Search found 130 matches

by orobouros
Tue Oct 16, 2018 8:40 pm
Forum: General Discussion
Topic: The Monk class
Replies: 6
Views: 123

Re: The Monk class

I came up with a monk subtype for a similar reason. One of my players wanted a monk. I'm loathe to upset the balance of the game. With certain rules a 1st level monk can take on monsters that would otherwise absolutely pulverize them if they were any other class. So I create subtypes: variants of a ...
by orobouros
Mon Oct 01, 2018 8:06 pm
Forum: General Discussion
Topic: Basic Conversion
Replies: 6
Views: 306

Re: Basic Conversion

This conversion issue is why I allow the 1 gp spent = 1 xp earned. I'm fond of the old modules I never got to play when they came out.
by orobouros
Mon Sep 24, 2018 7:03 pm
Forum: General Discussion
Topic: Space Force Science Fiction Role-Playing Game
Replies: 39
Views: 778

Re: And Now, For Something Completely Different...

I've missed out on this round it seems, and don't have time to commit right now. But it sounds AWESOME and will keep my eyes out when/if there's a round two
by orobouros
Sat Sep 22, 2018 11:07 am
Forum: General Discussion
Topic: Hitting multiple Opponent with one swing
Replies: 2
Views: 75

Re: Hitting multiple Opponent with one swing

I think this depends on what kind of game and what kind of DM you are. Are you more narrative focused? Then I think it's fine to allow it assuming the player can describe how it would work and what their character is trying to do, with the dice giving the final say. If you're like me and more mechan...
by orobouros
Thu Sep 20, 2018 5:57 pm
Forum: General Discussion
Topic: Ability checks
Replies: 11
Views: 230

Re: Ability checks

Page 153, Core Rule Book: There will be times when a player character tries to do something in the game that seems to have no rule covering it. In some of those cases, the only attribute the PC has that seems appropriate may be an Ability Score. Here is a suggested method for making rolls against Ab...
by orobouros
Tue Sep 18, 2018 7:36 pm
Forum: General Discussion
Topic: Basic Conversion
Replies: 6
Views: 306

Re: Basic Conversion

I'm a fan of one-page dungeons since I run a lot of single sessions. Conversion is generally pretty easy; I can take the monster description and fill in the details from the Basic Fantasy books. Converting from ascending AC to descending AC is pretty simple and if you forget, just check what a "norm...
by orobouros
Mon Sep 17, 2018 8:03 pm
Forum: General Discussion
Topic: One Shot Adventure for MAGFest
Replies: 3
Views: 129

Re: One Shot Adventure for MAGFest

I considered using it, though looking over the various different adventures, I'm surprised any one of them could be run in four or five hours unless you were dealing with a GM and players who are already fairly familiar with not just RPGs but the Basic Fantasy rules already. I've only GM'd low-level...
by orobouros
Wed Sep 12, 2018 9:01 pm
Forum: General Discussion
Topic: One Shot Adventure for MAGFest
Replies: 3
Views: 129

One Shot Adventure for MAGFest

MAGFest is a local gaming convention of a fairly large size (right outside of Washington DC, in January) and I'm looking to set up at least one or two one-shot games there, with sessions lasting between three and four hours. There's a module I put together which works well and would easily expand to...
by orobouros
Wed Aug 22, 2018 7:08 pm
Forum: General Discussion
Topic: Use of dragons in adventures
Replies: 7
Views: 201

Re: Use of dragons in adventures

Dragons are supposed to be the ultimate monster in most fantasy RPGs. If they're a reasonable challenge to a high-level party then a lower-level party really shouldn't have a chance against one in combat. Of course, it also comes down to skill of your players, too. Maybe they concoct a way to lure t...
by orobouros
Sun Aug 19, 2018 8:59 am
Forum: General Discussion
Topic: An introduction and a question about "Gold in the Hills"
Replies: 4
Views: 254

Re: An introduction and a question about "Gold in the Hills"

I don't think there's really a good answer to your question, but there's probably a lot of good guidelines. If your players just waltz on up without a care in the world, play it strictly by the rules and the dice rolls. Yeah, they'll have a hard time, but that's what happens if you're not careful. T...