Search found 5 matches

by Old_Guy
Sun Oct 16, 2016 10:52 am
Forum: General Discussion
Topic: Combination Classes or Sub Classes
Replies: 9
Views: 6862

Re: Combination Classes or Sub Classes

The issue really isn't that the kids couldn't handle everything, I know they can. The thing is, I wanted to be able to just get them all their own copy of the basic core rules, with as little added as possible. It is looking like we are going with the class options and quasi classes. Simple and expa...
by Old_Guy
Tue Oct 11, 2016 8:03 pm
Forum: General Discussion
Topic: Combination Classes or Sub Classes
Replies: 9
Views: 6862

Re: Combination Classes or Sub Classes

In that regard, a Militant Cleric could be a good, if not a great "Paladin", as stated earlier, or a Fighter/Thief as a "Ranger", depending on what the player has in mind. Of course, the player would have to realize the XP cost, compared to benefit. Sounds like a good excuse for ...
by Old_Guy
Tue Oct 11, 2016 7:51 pm
Forum: General Discussion
Topic: Combination Classes or Sub Classes
Replies: 9
Views: 6862

Re: Combination Classes or Sub Classes

All compelling points. It may be easier for the younger, or less experienced to grasp the class options. Because they just expand on the existing basic four classes. The sub or quasi classes, can make it a bit more, for lack of a better word, more advanced.
by Old_Guy
Mon Oct 10, 2016 3:42 pm
Forum: General Discussion
Topic: Combination Classes or Sub Classes
Replies: 9
Views: 6862

Re: Combination Classes or Sub Classes

Thanks, I will look into it!
by Old_Guy
Mon Oct 10, 2016 3:18 pm
Forum: General Discussion
Topic: Combination Classes or Sub Classes
Replies: 9
Views: 6862

Combination Classes or Sub Classes

Been playing the game for a few weeks with the friends and family. And we were thinking, in the interest of keeping the game as "basic" as possible, for the newer and younger players, to not use the sub classes. But rather, allow more combination classes. For example, if someone wanted to ...