Search found 5 matches
- Sun Oct 16, 2016 10:52 am
- Forum: General Discussion
- Topic: Combination Classes or Sub Classes
- Replies: 9
- Views: 6863
Re: Combination Classes or Sub Classes
The issue really isn't that the kids couldn't handle everything, I know they can. The thing is, I wanted to be able to just get them all their own copy of the basic core rules, with as little added as possible. It is looking like we are going with the class options and quasi classes. Simple and expa...
- Tue Oct 11, 2016 8:03 pm
- Forum: General Discussion
- Topic: Combination Classes or Sub Classes
- Replies: 9
- Views: 6863
Re: Combination Classes or Sub Classes
In that regard, a Militant Cleric could be a good, if not a great "Paladin", as stated earlier, or a Fighter/Thief as a "Ranger", depending on what the player has in mind. Of course, the player would have to realize the XP cost, compared to benefit. Sounds like a good excuse for ...
- Tue Oct 11, 2016 7:51 pm
- Forum: General Discussion
- Topic: Combination Classes or Sub Classes
- Replies: 9
- Views: 6863
Re: Combination Classes or Sub Classes
All compelling points. It may be easier for the younger, or less experienced to grasp the class options. Because they just expand on the existing basic four classes. The sub or quasi classes, can make it a bit more, for lack of a better word, more advanced.
- Mon Oct 10, 2016 3:42 pm
- Forum: General Discussion
- Topic: Combination Classes or Sub Classes
- Replies: 9
- Views: 6863
Re: Combination Classes or Sub Classes
Thanks, I will look into it!
- Mon Oct 10, 2016 3:18 pm
- Forum: General Discussion
- Topic: Combination Classes or Sub Classes
- Replies: 9
- Views: 6863
Combination Classes or Sub Classes
Been playing the game for a few weeks with the friends and family. And we were thinking, in the interest of keeping the game as "basic" as possible, for the newer and younger players, to not use the sub classes. But rather, allow more combination classes. For example, if someone wanted to ...