Search found 174 matches

by orobouros
Thu Sep 12, 2019 4:29 pm
Forum: General Discussion
Topic: Miniatures
Replies: 8
Views: 107

Re: Miniatures

If you run games with minis you'll need a LOT of them. Not all minis need to be complete painted tiny statues. I run games with DIY boardgame pieces for major enemies (which are color coded) and DIY game chitlets (with numbers/letters on them) for minor enemies. Between enemies, animals, NPCs, and p...
by orobouros
Sun Aug 25, 2019 11:36 am
Forum: General Discussion
Topic: Morgansfort is a Meat Grinder, Good Introductory Modules?
Replies: 13
Views: 2156

Re: Morgansfort is a Meat Grinder, Good Introductory Modules?

Personally I'd prefer modules be written to be slightly more lethal. I (as a GM) can easily tone down the danger a bit (1d4 harpies becomes 1d4-1 harpies, orc lieutenant becomes regular orc) as the situation arises. Bumping up the challenge can be harder and more precarious.
by orobouros
Sat Aug 24, 2019 11:19 am
Forum: The Workshop
Topic: Mapping Morgansfort (Old School Style)
Replies: 34
Views: 526

Re: Mapping Morgansfort (Old School Style)

I know I'm not the only one saving each and every one of these. And to at least marginally add to the discussion: Cots would probably not be placed blocking the windows in the guard towers, since they'd be a hinderance to moving around. Then again, it would make sense if they're just more like bed r...
by orobouros
Sat Aug 24, 2019 11:14 am
Forum: General Discussion
Topic: Increasing challenge in modules
Replies: 2
Views: 108

Re: Increasing challenge in modules

One simple way to make things more challenging is to place the players in a disadvantage. There's many ways to do this, such as (a) placing a time limit on things. If they can't always go back to town and rest, but have to push on instead, this makes their choices a lot more impactful. Why is there ...
by orobouros
Sat Jul 13, 2019 10:31 am
Forum: General Discussion
Topic: Are critical hits too powerful?
Replies: 18
Views: 704

Re: Are critical hits too powerful?

Incidentally, the Monk class I came up with was the only one capable of punching and kicking armor without taking damage. Overall they weren't quite as effective as a regular fighter (by design). But they didn't wear armor, don't need weapons (and thus can't be disarmed), and I let them combo their ...
by orobouros
Sun Jun 30, 2019 7:39 am
Forum: General Discussion
Topic: Open Table BFRPG Barrowmaze game in Rochester, NH
Replies: 1
Views: 914

Re: Open Table BFRPG Barrowmaze game in Rochester, NH

One year on, care to fill us in on how it's going?
by orobouros
Wed May 29, 2019 5:53 pm
Forum: The Workshop
Topic: BF1 Morgansfort
Replies: 161
Views: 53722

Re: BF1 Morgansfort

In my campaign I included a semi-permanent tent town outside Morgansfort. Debate over the realism of fantasy settings is pretty dicey but I figured it would make sense that certain locals would have to take up residence near the fort (in the summer) but not in it due to either lack of wealth or proc...
by orobouros
Fri May 24, 2019 9:54 am
Forum: Iron Falcon
Topic: Funding Question for the Community
Replies: 19
Views: 1281

Re: Funding Question for the Community

I'd probably buy an Iron Falcon something just because the name is that cool.
by orobouros
Fri May 24, 2019 9:50 am
Forum: The Workshop
Topic: [AA3] A Temple of Slides and Stairs
Replies: 29
Views: 5347

Re: [AA3] A Temple of Slides and Stairs

Hey, just checking in! I'll get those edits in, and thank you for all your help! I'm just busy these days and haven't had time to be on this forum.
by orobouros
Sun Apr 28, 2019 12:03 pm
Forum: General Discussion
Topic: Players
Replies: 10
Views: 774

Re: Players

Welcome! My roll20 game is on a bit of hiatus now since I'm too busy to properly prepare. However, there's always a few games listed on roll20 and that's probably a good place to start.