Search found 196 matches

by orobouros
Mon Feb 03, 2020 10:28 pm
Forum: General Discussion
Topic: blending BFRPG and 5e
Replies: 8
Views: 479

Re: blending BFRPG and 5e

In case anybody comes across this in the future, I would clearly point out that a character rolled up in 5e is almost certainly NOT going to work in virtually ANY OSR game, unless it's really, literally, just 3d6 six times. The hit points scale is way off. The spell abilities may be way off. They wo...
by orobouros
Mon Feb 03, 2020 10:19 pm
Forum: General Discussion
Topic: Are humans really this bad? Looking for alternate bonuses.
Replies: 15
Views: 677

Re: Are humans really this bad? Looking for alternate bonuses.

I've had some of the same thoughts. In fact, in that linked thread people point out that a 20% XP bonus might have been better. Next time I run a campaign, that's what I'm going to do. Other incentives for humans might be judicious application of optional rules. Perhaps only humans can: * -1/+2 poin...
by orobouros
Mon Feb 03, 2020 9:57 pm
Forum: The Workshop
Topic: [AA3] A Temple of Slides and Stairs
Replies: 38
Views: 7320

Re: [AA3] A Temple of Slides and Stairs

Thanks for the updates, and... sorry it's been the better part of a year since I said I'd work on this again. Whoops.
by orobouros
Mon Feb 03, 2020 9:56 pm
Forum: General Discussion
Topic: 2 Questions
Replies: 21
Views: 718

Re: 2 Questions

With these items is it fair to say that a thief can backstab with impunity assuming he doesn't fail his success rolls? These items seem quite powerful. I would still require an attack roll. One, this keeps the player guessing if they were actually successful. Two, unless an enemy is truly incapacit...
by orobouros
Mon Feb 03, 2020 9:46 pm
Forum: General Discussion
Topic: Awarding XP
Replies: 10
Views: 430

Re: Awarding XP for exploration

Instead of using the Gold = XP option, I've started giving the party 100 xp for exploring a new hex, and 50 xp per room in a dungeon, on top of the monster XP. Not bad. This gives a nice low-level bonus while not affecting higher level groups much, since the award does not scale to the character le...
by orobouros
Wed Dec 25, 2019 12:33 am
Forum: General Discussion
Topic: Magic-User Cantrips
Replies: 6
Views: 331

Re: Magic-User Cantrips

I think it's important to provide a balance in the game. The Magic User is already very powerful. Even magic missile can be a game changer if used right. Even the armored fighter is going to need to rest and heal after a battle (at first level), so it's not so likely that the magic user will need to...
by orobouros
Wed Dec 25, 2019 12:27 am
Forum: General Discussion
Topic: Here we go, 1st session with Morgansfort...any advice?
Replies: 29
Views: 1138

Re: Here we go, 1st session with Morgansfort...any advice?

Key thing, which you probably hit on, is that old school renaissance gaming keeps the idea of "rulings not rules" central. Don't sweat the details too much (you'll get used to them quickly, don't worry). Just keep the game going, and if you made a mistake, either ignore it for now (to keep the game ...
by orobouros
Wed Dec 25, 2019 12:13 am
Forum: General Discussion
Topic: BFRPG v.s. Well, all the rest
Replies: 17
Views: 1104

Re: BFRPG v.s. Well, all the rest

Race as a class is a feature of the old school games. Some OSR games keep it, Basic Fantasy RPG doesn't. Other than that I feel like a "if you have to ask, it won't matter to you" thing. Other than personal preference, ascending vs descending AC has virtually no effect on outcome in a game. As for "...
by orobouros
Wed Dec 25, 2019 12:04 am
Forum: General Discussion
Topic: Why play a human?
Replies: 18
Views: 1301

Re: Why play a human?

When I run one-shots, I have a set of pregenerated characters available, created by a random process. Some are already level 2, some of whom are humans. So the extra level might be a factor. Others have all answered the case for a standard campaign setting, but I thought I'd toss this in as an aside.
by orobouros
Mon Nov 11, 2019 8:45 pm
Forum: General Discussion
Topic: Dungeon stocking/treasure question
Replies: 3
Views: 297

Re: Dungeon stocking/treasure question

Easiest thing, leave it as it is. Not all monsters carry treasure, especially undead and beasts, who have no real use for it. Treasure is the goal of exploring, and if certain kinds of monsters generally don't have any, it's good information for the players to decide if getting into a fight is worth...