Search found 168 matches

by orobouros
Wed May 29, 2019 5:53 pm
Forum: The Workshop
Topic: BF1 Morgansfort
Replies: 161
Views: 50362

Re: BF1 Morgansfort

In my campaign I included a semi-permanent tent town outside Morgansfort. Debate over the realism of fantasy settings is pretty dicey but I figured it would make sense that certain locals would have to take up residence near the fort (in the summer) but not in it due to either lack of wealth or proc...
by orobouros
Fri May 24, 2019 9:54 am
Forum: Iron Falcon
Topic: Funding Question for the Community
Replies: 19
Views: 716

Re: Funding Question for the Community

I'd probably buy an Iron Falcon something just because the name is that cool.
by orobouros
Fri May 24, 2019 9:50 am
Forum: The Workshop
Topic: [AA3] A Temple of Slides and Stairs
Replies: 29
Views: 4614

Re: [AA3] A Temple of Slides and Stairs

Hey, just checking in! I'll get those edits in, and thank you for all your help! I'm just busy these days and haven't had time to be on this forum.
by orobouros
Sun Apr 28, 2019 12:03 pm
Forum: General Discussion
Topic: Players
Replies: 10
Views: 455

Re: Players

Welcome! My roll20 game is on a bit of hiatus now since I'm too busy to properly prepare. However, there's always a few games listed on roll20 and that's probably a good place to start.
by orobouros
Fri Mar 22, 2019 2:08 pm
Forum: General Discussion
Topic: Rear attacks and Facing?
Replies: 17
Views: 751

Re: Rear attacks and Facing?

Chris' reply notwithstanding, there's a simple way to interpret the rules. One, it's obvious that a sneak attack would come from the rear. I'd let anybody try one, and this rule could apply. Thieves are (obviously) far better at this than anybody else. Two, assume monsters/adventurers know the basic...
by orobouros
Fri Feb 22, 2019 11:01 pm
Forum: The Workshop
Topic: [TSGS] The Simple Game System, 2nd Edition
Replies: 20
Views: 1248

Re: [TSGS] The Simple Game System, 2nd Edition

This looks really neat. Only a bit of technical criticism. To me, reading "boxcars" or "snakeeyes" means specifically a 2d6 roll resulting in either 12 or 2. Just a six or one is just that result. Mechanically what's in the text is probably fine, but I was slightly confused at first. I'd been thinki...
by orobouros
Fri Feb 22, 2019 10:08 pm
Forum: General Discussion
Topic: AA3?
Replies: 11
Views: 678

Re: AA3?

The way mapmatic works, could you just add enough "dot" characters to a line to have it expand? Or, add extra dot characters at the bottom? I end up editing the text files as much as i do using the tool.
by orobouros
Wed Feb 06, 2019 8:06 pm
Forum: General Discussion
Topic: Hit Dice Question
Replies: 3
Views: 253

Re: Hit Dice Question

The modern interpretation is as follows. Every time you level up, you roll one additional HD (fighters 1d8, clerics 1d6, etc). You add the number you rolled to your total HP. You also add your CON bonus with each level. So if you have two fighters, who roll exactly the same each time at each level u...
by orobouros
Wed Feb 06, 2019 7:58 pm
Forum: The Workshop
Topic: [AA3] A Temple of Slides and Stairs
Replies: 29
Views: 4614

Re: [AA3] A Temple of Slides and Stairs

Wow, thanks! "Somebody running a module I wrote" wasn't quite on my bucket list, but it's still rather satisfying to me. I should probably include somewhere in the text the recommendation that players copy the stats (and the equipment they get) onto a proper character sheet as an exercise to familia...
by orobouros
Thu Jan 31, 2019 5:44 pm
Forum: General Discussion
Topic: Best adventure for a one-shot?
Replies: 3
Views: 442

Re: Best adventure for a one-shot?

If I may, a few tips on running one shots. Start the party off at the beginning of the action. You don't need to give them a hook; they're there to do something. Have some pregens available should somebody die; even better have them roll up 2 characters each. Have them roll them up BEFORE the game s...