Wow awesome! I'll be working on including this.
Search found 197 matches
- Sun May 17, 2020 12:11 pm
- Forum: The Workshop
- Topic: AA3 Adventure Anthology 3
- Replies: 368
- Views: 109531
- Sun May 17, 2020 12:04 pm
- Forum: General Discussion
- Topic: Mapping software for modules
- Replies: 12
- Views: 7634
Re: Mapping software for modules
Sorry the very delayed response. In Inkscape, I use a triangular grid, with hexes centered around the center of one vertex. Then I double the grid sizing and have object centers snap to points, so that keeps my hexes on the right points. This allows both horizontal and vertical hex arrangement.
- Tue Apr 07, 2020 11:18 am
- Forum: General Discussion
- Topic: Mapping software for modules
- Replies: 12
- Views: 7634
Re: Mapping software for modules
I've actually found inkscape to work surprisingly well for hex maps. It's a vector editing program so everything looks crisp at all scales.
- Mon Feb 03, 2020 10:28 pm
- Forum: General Discussion
- Topic: blending BFRPG and 5e
- Replies: 8
- Views: 5020
Re: blending BFRPG and 5e
In case anybody comes across this in the future, I would clearly point out that a character rolled up in 5e is almost certainly NOT going to work in virtually ANY OSR game, unless it's really, literally, just 3d6 six times. The hit points scale is way off. The spell abilities may be way off. They wo...
- Mon Feb 03, 2020 10:19 pm
- Forum: General Discussion
- Topic: Are humans really this bad? Looking for alternate bonuses.
- Replies: 15
- Views: 8642
Re: Are humans really this bad? Looking for alternate bonuses.
I've had some of the same thoughts. In fact, in that linked thread people point out that a 20% XP bonus might have been better. Next time I run a campaign, that's what I'm going to do. Other incentives for humans might be judicious application of optional rules. Perhaps only humans can: * -1/+2 poin...
- Mon Feb 03, 2020 9:57 pm
- Forum: The Workshop
- Topic: [AA3] A Temple of Slides and Stairs
- Replies: 38
- Views: 25650
Re: [AA3] A Temple of Slides and Stairs
Thanks for the updates, and... sorry it's been the better part of a year since I said I'd work on this again. Whoops.
- Mon Feb 03, 2020 9:56 pm
- Forum: General Discussion
- Topic: 2 Questions
- Replies: 21
- Views: 10158
Re: 2 Questions
With these items is it fair to say that a thief can backstab with impunity assuming he doesn't fail his success rolls? These items seem quite powerful. I would still require an attack roll. One, this keeps the player guessing if they were actually successful. Two, unless an enemy is truly incapacit...
- Mon Feb 03, 2020 9:46 pm
- Forum: General Discussion
- Topic: Awarding XP
- Replies: 13
- Views: 7925
Re: Awarding XP for exploration
Instead of using the Gold = XP option, I've started giving the party 100 xp for exploring a new hex, and 50 xp per room in a dungeon, on top of the monster XP. Not bad. This gives a nice low-level bonus while not affecting higher level groups much, since the award does not scale to the character le...
- Wed Dec 25, 2019 12:33 am
- Forum: General Discussion
- Topic: Magic-User Cantrips
- Replies: 6
- Views: 4271
Re: Magic-User Cantrips
I think it's important to provide a balance in the game. The Magic User is already very powerful. Even magic missile can be a game changer if used right. Even the armored fighter is going to need to rest and heal after a battle (at first level), so it's not so likely that the magic user will need to...
- Wed Dec 25, 2019 12:27 am
- Forum: General Discussion
- Topic: Here we go, 1st session with Morgansfort...any advice?
- Replies: 29
- Views: 13836
Re: Here we go, 1st session with Morgansfort...any advice?
Key thing, which you probably hit on, is that old school renaissance gaming keeps the idea of "rulings not rules" central. Don't sweat the details too much (you'll get used to them quickly, don't worry). Just keep the game going, and if you made a mistake, either ignore it for now (to keep...