re: BF3 Strongholds of Sorcery

Kids are in bed. I just have a few pages left. Nothing else so far. I’ll update shortly.
by Cryanhall
Sun Feb 04, 2018 12:19 am
Forum: The Workshop
Topic: BF3 Strongholds of Sorcery
Replies: 424
Views: 68570

Re: BF3 Strongholds of Sorcery

Sounds good. I’ll finish “Castle D’Angelo” and call it done. Another issue (I think) I’ve found is pg. 34, room 68. Glassblower: “ Rablett tells the party the code phrase for room #98.” Room 98 is Maricela’s lab and I don’t see a mention of a code phrase. Should this refer to “Tamallamat” in room 101?
by Cryanhall
Fri Feb 02, 2018 12:55 am
Forum: The Workshop
Topic: BF3 Strongholds of Sorcery
Replies: 424
Views: 68570

Re: BF3 Strongholds of Sorcery

I’m in the middle of Castle D’Angelo.

The only thing I’ve found so far is pg. 11: Ulrich is said to be by the ladder up to room # 40. I think it should be # 44.

I’m trying to hurry.
by Cryanhall
Thu Jan 25, 2018 10:51 pm
Forum: The Workshop
Topic: BF3 Strongholds of Sorcery
Replies: 424
Views: 68570

Re: BF3 Strongholds of Sorcery

I'll give it a read this week. It won't be as deep of a reading as the past few times as work is nuts for me now.

Here's hoping this one is it. I'm excited for people to pick this one up.