Search found 18 matches

by Bodmir-The-Gnome
Wed Aug 02, 2017 3:30 pm
Forum: The Workshop
Topic: Basic Fantasy Field Guide Volume 2
Replies: 969
Views: 450670

Re: Basic Fantasy Field Guide 2

I will do some art for the FG2 when I get back from holidays in 3 weeks or so and.... Loup AC: 16 Hit Dice: 4 No. Of attacks: 2 claws/1 bite or weapon Damage: 1d6/1d6/1d8 or by weapon Movement: 40' Leap 60' No. Appearing: 1d8 Save as: Fighter: 3 Morale: 10 Treasure type: None XP: 240 A Loup is a wol...
by Bodmir-The-Gnome
Sat Jul 22, 2017 2:48 pm
Forum: The Workshop
Topic: Basic Fantasy Field Guide Volume 2
Replies: 969
Views: 450670

Re: Basic Fantasy Field Guide 2

This is just turning into the adventuers guide to bears.
by Bodmir-The-Gnome
Sat Jul 08, 2017 8:19 am
Forum: The Workshop
Topic: Basic Fantasy Field Guide Volume 2
Replies: 969
Views: 450670

Re: Basic Fantasy Field Guide 2

Deadringer Armor Class: 16 Hit Dice: 5* No. of Attacks: 1 weapon or special Damage: 1d8 Movement: 30' No. Appearing: 1 Save As: Fighter: 4 Morale: 12 Treasure Type: None XP: 400 A Deadringer is a form of skeletal undead, which appears in almost all respects to be the more common form of animated ske...
by Bodmir-The-Gnome
Fri Jul 07, 2017 10:32 am
Forum: The Workshop
Topic: Basic Fantasy Field Guide Volume 2
Replies: 969
Views: 450670

Re: Basic Fantasy Field Guide 2

Deadringer Armor Class: 16 Hit Dice: 4* No. of Attacks: 1 weapon or special Damage: 1d8 Movement: 30' No. Appearing: 1 Save As: Fighter: 4 Morale: 12 Treasure Type: None XP: 300 A Deadringer is a skeletal being, aside from its weapon it does not have any features that differentiate it from a regular...
by Bodmir-The-Gnome
Thu Jun 08, 2017 4:11 pm
Forum: The Workshop
Topic: Basic Fantasy Field Guide Volume 2
Replies: 969
Views: 450670

Re: Basic Fantasy Field Guide 2

Shackile Armour Class: 16 Hit Dice: 3 Attacks: 1 weapon/1 beak Damage: 1d6 or by weapon/1d4 Movement: 30', fly 10' No. Appearing:1d6, 1d6 wild, 3d6 in lair Save As: Fighter 2 Moral: 10 Treasure Type: S each; D lair XP: 100 A Shackile is a humanoid creature with the head, neck, and wings of a goose; ...
by Bodmir-The-Gnome
Wed Jun 07, 2017 9:56 am
Forum: The Workshop
Topic: Basic Fantasy Field Guide Volume 2
Replies: 969
Views: 450670

Re: Basic Fantasy Field Guide 2

Bear, Gummy Armour Class: 16 Hit Dice: 6* Attacks: 2 claw/1 bite or 1 jump Damage: 1d4/1d4/2d4, 2d10 Movement: 40' No. Appearing: 1d6 Save As: Fighter 6 Moral: 9 Treasure Type: None XP: 350 A Gummy Bear initially appears to be a normal brown bear (although vibrantly colored ones are not unheard of)....
by Bodmir-The-Gnome
Fri Jun 02, 2017 6:58 am
Forum: The Workshop
Topic: Basic Fantasy Field Guide Volume 2
Replies: 969
Views: 450670

Re: Basic Fantasy Field Guide 2

Geminate Serpent A Geminate serpent is very long double headed snake, it's heads are similar to those of a dragon, the two are commonly mistaken if the whole creature is not seen. A Geminate serpent moves around via slithering as a snake does, usually under the cover of darkness, natural fogs or its...
by Bodmir-The-Gnome
Thu Jun 01, 2017 6:15 am
Forum: The Workshop
Topic: Basic Fantasy Field Guide Volume 2
Replies: 969
Views: 450670

Re: Basic Fantasy Field Guide 2

Duckbear Armor Class: 15 Hit Dice: 6 No. of Attacks: 2 Claws/2 Peck + 1 Hug Damage: 1d8/1d8/1d10/1d10 + 3d6 Movement: 40' No. Appearing: Wild 1d4, Lair 1d6 Save As: Fighter: 5 Morale: 10 Treasure Type: C XP: 400 Contradictory to their name a Duckbear is not a bear that looks like a duck. It is a lar...
by Bodmir-The-Gnome
Sun Apr 16, 2017 1:40 pm
Forum: The Workshop
Topic: Basic Fantasy Field Guide Volume 2
Replies: 969
Views: 450670

Re: Basic Fantasy Field Guide 2

Cockhorse Armour Class: 15 Hit Dice: 4 Attacks: 2 claw/1 peck Damage: 1d6/1d6, 1d8 Movement: 60' (10') No. Appearing: 3d6 wild, 4d8 lair Save As: Fighter 3 Moral: 10 Treasure Type: None XP: 150 A Cockhorse is a widely-domesticated creature that is a cross species of a horse and a chicken. It has the...
by Bodmir-The-Gnome
Fri Apr 07, 2017 7:49 am
Forum: The Workshop
Topic: Basic Fantasy Field Guide Volume 2
Replies: 969
Views: 450670

Re: Basic Fantasy Field Guide 2

Beebear Armour Class: 16 Hit Dice: 7 Attacks: 2 claw/1 bite or 1 sting Damage: 2d4 / 2d6, special Movement: walk 40', fly 5' No. Appearing: 1d6 Save As: Fighter 7 Moral: 7 Treasure Type: None XP: 670 A Beebear is a bear that has been affected by a failed polymorph spell. As a result, it is now black...