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Project News

Core Rules 3rd Edition (Release 81) -- July 25, 2014: This new release of the 3rd Edition Core Rules includes two new magic items (the Horn of Doom and the Potion of Cold Resistance) and art for two more monsters (Assassin Vine and Gargoyle), plus updates to the credits and some layout fixes. Download

The Basic Fantasy Field Guide, Release 7 -- July 24, 2014: James Lemon has made many more updates to the Field Guide, which are detailed in the comments thread. Download

Gnomes: A Basic Fantasy Supplement, Release 4 -- July 24, 2014: This new release includes a few new special abilities based on the woodland-oriented, fey version of the Gnome this supplement describes. Download

AA1 Adventure Anthology One, Release 7 -- July 20, 2014: This is a print release candidate, including new art by Michael "Sudsy" Sutherland. Download

The Basic Fantasy Field Guide, Release 6 -- July 09, 2014: James Lemon has sent us this new Release 6 of the Field Guide. The basic flow has been cleaned up, some pictures have been added, the Wogg has been restored, and some textual edits have been done. Download

The Basic Fantasy Field Guide, Release 5 -- July 06, 2014: Okay, so here's the consolidated text. I think this list of monsters is correct; the layout has been simplified, and some illustrations may be temporarily missing. This isn't the final thing, it's just another step on the road. Download

The Basic Fantasy Field Guide, Release 4 -- July 04, 2014: If you're following the forum thread, you know there's been a snafu regarding the Field Guide. This is R. Kevin Smoot's last release; hopefully soon, there will be another with updates from James Lemon. Bear with us as we get this worked out. Download

The Basic Fantasy Field Guide, Release 3 -- July 03, 2014: James Lemon has stepped up as the new editor of the Field Guide, and this is the first release under his guidance. Download

Core Rules 3rd Edition (Release 80) -- June 26, 2014: At long last, this is the next release of the Core Rules. We are finally ready to begin checking the page numbers for the TOC and index! Download

AA1 Adventure Anthology One, Release 6 -- June 09, 2014: This is a print release candidate, including edits by James Lemon. Download

SG5 Saga of the Giants - Cloud Giant Castle, Release 3 -- June 07, 2014: Here's the most current release of J.D. Neal's fifth Saga of the Giants adventure. Download

SG4 Saga of the Giants - Fire Giant Forge, Release 7 -- June 07, 2014: J.D. Neal has sent us this newly revised copy of his fourth Saga of the Giants adventure. Download

SG3 Saga of the Giants - Frost Giant Fortress, Release 9 -- June 05, 2014: Here is J.D. Neal's latest update to Frost Giant Fortress. Download

SG2 Saga of the Giants - Caverns of the Stone Giants, Release 10 -- June 05, 2014: Here is J.D. Neal's latest update to Caverns of the Stone Giants. Download

SG1 Saga of the Giants - Hill Giant Hall, Release 10 -- June 05, 2014: J.D. Neal has sent us a revised version of this high-level adventure module. Download

Basic Fantasy RPG Character Sheet, Release 2 German Translation -- June 05, 2014: Many thanks to Alexander Lars-Dallman for translating the standard character sheet to German. Download

Standard Character Sheet, Release 2 -- June 04, 2014: James Lemon has provided this slightly revised version of the standard character sheet, presently available in English only. The original version is being retained for those who prefer it. Download

Core Rules Cover Source and PDF, Italian Translation -- June 04, 2014: I've just posted a source document and PDF for the Italian translation of the 2nd Edition Core Rules covers, for use on your own printed copies of the book. Download

Core Rules Italian Translation -- June 02, 2014: We now have a completed Italian translation of the Basic Fantasy RPG Core Rules, 2nd Edition, Release 75! Many thanks to the translation team for their fine work! Download

Scouts: A Basic Fantasy Supplement, Release 2 -- June 02, 2014: Here's an update to Jason Brentlinger's Scout class, a Thief subclass for the wilderness. Download

Character Sheet by Scott Abraham, Release 1 -- June 02, 2014: This is the first release of Scott Abraham's two page character sheet. Download

Character Sheet by James Lemon, Release 2 -- June 02, 2014: James has provided this updated version of his character sheet. Download

Magic-User Options: A Basic Fantasy Supplement, Release 4 -- January 14, 2014: This new release of the Magic-User Options supplement includes a new "liberal casting" rule, as well as some edits and clarification of the existing spell casting option rules. Download

AA1 Adventure Anthology One, Release 5 -- December 23, 2013: This release contains edits by J. D. Neal, and also resolves some potential copyright issues with the names of some characters/creatures. Download

Character Sheet by James Lemon, Release 1 -- December 20, 2013: James Lemon has submitted his character sheet, in PDF and OpenDocument Graphic format. Download

Character Sheet by Alexander-Lars Dallmann, Release 2 -- December 20, 2013: Here's Alexander's latest revision to his beginner-focused character sheet, laid out in A4 size to be folded to an A5 mini-book. It's available in both English and German, in both PDF and Scribus format. Download

SG5 Saga of the Giants - Cloud Giant Castle, Release 2 -- October 16, 2013: This new release includes proofing by James Lemon as well as some layout and formatting updates. Download

SG4 Saga of the Giants - Fire Giant Forge, Release 6 -- October 16, 2013: This new release of Fire Giant Forge includes proofing by James Lemon and Chris Gonnerman. Download

Core Rules 3rd Edition (Release 79) -- October 15, 2013: Here is the latest revision of the 3rd Edition of the Core Rules. This release includes proofing corrections by James Lemon and changes to some of the new material by Chris Gonnerman. The latter includes, in particular, a rewrite of the Ghost. Download

BF1 Morgansfort: The Western Lands Campaign, Release 23 -- October 14, 2013: This new release of the 2nd Edition of Morgansfort includes corrections by James Lemon. It's not ready for print yet, as I've found many issues with font sizes being off in subtle ways, but it's getting there. Download

3rd Edition Core Rules German Translation, Version 6 -- October 13, 2013: Here is a new release of Alexander-Lars Dahlmann's German translation of the 3rd Edition Core Rules. This is based on the R77 English version, and is as yet not complete. Download

Character Sheet by Alexander-Lars Dallmann, Release 1 -- October 13, 2013: Download

Character Sheet by Robin Dwyer-Hickey, Release 1 -- October 13, 2013: Download

SG1 Saga of the Giants - Hill Giant Hall, Release 9 -- August 11, 2013: This new release includes updates by original author J.D. Neal as well as corrections by James Lemon. Download

3rd Edition Core Rules German Translation, Version 5 -- August 11, 2013: Here is the second public release of Alexander-Lars Dahlmann's German translation of the 3rd Edition Core Rules. As with the previous release, this translation is based on the R77 English version, and is as yet not complete. Download

DC1 Tales from the Laughing Dragon, Release 4 -- August 05, 2013: David Gerard has revised his module, including proofing by James Lemon, and released this shiny new version. Download

AA1 Adventure Anthology One, Release 4 -- August 03, 2013: David Gerard submitted this revised version including edits by James Lemon. Download

3rd Edition Core Rules German Translation -- July 13, 2013: Here is the first public release of Alexander-Lars Dahlmann's German translation of the 3rd Edition Core Rules. This translation is based on the R77 English version, and is as yet not complete. Download

5/8" Hex Grid by Michael Sutherland, Release 1 -- July 12, 2013: Michael has kindly provided us with a set of standard 5/8" hex grid graphics, useful for making wilderness maps. Download

AA1 Adventure Anthology One, Release 3 -- July 12, 2013: This new version includes revisions by David Gerard. Download

BF1 Morgansfort: The Western Lands Campaign, Release 22 -- July 11, 2013: This is the first release of the 2nd edition of Morgansfort, the original Basic Fantasy RPG multimodule. This edition includes some revision and expansion of the Cave of the Unknown adventure, as well as some other minor revisions. Download

SG2 Saga of the Giants - Caverns of the Stone Giants, Release 9 -- July 10, 2013: Here is J.D. Neal's latest update to Caverns of the Stone Giants. Download

SG3 Saga of the Giants - Frost Giant Fortress, Release 8 -- July 10, 2013: Here is J.D. Neal's latest update to Frost Giant Fortress. Download

Core Rules 3rd Edition (Release 78) -- July 10, 2013: This is the third release of the 3rd Edition. This release includes much new artwork, cleaned-up formatting, and a couple of new signatures. Download

SG1 Saga of the Giants - Hill Giant Hall, Release 8 -- July 04, 2013: This new version of Hill Giant Hall includes many contributions by forum member Ynas Midgard. Download

SG1 Saga of the Giants - Hill Giant Hall, Release 7 -- June 27, 2013: This is J.D.'s updated version of Hill Giant Hall. Download

SG4 Saga of the Giants - Fire Giant Forge, Release 5 -- June 02, 2013: Here is J.D. Neal's updated release of the fourth Saga of the Giants adventure. Download

SG3 Saga of the Giants - Frost Giant Fortress, Release 7 -- June 02, 2013: Here is J.D. Neal's updated release of the third Saga of the Giants adventure. Download

SG2 Saga of the Giants - Caverns of the Stone Giants, Release 8 -- June 02, 2013: Here is J.D. Neal's updated release of the second Saga of the Giants adventure. Download

SG5 Saga of the Giants - Cloud Giant Castle, Release 1 -- May 26, 2013: This is the first release of J.D. Neal's new Saga of the Giants adventure, Cloud Giant Castle. Download

Magic-User Options: A Basic Fantasy Supplement, Release 3 -- February 24, 2013: This is an updated version of Tom's supplement expanding the options of the Magic-User. Download

DC1 Tales from the Laughing Dragon, Release 3 -- February 21, 2013: Shortest release cycle in history. David identified and corrected some errors in the copy I released, so here's another already. Download

DC1 Tales from the Laughing Dragon, Release 2 -- February 21, 2013: This new release includes changes prompted by discussion on the forum, as well as a few more layout adjustments. Download

Druids: A Basic Fantasy Supplement, Release 4 -- February 10, 2013: Many thanks to new contributor Rachel Ghoul, who made several revisions to the spell lists for the Druid class. Download

Core Rules 3rd Edition (Release 77) -- February 07, 2013: This second release in the 3rd Edition cycle includes additional monsters and many corrected errata. Download

Core Rules 3rd Edition (Release 76) -- February 03, 2013: This is the first release of the 3rd Edition of the Basic Fantasy RPG Core Rules. Join us in the forum thread to follow our progress, or even volunteer! Download

JN2 Monkey Isle by J.D. Neal, Release 12 -- January 30, 2013: At last, this is the print release! Many thanks to Cory "Shonuff" Gelnett for several additional art pieces. Download

AA1 Adventure Anthology One, Release 2 -- November 12, 2012: This new release includes lots of updates, including new maps for several of the adventures as well as a lot of proofing and a bit of rewriting. Download

JN2 Monkey Isle by J.D. Neal, Release 11 -- November 08, 2012: Another editing pass by Ray Schmidt and myself has resulted in this release, which I believe may be ready for print publication if nothing further is found. Download

AA1 Adventure Anthology One, Release 1 -- November 07, 2012: This multi-module work contains fourteen short adventures (over 80 pages of material!) for beginning to mid-level characters. Collected here are all the Adventure Anthology Series modules released to date, now in one convenient volume! Download

Quasi Classes: A Basic Fantasy Supplement, Release 2 -- November 01, 2012: R. Kevin Smoot has revised his Quasi Classes supplement, and here it is! Download

Assassins: A Basic Fantasy Supplement, Release 3 -- November 01, 2012: This new release includes updates from David Gerard, filling out the layout of the supplement. The XP costs and restrictions have been revised as well. Download

Thief Options: A Basic Fantasy Supplement, Release 2 -- October 31, 2012: Some very minor proofing and a single rules clarification is all that this new release brings to the table. Download

Rangers and Paladins: A Basic Fantasy Supplement, Release 2 -- October 31, 2012: This new edition includes a variation of Wynter Sturtevant III's Paladin. Download

AA1.8 Vault of Eihort, Release 4 -- October 31, 2012: This new, slightly more proofed release brings this module into the ranks of the Playtest-ready. Download

DC1 Tales from the Laughing Dragon -- October 31, 2012: This is the first public release of David Gerard's beginner module Tales from the Laughing Dragon. Download

AA1.6 Shepherds of Pineford, Release 7 -- October 30, 2012: This release includes very minor edits, and an upgrade to Playtest status. Download

AA1.5 Ruin of Darkfir Castle, Release 2 -- October 30, 2012: This new release includes a map and cover art piece by Dennis Bamberger. Though it is complete, it still needs some proofing before we can call it done. Download

AA1.4 Beneath Brymassen, Release 6 -- October 30, 2012: This is probably the final version of Beneath Brymassen. In honor of its completion, the status has been updated to "Playtest." Download

AA1.3 The Zombraire's Estate by Russ Westbrook, Release 2 -- October 30, 2012: This revised edition of Russ' module includes some proofing of the text, format revisions, and an upgrade from "Unfinished" to "Playtest" status. Download

Assassins: A Basic Fantasy Supplement, Release 2 -- August 12, 2012: Here is the long-overdue update to the Assassins Supplement. Download

Basic Fantasy RPG Character Sheet 2006.0 Spanish -- August 08, 2012: Many thanks to Martin Serena for translating the standard character sheet to Spanish. Download

SG1 Saga of the Giants - Hill Giant Hall, Release 6 -- July 31, 2012: This is the first release of J.D. Neal's Saga of the Giants on the Basic Fantasy Project downloads page. Download

SG2 Saga of the Giants - Caverns of the Stone Giants, Release 7 -- July 31, 2012: This is the first release of J.D. Neal's Saga of the Giants on the Basic Fantasy Project downloads page. Download

SG3 Saga of the Giants - Frost Giant Fortress, Release 6 -- July 31, 2012: This is the first release of J.D. Neal's Saga of the Giants on the Basic Fantasy Project downloads page. Download

SG4 Saga of the Giants - Fire Giant Forge, Release 4 -- July 31, 2012: This is the first release of J.D. Neal's Saga of the Giants on the Basic Fantasy Project downloads page. Download

Equipment Emporium: A Basic Fantasy Supplement, Release 2 -- July 31, 2012: Joe Ludlum has updated the Equipment Emporium with additional material. Download

BF6 Castle D'Angelo, Release 7 -- July 19, 2012: More new material by J.D. Neal, Stuart Marshall, and myself, including the map to the secret 3rd dungeon level. Download

Illusionists: A Basic Fantasy Supplement Release 3 -- June 28, 2012: R. Kevin Smoot has done some more work on the Illusionists supplement, mainly in the arena of explanatory text and formatting. Download

AA2.3 Insect Valhalla, Release 2 -- June 28, 2012: J.D. Neal has updated his short adventure, Insect Valhalla, primarily adding boxed text and providing full monster stats for the new monsters found in the adventure. Download

AA2.2 The Lost Tome, Release 3 -- June 28, 2012: This release includes more tweaks and updates by the author. Download

Magic-User Options: A Basic Fantasy Supplement, Release 2 -- June 28, 2012: Tom Hoyt has updated his supplementary rules for magic-users. Download

BF6 Castle D'Angelo, Release 6 -- June 27, 2012: More new material by Gentleman Ranker, J.D. Neal, and myself. Download

Hungarian Translation of AA1.1 Gold In The Hills -- May 21, 2012: Hungarian version of the original mini-module for BFRPG, translated by László Pallagi. Our first translated work! Download

BF6 Castle D'Angelo, Release 5 -- May 21, 2012: This version includes the map to the second dungeon level; there's not a lot of new material otherwise. Download

Core Rules Italian Translation -- April 11, 2012: More than a year ago, I received an Italian translation of the first part of the Core Rules, done by the team of Pieralberto Cavallo, Luigi Castellani, and Simone Neri. Sadly, I lost track of it until now. Enjoy! Download

BF6 Castle D'Angelo, Release 4 -- April 09, 2012: More new rooms by Stuart Marshall. Enjoy! Download

BF6 Castle D'Angelo, Release 3 -- March 26, 2012: This is the third release; the second got lost due to me not paying attention. Many more rooms courtesy of J.D. Neal, along with additional material by apprentice and Gentleman Ranker from Dragonsfoot. Download

AA1.9 Slaver's Fortress, Release 1 -- January 19, 2012: This is the first release of Chris Gonnerman's adventure, Slaver's Fortress. Download

AA1.4 Beneath Brymassen, Release 5 -- January 06, 2012: David Gerard has described the last missing rooms from this adventure, and a full background has been added. Two backgrounds, in fact, as this adventure may now be run in two different ways. Download

AA1.4 Beneath Brymassen, Release 4 -- December 30, 2011: This release includes additional rooms and a copy of the sketchy background from the development thread, as well as a revised map. Download

Wandering Monsters by Chris Gonnerman, Release 8 -- December 30, 2011: This release includes additional NPC adventurers by Gentleman Ranker, Arcturus, and J.D. Neal. Download

AA1.6 Shepherds of Pineford, Release 6 -- December 30, 2011: J.D. Neal provided a new set of maps for this module. The old ones weren't too shabby, but the new maps are even better! Download

AA1.7 Deathcrypt of Khaldun, Release 2 -- December 30, 2011: This new release contains edits by David Gerard. With this release, I consider this module complete enough for integration into Adventure Anthology One. Download

AA2.5 Night of the Necromancer, Release 1 -- December 29, 2011: This is the first release of Ray Allen's adventure, Night of the Necromancer. Download

AA1.6 Shepherds of Pineford, Release 5 -- December 29, 2011: This release includes extensive proofing and editing by David Gerard and Chris Gonnerman. Download

AA2.4 Island in River, Release 1 -- December 27, 2011: This is the first release of J.D. Neal's mini-setting adventure, Island in River. Download

AA2.3 Insect Valhalla, Release 1 -- December 26, 2011: This is the first release of J.D. Neal's short adventure, Insect Valhalla. Download

Hex Paper by Harry Schurr -- December 22, 2011: Harry has kindly provided this hex paper sheet, with numbered hexes. Download

BF6 Castle D'Angelo, Release 1 -- December 19, 2011: This is the first release of this module, which presents a castle full of madness and magic. Download

JN2 Monkey Isle by J.D. Neal, Release 10 -- December 16, 2011: This release includes edits by Ray Schmidt, as well as some reorganization of the material (putting the random encounters before the villages, basically). Also, some new artwork from John Fredericks has been added, and he's promised a couple more in the next few weeks. Download

AA2.1 Taming the Flames, Release 2 -- December 15, 2011: This release includes some tweaks and updates by the author. Download

AA2.2 The Lost Tome, Release 2 -- December 15, 2011: This release includes some tweaks and updates by the author. Download

JN2 Monkey Isle by J.D. Neal, Release 9 -- December 12, 2011: This new version includes some edits and format adjustments, along with new title page art by Alexander Cook. Also, credit is given for the cover art by Cameron Dominick (and the cover PDF is now available to download). Download

AA1.1 Gold In The Hills by Ray Allen, Release 3 -- December 07, 2011: I've done a bit more review of this module, and made a few corrections to formatting; it's now a release candidate for Adventure Anthology One. Download

Ultimate Character Charts by John Fredericks, Release 1 -- December 06, 2011: This is the first (and possibly final) release of John Fredericks' consolidated tables for the Core Rules races and classes. This document makes it easy to generate characters of any level, by putting as much of the required information as possible on a single chart for each allowed combination. Download

Wandering Monsters by Chris Gonnerman, Release 7 -- December 06, 2011: This release includes more monsters, including a few of the "special" mixed groups I've been talking about. Still a long way to go... Download

JN1 The Chaotic Caves by J.D. Neal, Release 13 -- December 05, 2011: This is the second release candidate for the print edition of JN1. It fixes one little, tiny error in the original manuscript. Download

JN1 The Chaotic Caves by J.D. Neal, Release 12 -- December 04, 2011: This is the first release candidate for the print edition of JN1, now with artwork by Alexander Cook. With any luck, it will be available on Lulu.com in a week or so. Download

BF2 Fortress, Tomb, and Tower, Release 15 -- December 04, 2011: Here is the final release of BF2. With this release, BF2 is now available on Lulu.com! Download

AA2.2 The Lost Tome, Release 1 -- November 29, 2011: This adventure by Dave Gerard is for characters of levels 3-4. Download

Equipment Emporium: A Basic Fantasy Supplement, Release 1 -- November 29, 2011: This new supplement by Joe Ludlum and R. Kevin Smoot adds many new items of equipment and a lot of supporting information. Download

BF3 The Great Desert: The Glain Campaign, Release 1 -- November 27, 2011: This multimodule replaces the original Dream of the White Hawk. Unlike that module, this one actually exists as more than a sketchy memory and a couple of maps; it may well be finished someday, which is more than I can say for the original BF3. Download

AA2.1 Taming the Flames, Release 1 -- November 27, 2011: This adventure by new contributor Dave Gerard is for characters of levels 2-3. Download

BF2 Fortress, Tomb, and Tower, Release 14 -- November 26, 2011: This is the first release candidate for a print edition. Included are edits by Brandon Baker, revisions suggested by J.D. Neal, and the long-missing information about the sword Sashra. Download

New Spells Supplement -- October 10, 2011: I missed some spells from the old Almanack when I re-released this supplement; this release adds the Familiar spell back to the mix. Download

BF2 Fortress, Tomb, and Tower, Release 13 -- October 7, 2011: This edition includes more rooms, including additional material from J.D. Neal, and additional artwork from John Fredericks. Download

Spellcrafters: A Basic Fantasy Supplement, Release 2 -- September 18, 2011: This updated release contains edits by Luigi Castellani and Chris Gonnerman. Download

JN1 The Chaotic Caves by J.D. Neal, Release 11 -- September 18, 2011: This new release includes editing by Thomas Hoyt and layout revisions by Chris Gonnerman. As far as I know, this is the final version (unless I get a title-page art piece). Download

Wandering Monsters by Chris Gonnerman, Release 6 -- September 8, 2011: Mingus has kindly provided the level 2 and 3 Field Guide encounters, and I've made a few minor edits. Still a long way to go... Download

Divine Champions: A Basic Fantasy Supplement, Release 3 -- July 28, 2011: This is the latest version of Luigi Castellani's Divine Champions supplement, featuring some game-balance related updates. Download

Basic Fantasy RPG Beginner's Essentials, Release 6 -- July 28, 2011: Here's Tom Hoyt's latest revision of his Beginner's Essentials document, including edits by Barry Gergel. Download

Gnomes: A Basic Fantasy Supplement, Release 3 -- July 28, 2011: This version includes some editing by Barry Gergel. Download

Great Way Adepts: A Basic Fantasy Supplement, Release 1 -- July 28, 2011: Here's the first release of Luigi Castellani's Great Way Adepts Supplement. Download

Spellcrafters: A Basic Fantasy Supplement, Release 1 -- July 28, 2011: Here's the first release of Luigi Castellani's Spellcrafters Supplement. It's in need of some formatting and editing, but I decided to go ahead and get it out there. Download

Barbarians: A Basic Fantasy Supplement, Release 1 -- July 28, 2011: Here's the first release of Luigi Castellani's Barbarians Supplement. Download

BF2 Fortress, Tomb, and Tower, Release 12 -- July 28, 2011: This edition includes several more rooms of additional material from Stuart Marshall and J.D. Neal. We're now about five rooms away from done! Download

Basic Fantasy Questing, Release 1 -- May 26, 2011: This is the first release of Joe Carruthers' supplement, which provides an alternative approach to character progression that transplants a very light d100 mechanic into the Basic Fantasy rules. Download

BF2 Fortress, Tomb, and Tower, Release 11 -- May 20, 2011: This release includes even more new material from J.D. Neal and myself. As of this release, the first and second parts (Fortress of the Iron Duke and Tomb of Karsma Megalos) are complete. Download

Divine Champions: A Basic Fantasy Supplement, Release 2 -- May 4, 2011: Luigi Castellani has updated his Divine Champions supplement. Download

Divine Champions: A Basic Fantasy Supplement, Release 1 -- May 2, 2011: This is the first release of Luigi Castellani's Divine Champions supplement. Download

BF2 Fortress, Tomb, and Tower, Release 10 -- May 2, 2011: This release includes more new material from J.D. Neal and myself. Download

BF2 Fortress, Tomb, and Tower, Release 9 -- April 27, 2011: This release includes more new material from J.D. Neal and Stuart Marshall, bringing it one step closer to completion. Download

JN1 The Chaotic Caves by J.D. Neal, Release 10 -- April 27, 2011: This may be the author's final edit of this module. I'll make some layout passes, and possibly add some artwork, before updating this to a print release. Download

JN2 Monkey Isle by J.D. Neal, Release 8 -- April 27, 2011: This may be the author's final edit of this module. I'll make some layout passes, and possibly add some artwork, before updating this to a print release. Download

AA1.8 Vault of Eihort, Release 3 -- April 24, 2011: This release has been further proofread by Chuck Schoonover; however, it still needs more work to fit with the standard Basic Fantasy RPG rules. Download

BF2 Fortress, Tomb, and Tower, Release 8 -- April 23, 2011: This release included more new material from J.D. Neal and myself, along with editing by Nick Bogan. Download

JN2 Monkey Isle by J.D. Neal, Release 7 -- April 22, 2011: From the author's notes: "Besides technical corrections (spelling, grammar, punctuation): I saw that I was trying to overcomplicate the module so my goal was to simplify some things. I simplified the map icons to make it more legible and easier for the DM to do their own custom edits, and eliminated some of the excess numbering (such as undefined ruins). Reduced village placements and renamed a few. And eliminated some unneeded explanations and details I was adding for no good purpose. Added a fantasy creatures random encounter table, dumped the glacial encounter table and worked on the others." Download

JN1 The Chaotic Caves by J.D. Neal, Release 9 -- April 22, 2011: From the author's notes: "Besides technical corrections (spelling, grammar, punctuation): I saw that I was trying to overcomplicate the module so my goal was to simplify some things. I reduced the numbering on the wilderness map (got rid of the pre-marked places and placed the wilderness encounters directly on it.) Also got rid of some of the unneeded explanations and put random enounters in the 'town and surroundings' section." Download

JN1 The Chaotic Caves by J.D. Neal, Release 8 -- March 31, 2011: Here's J.D.'s latest edit on Chaotic Caves. Download

JN2 Monkey Isle by J.D. Neal, Release 6 -- March 31, 2011: Here's J.D.'s latest edit on Monkey Isle. Download

Magic-User Options: A Basic Fantasy Supplement, Release 1 -- March 26, 2011: Here's Tom Hoyt's Magic-User Options supplement, which gives various enhancements and options for the Magic-User class. Download

Scouts: A Basic Fantasy Supplement, Release 1 -- March 26, 2011: Here's Jason Brentlinger's Scout class, a Thief subclass for the wilderness. This replaces his earlier Ranger class. Download

BF2 Fortress, Tomb, and Tower, Release 7 -- March 25, 2011: This release included more new material from J.D. Neal, Maliki, and Stuart Marshall along with some proofing by forum user jackel. Download

BFRPG Charts and Tables by Simone Felli, Release 2 -- March 21, 2011: Simone has updated his handy compilation of tables collected from throughout the Basic Fantasy Role-Playing Game rules. Download

BF2 Fortress, Tomb, and Tower, Release 6 -- March 21, 2011: This release features several new room descriptions, courtesy of J.D. Neal and Maliki. One step closer to finished... Download

Basic Fantasy RPG Beginner's Essentials, Release 5 -- March 21, 2011: Download

Character Sheet by Jason Brentlinger, Version 1 -- March 18, 2011: Download

JN1 The Chaotic Caves by J.D. Neal, Release 7 -- March 15, 2011: This is an editing-only release. The text has been cleaned up in a few areas, and the layout has been made more regular. Download

JN1 The Chaotic Caves by J.D. Neal, Release 6 -- March 14, 2011: This version includes some small area numbering fixes, and is essentially done. Download

JN2 Monkey Isle by J.D. Neal, Release 5 -- March 14, 2011: This version is essentially complete. Download

BF2 Fortress, Tomb, and Tower, Release 5 -- March 14, 2011: This release includes the Tower map from the last section, Crooked Rock Tower. Additional material submitted by Maliki and J.D. Neal bring this multimodule another step closer to completion. Download

Rangers and Paladins: A Basic Fantasy Supplement, Release 1 -- March 13, 2011: And here's my version of the Ranger, along with the beginnings of my Paladin class. Download

Rangers: A Basic Fantasy Supplement, Release 1 -- March 13, 2011: Here's Jason Brentlinger's version of the Ranger class for BFRPG. Download

JN1 The Chaotic Caves by J.D. Neal, Release 5 -- March 7, 2011: From the author's notes: "I'm not that good at making up town personalities. It would help if someone could add some (if they are needed). I added wilderness adventures to help cover the bugs and monsters I found missing. I tried to reorganize it some to bring some of the extraneous support text together." Download

JN2 Monkey Isle by J.D. Neal, Release 4 -- March 7, 2011: From the author's notes: "Latest version. I reorganized some of the text to keep it together. I changed the map to make it broader and simplified the preset encounters for the land to just numbers. I started running out of ideas for preset encounters. Added a few bits of filler art." Download

Sword & Board, by Daniel Buterbaugh, Release 1 -- March 7, 2011: This is the first release of Daniel's Sword & Board rules compilation on the Basic Fantasy site. Download

Basic Fantasy RPG Beginner's Essentials, Release 4 -- March 7, 2011: Maybe, this time, the table formatting is correct. Download

Basic Fantasy RPG Beginner's Essentials, Release 3 -- March 5, 2011: This new release includes mainly minor edits by the author. "Rulebook" was changed to "Core Rules" in a couple of places; A couple of grammatical errors were fixed; and in the PDF, 'Weight' in the 'Tack and Harness' table was broken into two lines, so the column was widened. Download

JN2 Monkey Isle by J.D. Neal, Release 3 -- March 1, 2011: This is the third release of J.D. Neal's excellent "expert" level adventure. (Yes, I missed one of J.D.'s updates...) Download

JN2 Monkey Isle by J.D. Neal, Release 2 -- March 1, 2011: This is the second release of J.D. Neal's excellent "expert" level adventure. Download

Basic Fantasy RPG Beginner's Essentials, Release 2 -- February 27, 2011: This is the first public release of Tom Hoyt's "Beginner's Essentials" booklet on the Basic Fantasy website. Though new, it is already essentially complete. Download

BF2 Fortress, Tomb, and Tower, Release 4 -- February 27, 2011: Many, many changes in this version. Most of Fortress of the Iron Duke is finished. I've replaced the Tomb of Karsma Megalos maps with new versions done with MapMatic +2. I've added stats for Sashra, the intelligent sword in Crooked Rock Tower. Download

BF2 Fortress, Tomb, and Tower, Release 3 -- February 26, 2011: This release has a few minor edits; I'm releasing it in an attempt to restart development on it. Download

JN1 The Chaotic Caves by J.D. Neal, Release 4 -- February 17, 2011: This new release includes additional wilderness maps as well as a town to use as a starting area. Download

Dominions of War: A Basic Fantasy Supplement, Release 1 -- November 15, 2010: New contributor Alexander Macris has supplied us with this set of mass combat rules. They are still in need of some editing, and are probably not fully usable as presented. So feel free to jump in and help! Removed by request of the author. Sorry.

Armor and Shields: A Basic Fantasy Supplement, Release 3 -- November 08, 2010: Yet another new version, this one with some minor text edits and a note about two-weapon combat and buckler shields. Download

Armor and Shields: A Basic Fantasy Supplement, Release 2 -- November 04, 2010: Already, a new version! Jeff has added optional "piecemail" rules, and revised the shield figures and some of the text. Download

Armor and Shields: A Basic Fantasy Supplement, Release 1 -- November 03, 2010: New contributor Jeff Johnson has submitted this new supplement, detailing additional armor and shield types. Download

Fillable Character and Creature Sheets -- November 02, 2010: New contributor James Davis has provided "fillable" versions of the standard character sheet as well as Scott Abraham's creature sheet. Download

Sentient Weapons: A Basic Fantasy Supplement, Release 2 -- November 02, 2010: Here is the revised, and possibly final, version of the Sentient Weapons supplement. Download

Druids: A Basic Fantasy Supplement, Release 3 -- November 02, 2010: R. Kevin Smoot has prepared a new, revised version of the Druid, the first such revision in over two years. Download

Spell Channeling Items: A Basic Fantasy Supplement, Release 1 -- November 02, 2010: Here is the first release of R. Kevin Smoot's Spell Channeling Items supplement. Download

Pyromancers: A Basic Fantasy Supplement, Release 2 -- November 02, 2010: Here, after a long wait, is a new version of the Pyromancer. The spell list has been revised, along with some of the spells. Download

BF2 Fortress, Tomb, and Tower, Release 2 -- September 14, 2010: Wow, the last release of this module was in 2006. This new release contains much more information. Most of Crooked Rock Tower is done, including the dungeon level maps. Download

Wandering Monsters by Chris Gonnerman, Release 5 -- September 13, 2010: More wilderness encounters and a handful of new bandit parties help to fill out this edition. Still more needed, though. Download

Wandering Monsters by Chris Gonnerman, Release 4 -- September 10, 2010: This new release includes the skeleton of the Wilderness Encounters section, and has the NPC parties moved to the back (as discussed on Dragonsfoot.org). Download

Wandering Monsters by Chris Gonnerman, Release 3 -- September 08, 2010: More monsters are filled in, now including most of the "normal" monsters for dungeon levels 1 to 8+. Also, new contributor mingus has provided some bandit parties. Download

Wandering Monsters by Chris Gonnerman, Release 2 -- September 05, 2010: This second release of the Wandering Monsters supplement includes most of the "regular" dungeon monsters, lacking only the 8th level monsters. A few NPC parties have been added, though the names of most NPCs should change before the final release. Download

Old Monsters as New Races: A Basic Fantasy Supplement, Release 2 -- July 19, 2010: This supplement, formerly the Monsters as Player Characters supplement, has been updated! Download

Necromancers: A Basic Fantasy Supplement, Release 3 -- July 19, 2010: This supplement, formerly titled "Grave Masters," has been updated, adding new magic and a new monster. Download

The Basic Fantasy Field Guide, Release 2 -- June 16, 2010: Here's the next version of the Field Guide, including many additional monsters. Thanks to Robert Smoot for updating this. Download

Pyromancers: A Basic Fantasy Supplement, Release 1 -- May 13, 2009: I know Jason and Chris were thinking I'd never get this published, but here's the first release of the Pyromancer Supplement. I haven't reviewed it extensively yet... feel free to jump in, and comment on it in the forum. Download

Grave Masters: A Basic Fantasy Supplement, Release 2 -- May 13, 2010: R. Kevin Smoot has updated his Grave Master class, and I've finally uploaded it. Download

The Basic Fantasy Field Guide, Release 1 -- February 12, 2010: Here is the first release of the Basic Fantasy Field Guide, compiling all the monsters from the original monster supplement as well as many new monsters previously only seen on the Dragonsfoot forums. Download

The Olde Dungeoneer's Almanack, Release 5 -- February 03, 2010: This release includes the Druid and Illusionist classes, and removes the monsters (which will be getting their own supplement, hopefully soon). Download

Wandering Monsters by Chris Gonnerman, Release 1 -- January 31, 2010: Here's the first release of the Wandering Monsters supplement. Download

JN2 Monkey Isle by J.D. Neal, Release 1 -- January 28, 2010: Well, it took a while to get done, and it's all my fault, but here's Joe Neal's Monkey Isle module. Download

0 Level Spells: A Basic Fantasy Supplement, Release 1 -- January 27, 2010: Here's the first playtest release of the 0 Level Spells supplement by Sidney Parham, Nazim Karaca, R. Kevin Smoot, Chris Kutalik, Steveman, Felipe Suárez, and Chris Gonnerman. Download

Monsters as Player Characters: A Basic Fantasy Supplement, Release 1 -- January 27, 2010: Finally, the Monsters as Player Characters supplement by Sidney Parham, Omer Golan-Joel, R. Kevin Smoot, and steveman has been released. Download

Illusionists: A Basic Fantasy Supplement Release 2 -- January 27, 2010: The Illusionists supplement has been updated by R. Kevin Smoot, incorporating additional descriptive text from the Core Rules so that it is not necessary to refer back and forth when creating an Illusionist character. Download

New Races: A Basic Fantasy Supplement, Release 1 -- January 27, 2010: Finally, R. Kevin Smoot's New Races supplement has been released. Download

Quasi Classes: A Basic Fantasy Supplement, Release 1 -- January 27, 2010: Finally, R. Kevin Smoot's Quasi Class supplement has been released. Download

AA1.6 Shepherds of Pineford, Release 4 -- January 27, 2010: This new version of AA1.6 contains a bit of new artwork by J. D. Neal, who also contributed the maps. Download

BF1 Morgansfort: The Western Lands Campaign, Release 21 -- January 27, 2010: One more try. There was a misplaced piece of artwork in the Nameless Dungeon section, which I have moved to a correct location. Download

BF1 Morgansfort: The Western Lands Campaign, Release 20 -- January 27, 2010: Okay, so maybe THIS is the final release. I found, and fixed, a couple of formatting errors. Hopefully I won't find any more. Download

BF1 Morgansfort: The Western Lands Campaign, Release 19 -- January 25, 2010: With any luck, this version is the final print release. There are few changes other than formatting. Download

AA1.8 Vault of Eihort, Release 2 -- August 29, 2009: This new release of Vault of Eihort has been updated with revisions based on Chuck Schoonover's playtest. It was prepared by new editor John Payne, with a new selection of open (i.e. free) fonts. Download

Basic Fantasy RPG Character Sheet 2006.0 Hebrew -- August 18, 2008: Many thanks to Bug for translating the standard character sheet to Hebrew. Download

The Olde Dungeoneer's Almanack, Release 4 -- August 02, 2009: This new Almanack release includes the missing Familiar spell, as well as editing by new editor/layout man John Payne. He's also added a new Table of Contents. Note: I seem to have skipped a release number this time. Download

Thief Options: A Basic Fantasy Supplement, Release 1 -- July 30, 2009: This is Luigi Castellani's new supplement, detailing various optional rules for Thief-class characters. Download

AA1.8 Vault of Eihort, Release 1 -- July 03, 2009: This is a new module in the Adventure Anthology series. It's still very rough, but feel free to take a look. Download

BF1 Morgansfort: The Western Lands Campaign, Release 18 -- June 17, 2009: This release includes many revisions courtesy of koga305 on Dragonsfoot, as well as an art piece by new contributor Nathan Nada. Download

Quick Character Generation: A Basic Fantasy Supplement, Release 1 -- May 08, 2009: Here at last is Chris Kutalik's Quick Character Generation supplement. Download

JN1 The Chaotic Caves by J.D. Neal, Release 3 -- May 04, 2009: J.D. has added a few new pieces of artwork, and a revised exterior map of the Fort, to this new release. Download

Basic Fantasy RPG Creature List, Release 2 -- April 29, 2009: J.D. Neal has updated Mike Roop's Creature List spreadsheet to include columns of "stat strings" in the format used in modules. Download

Background Skills: A Basic Fantasy RPG Supplement, Release 1 -- April 29, 2009: Here's Omer Golan-Joel's alternative background skills system. Download

JN1 The Chaotic Caves by J.D. Neal, Release 2 -- April 23, 2009: J.D. sent me this revised version of Chaotic Caves, including an updated cave-area map. I've tossed a bit of artwork in, and here it is! Download

AA1.4 Beneath Brymassen, Release 3 -- April 22, 2009: This release rearranges the rooms, putting the "extra" 13 into room 2 instead. Also, many formatting errors have been corrected. There are still rooms to be filled, so this module is still under construction. Download

AA1.2 Merilla's Magic Tower by Rob Pinnell, Release 3 -- April 22, 2009: With this release, I'm updating this mini-module to Playtest status. Download

JN1 The Chaotic Caves by J.D. Neal, Release 1 -- April 21, 2009: Here's the first release of J.D. Neal's new module. This is a very generic adventure setting, consisting of a group of monster-infested caves and an abandoned manor-fort, for beginning player characters. Download

AA1.2 Merilla's Magic Tower by Rob Pinnell, Release 2 -- April 19, 2009: This revised version includes many edits, including corrections to several of the monsters, and some formatting changes. This one is still "under construction." Download

BF1 Morgansfort: The Western Lands Campaign, Release 17 -- April 19, 2009: Chuck Schoonover's playtest of Cave of the Unknown has resulted in some changes therein, particularly in the toughness of the Zombie Displacer and in the workings of the arena. Also, a rumors table (also courtesy of Chuck) and an intro for Olde Island Fortress written by DF user MtBlack have been added. Download

The Olde Dungeoneer's Almanack 2008-2009 -- April 12, 2009: Here's a new release of the Almanack, with all known issues resolved. Still needs art and more proofing before we can go to print with it. Download

AA1.7 Deathcrypt of Khaldun, Release 1 -- April 12, 2009: This is a new module in the Adventure Anthology series. Download

Sentient Weapons: A Basic Fantasy Supplement, Release 1 -- April 10, 2009: This supplement provides rules for sentient (i.e. intelligent) magical weapons. Download

BF5 Megadungeon, Release 7 -- April 10, 2009: For this release, I've completed the third level and started on the fourth. Download

Backgrounds and Specialties: A Basic Fantasy RPG Supplement, Release 1 -- April 09, 2009: This is the initial release of the Backgrounds and Specialties supplement, by James Roberts and Shayne Powers. Download

BF1 Morgansfort: The Western Lands Campaign, Release 16 -- April 04, 2009: With this release, the Garrison is complete, save only for stats for the Baronet himself; thanks Greg Schabert for your excellent work on Morgansfort! Also, a few formatting errors have been corrected (hopefully most of them). Download

BF1 Morgansfort: The Western Lands Campaign, Release 15 -- April 01, 2009: More garrison detail has been added, and additional proofing work done. Download

BF5 Megadungeon, Release 6 -- March 11, 2009: The second level is now almost done, and I've started on the third. Download

BF5 Megadungeon, Release 5 -- March 10, 2009: More details have been added; about half the second level is keyed now, and the first level is almost done. Download

BF1 Morgansfort: The Western Lands Campaign, Release 14 -- March 09, 2009: This release adds more details for the garrison by Greg Schabert, and a bit of additional description for the keep. Download

Equipment Packs: A Basic Fantasy RPG Supplement, Release 1 -- March 08, 2009: Here's the first release of Shayne Powers' Equipment Packs supplement. Download

BF5 Megadungeon, Release 4 -- March 06, 2009: This release includes wandering monsters for the 1st level, guidance on using the NPC encounters, and a few room details for the 2nd level. Download

Grave Masters: A Basic Fantasy Supplement, Release 1 -- March 06, 2009: Here's the first release of R. Kevin Smoot's Grave Master class. Download

BF5 Megadungeon, Release 3 -- March 05, 2009: More details for the 1st level... it's almost done! Download

BF5 Megadungeon, Release 2 -- March 05, 2009: This second release includes some detailing of the 1st level rooms, including a couple of "specials." Download

James D. Jarvis' Character Sheet -- March 05, 2009: James has submitted a revised, 2nd Edition compatible version of his excellent character sheet for download. Download

BF5 Megadungeon, Release 1 -- March 03, 2009: The first sketchy release of my ongoing megadungeon project is now available! Download

BF4 Ruby Mountain, Release 1 -- March 03, 2009: The first, very rough, release of the collaborative dungeon under Ruby Mountain is now available! Download

AA1.6 Shepherds of Pineford, Release 3 -- January 06, 2009: A new release, with edits by the author and maps by new contributor Joe Neal. We leapfrogged a release due to two revisions coming in very close. Download

AA1.6 Shepherds of Pineford, Release 1 -- December 24, 2008: Another module in the Adventure Anthology series. Note that this module is still under construction. Download

AA1.5 Ruin of Darkfir Castle, Release 1 -- December 24, 2008: Another module in the Adventure Anthology series. Note that this module is still under construction. Download

BF1 Morgansfort: The Western Lands Campaign, Release 13 -- December 24, 2008: This new release includes some additional details about Morgansfort, provided by new contributor Greg Schabert Download

BF1 Morgansfort: The Western Lands Campaign, Release 12 -- December 22, 2008: Finally, a new release of BF1 Morgansfort! This release includes some very minor textual changes, as well as new art by Cory Gelnett. Download

Druids: A Basic Fantasy Supplement, Release 2 -- August 05, 2008: Here at last is a new release of the Druids supplement. This document is still in need of a lot of work, ironing out the d20isms and cleaning up the text, but it is now substantially complete. Download

Core Rules 2nd Edition (Release 75) -- July 15, 2008: This release clarifies monster hit dice and the Elven bonuses for detection of secret doors. Download

Core Rules 2nd Edition (Release 74) -- July 11, 2008: The saving throws for the Giant Roc were corrected, and a discrepancy between the Light spell and the description of torches was resolved. Download

AA1.1 Gold In The Hills by Ray Allen, Release 2 -- July 04, 2008: I have edited the module, reformatting the statblocks to be the same as in BF1. I've addressed a few grammatical issues; however, I have not made a comprehensive review of the text yet. Download

BF3 Dream of the White Hawk: The Nevermore Campaign, Release 2 -- July 02, 2008: At the behest of a fellow who emailed me, I am releasing for the first time the current text of megamodule BF3. Mostly, this is to prove just how little of the module is complete. Far too much is still handwritten on paper. Of what is here, much needs revision (because I used these adventures originally with another game system). Download

Core Rules 2nd Edition (Release 73) -- June 28, 2008: The No. Appearing figures for three monsters were corrected in this release. Not much else has been changed. Download

Core Rules 2nd Edition (Release 72) -- June 27, 2008: This release fixes a flow error in R71. Also, the No. Appearing figures for all monsters have been standardized and clarified. Download

Core Rules 2nd Edition (Release 71) -- June 26, 2008: Here's another shot at a 2nd Edition release. This version includes last-minute changes to Harm (the reverse of Heal) as well as a few more minor edits and formatting changes. Download

Core Rules 2nd Edition (Release 70) -- June 22, 2008: Yes, another release candidate. Many more small changes are in this release, but nothing too significant. Download

Core Rules 2nd Edition (Release 69) -- June 17, 2008: Here is yet another release candidate. This version adds a missing piece of artwork, the Skeleton by Brian DeClerq, and restores the omitted Dwarf Zombie by Martin "Wulfgarn" Siesto. Also, a few very minor corrections have been made. The only "rules change" is a correction to the die results in the spell scrolls table. Download

Core Rules 2nd Edition (Release 68) -- June 15, 2008: Another day, another download... This new release is changed very little from Release 67. The flow error that messed up the end of the Spells section has been resolved, and some artwork has been rearranged in the Monster section. Download

Core Rules 2nd Edition (Release 67) -- June 14, 2008: Well, the nitpickers did their duty, and here are the results. This is the second Release Candidate for the 2nd Edition Core Rules. Download

Core Rules 2nd Edition (Release 66) -- June 11, 2008: The addition of twenty-nine new pieces of artwork, a corrected Table of Contents and an updated Alphabetical Index are the only changes between releases 65 and 66... well, that and updating it to read "2nd Edition." That's right, this is the first release candidate for the 2nd Edition core rules! Nitpickers, jump in now and find all the little things I've screwed up... I'm particularly interested in text flow errors, which have plagued this project since about day one. Download

Illusionists: A Basic Fantasy Supplement Release 1 -- April 22, 2008: Thanks to the tireless efforts of Serge Peticlerc, the Illusionists Supplement is at last ready to playtest! Download

Character Sheets by Ray Allen -- April 19, 2008: Many thanks to Scott Abraham for creating a "fillable" PDF of Ray Allen's excellent landscape character sheet. Download

Basic Fantasy RPG Character Sheet 2006.0 Swedish -- April 13, 2008: Many thanks to Ola Berg for translating the standard character sheet to Swedish. Download

Alignment Creator's Kit: A Basic Fantasy Supplement Release 1 -- April 12, 2008: Guidelines for creating an alignment system for your campaign world. Download

Core Rules 1st Edition (Release 65) -- April 09, 2008: This release includes "personality descriptions" for many of the monsters, as well as details about the powers of Djinn and Efreet that were omitted from prior releases. Also, the Table of Contents is correct, again. With this version, I am announcing a "feature freeze;" no rules changes will be made between this release and the next. I plan to fix the index and possibly add a little artwork before Release 66... which may be, officially, the first 2nd Edition release candidate. Download

The Olde Dungeoneer's Almanack 2008 -- March 22, 2008: Well, I've done it... the "completed" supplements have been compiled into the first volume of the Olde Dungeoneer's Almanack. Download

Basic Fantasy RPG Character Sheet 2006.0 Italian -- March 22, 2008: Many thanks to Simone Felli for translating the standard character sheet to Italian. Download

Druids: A Basic Fantasy Supplement, Release 1 -- March 21, 2008: I have finally prepared a new revision of this supplement, compiling many spells developed in the Dragonsfoot.org thread. Download

Basic Fantasy RPG Character Sheet 2006.0 French -- March 21, 2008: Many thanks to Serge Petitclerc for translating the standard character sheet to French. Download

Basic Fantasy RPG Character Sheet 2006.0 Portuguese -- March 13, 2008: Many thanks to Antonio Marcelo for translating the standard character sheet to Portuguese. Download

BF1 Morgansfort: The Western Lands Campaign, Release 11 -- February 21, 2008: This new revision includes textual updates to the Olde Island Fortress, as well as extended encounter tables for that dungeon, done in the same style as the later dungeons of the module. Download

AA1.4 Beneath Brymassen, Release 2 -- February 21, 2008: This module was originally planned as a sample adventure for the Core Rules, but now is being released as part of the Adventure Anthology series. Note that this module is still under construction. Download

AA1.3 The Zombraire's Estate by Russ Westbrook, Release 1 -- February 21, 2008: Thanks to Russ for this contribution to the Adventure Anthology series! The Zombraire's Estate features a couple of monsters from the New Monsters supplement. Note that this module is still under construction. Download

AA1.2 Merilla's Magic Tower by Rob Pinnell, Release 1 -- February 17, 2008: Here is the second in our series of small adventures, the Adventure Anthology modules. This module is still under construction. Download

New Monsters Supplement, Release 2 -- February 17, 2008: Already, a new version of this useful supplement, now including ghasts and rot grubs. Download

New Monsters Supplement, Release 1 -- January 28, 2008: Finally, I have collected the new monsters from the Dragonsfoot.org thread and assembled them into an Almanack article. Download

New Spells Supplement -- January 27, 2008: It has been brought to my attention that the New Spells supplement hasn't been updated in a while; so, here it is! Download

BFRPG Charts and Tables by Simone Felli, Release 1 -- January 21, 2008: Simone has submitted this handy reference compiling tables from throughout the Basic Fantasy Role-Playing Game rules. Download

AA1.1 Gold In The Hills by Ray Allen, Release 1 -- December 27, 2007: Ray has graciously allowed me to use his module as the first Adventure Anthologies submission, and you can now download it from our website... just Download

BF1 Morgansfort: The Western Lands Campaign, Release 10 -- November 24, 2007: This is the complete playtest edition of this campaign module. All rooms are finished and ready for action. Download

BF1 Morgansfort: The Western Lands Campaign, Release 9 -- November 13, 2007: This new release includes Labyrinth LordTM and OSRICTM support. Also, several rooms are now complete (including a couple of rooms in the Olde Island Fortress and all the laboratory rooms and the altar room in Cave of the Unknown). I believe the next release will be entirely complete, though still not ready for print publication. Download

Core Rules 1st Edition (Release 64) -- November 08, 2007: I decided it was high time to release a new version of the Core Rules. This release includes a new revision of the Stronghold rules by Nick Bogan, as well as revised wrestling rules as discussed in the Dragonsfoot.org Workshop. Also, some corrections to the maneuverability of vehicles have been made (related to the previous simplification of those optional rules). Download

Gnomes: A Basic Fantasy Supplement, Release 2 -- November 08, 2007: These new revised rules for the Gnome race now include a new combination class, the Magic-User/Thief. Download

Half Humans: A Basic Fantasy Supplement, Release 1 -- November 08, 2007: This supplement provides details for players of Half-Elves, Half-Ogres and Half-Orcs. Download

Combat Options Supplement -- October 22, 2007: Here are the long-promised optional combat rules, ready for playtesting at last! Download

Secondary Skills Supplement -- October 18, 2007: I have finally formatted Ray Allen's Secondary Skills article, and here it is: Download

Simone Felli's Character Sheet -- September 11, 2007: Simone Felli has submitted a nice landscape-format character sheet, in PDF and OpenOffice.org Draw format. Download

Phil Morris' Character Sheet -- August 05, 2007: Phil has submitted his very old-school double-sided character sheet for download. Download

New Spells Supplement -- July 11, 2007: Already, a new revision of the New Spells supplement. Download

New Spells Supplement -- July 10, 2007: Here are many of the new spells created in the Dragonsfoot.org forums. Also included are the rules for 7th level spells for Magic-Users and Clerics. This is an early draft version! Download

Revised Character Sheets by Ray Allen -- July 07, 2007: Ray "maddog" Allen has updated his character sheet and Cleric and Magic-User spell sheets. Download

James D. Jarvis' Character Sheet -- July 06, 2007: James has submitted his excellent character sheet for download. Download

Core Rules 1st Edition (Release 63) -- July 05, 2007: Well, here are the new "final" rules. This release contains a great many very small changes; omitting the basic grammar and spelling corrections, here's what has been corrected.

All the changes listed above were provided by one proofer, Benedict. Also, Nick Bogan supplied a new version of the maneuverability rules, and I revised the monsters section to be consistent with the new rules. Download

New Forms by Scott Abraham -- July 02, 2007: I've just uploaded four new form PDF's created by Scott Abraham: an Adventure Log, an Adventure Sheet, a Creature Sheet, and a Game Master's Screen. Download

Core Rules Cover Source and PDF -- February 22, 2007: I've posted a source document (OpenOffice.org ODT) and a PDF for the covers, front and back, for the core rules. These covers have been reduced to leave a half inch left and right margin (and proportional top and bottom margins) to accomodate printing on standard home printers. Download

Core Rules 1st Edition (Release 62) -- February 17, 2007: That's right... these are the FINAL rules! (For some definition of "final...") This core rule set contains a few minor changes, and a few more signatures. Really, not much has changed, and that's good... because, if nothing significant is found in the next week, this version goes to Lulu.com! Download

Core Rules Release 61 -- February 11, 2007: A correction has been made to the Combat text, courtesy of new proofreader Benedict Wolf. Proofreader Serge Petitclerc found a bunch more errors, which are all corrected now; this includes the missing rules for item saving throws. Dragonsfoot user Eldrad Wolfsbane suggested variable natural weapon damage for dragons, which I have implemented in this version. Download

BF1 Morgansfort: The Western Lands Campaign, Release 8 -- February 05, 2007: This new release includes details of the standard version of the Tomb (the last room in the Old Island Fortress), as well as two alternate versions (to keep players who have read the intro story guessing). The alternate versions were suggested by Chuck Schoonover and Mark Goss. Download

Core Rules Release 60 -- February 03, 2007: This release includes only minor changes, mainly the insertion of additional public domain artwork. Download

Core Rules Release 59 -- February 01, 2007: New contributor Arthur Reyes has provided additional explanatory text for the Saving Throws section. New contributor Nazim N. Karaca carefully analyzed the price, weight, and damage figures of a number of weapons, and provided well-considered changes to the price and weight of some of them. Playtester Chuck Schoonover pointed out several errors in the rules, including serious errors in the Wall of Stone and Wall of Iron spells, which I have corrected. New proofreader Serge Petitclerc found a few more really annoying little errors, which are now fixed.

This release is being presented "Lulu.com ready" with covers removed and resolution set to 300dpi. This makes the files a lot bigger... you've been warned! Owing to stability issues related to that size change, the OpenOffice.org download has been broken into two sections; I'm using a PDF merge tool to put the resulting PDFs together.

This is the last major change before the print version! (yay!) Download

Jesters: A Basic Fantasy Supplement, Release 2 -- January 29, 2007: Brendan tells me this is the final version of the Jesters Supplement. Enjoy! Download

Assassins: A Basic Fantasy Supplement, Release 1 -- January 27, 2007: Here at long last is Eric C. Medder's rules for Assassin class. Download

Gnomes: A Basic Fantasy Supplement, Release 1 -- January 27, 2007: After a few questions on the subject, I have put together a "first cut" at Gnomes for BFRPG. I don't consider this finished, but it is good enough to playtest. Download

Jesters: A Basic Fantasy Supplement, Release 1 -- January 26, 2007: Here is the first version of Brendan Falconer's rules for the Jester class. I have included his notes at the end, with my commentary added in red. Please post your own commentary in the Dragonsfoot.org thread in the Workshop (The Olde Dungeoneer's Almanack). Download

Core Rules Release 58 -- January 11, 2007: The Halfling Fighter/Thief has been eliminated from the rules, as there is little or no good reason to play one. Numerous small corrections have been made, thanks to the able proofing of Daryl Burns. New dice photos have been inserted, courtesy of Kevin Cook at dicecollector.com. We are another small step closer to print publication... Download

Core Rules Release 57 -- January 02, 2007: Many, many small changes in this revision, courtesy of Daryl Burns. In particular, the missing details for the Black Pudding are now present. This release is also the first to use the new release numbering system. Download

Core Rules Release 2006.56 -- December 27, 2006: This release incorporates numerous corrections suggested by James Roberts (in the Spells section) and Daryl Burns (in the Treasure section). Also included is the new Magic Jar text, clarified after extensive discussion on Dragonsfoot, and a few other items also hashed out there. With this release, I'm freezing sections 1-3; no text appearing prior to the Adventure section will be touched, excepting only the most egregious of errors. The Treasure section is, in my opinion, pretty solid, but as Daryl has indicated that he plans to do some further work there, I'll hold off on freezing it until next release. Download

Core Rules Release 2006.55 -- November 29, 2006: Many, many changes:

Download

BF1 Morgansfort: The Western Lands Campaign 2006.7 -- November 07, 2006: Yet another release with Old Island Fortress updates from Mark Goss and myself. Most of the rooms are filled in now; I have just a few more to complete and this part will be complete! Download

BF1 Morgansfort: The Western Lands Campaign 2006.6 -- October 15, 2006: Another release with Old Island Fortress updates from Mark Goss... you'll just have to read it if you are curious. Download

Mike Hill's Character Sheet Updated -- October 15, 2006: Mike submitted an updated version of his A4 character sheet (revised after his players used it for the first time). Download

Mike Hill's Character Sheet Posted -- October 08, 2006: Mike Hill has submitted a nice PDF character sheet; it's A4 rather than letter, but of course Acrobat will scale it to fit your paper (and if you use A4 paper normally anyway, all the better). Download

Core Rules Release 2006.54 -- September 27, 2006: New explanatory text for saving throws has been added at the behest of Dragonsfoot user olaberg. Remaining monster XP values have been filled in, and the Elementals are completed at last.

This is it, guys... this text is final. I won't accept any more complaints of "this is broken" without replacement text being provided; put your money where your mouth is, so to speak. This is the version that will be printed. Of course, proofing comes first... Download

New Domain Name: BASICFANTASY.ORG -- January 01, 2006: Yes, I did at last register a domain name for the Basic Fantasy rules. Here's hoping someone likes them besides me.

Update: In a fit of stupidity I failed to collect the download statistics file correctly; thus, download stats for all BFRPG projects from late Feb on are lost. Sometimes I can be really stupid...

Update Part II: Some of the stats have been recovered; the numbers are at least a reasonable approximation of facts now, except for a few of the newest items.

BF1 Morgansfort: The Western Lands Campaign 2006.5 -- September 23, 2006: Still more of the Old Island Fortress filled in by Mark Goss, including a couple of rooms with nasty surprises... Download

BF1 Morgansfort: The Western Lands Campaign 2006.4 -- September 19, 2006: A few more updates to Morgansfort proper, including the missing smithy as well as names for some of the NPCs, all courtesy of Mark Goss. I've also completed the reformatting of the wandering monsters section of the Nameless Dungeon, so that it no longer requires landscape format. Download

Fighter Subclasses: A Basic Fantasy Supplement Release 2006.0 -- September 17, 2006: This article by William Smith provides "basic" versions of the Barbarian, Paladin, and Ranger. Download

Alignment: A Basic Fantasy Supplement Release 2006.0 -- September 17, 2006: This is Todd Roe's revision of the d20 SRD alignment system, for use with BFRPG. Download

Sorcerers: A Basic Fantasy Supplement Release 2006.0 -- September 16, 2006: Here's Ray Allen's version of the Sorcerer class for BFRPG. Download

BF1 Morgansfort: The Western Lands Campaign 2006.3 -- September 16, 2006: Several more areas on the Morgansfort key have been detailed, courtesy of new contributor Mark Goss. Check out the Bank, the Gambling House, the herbalist and the semi-retired magic-user; also the common warehouse is now detailed. Download

The Fine Art of Monster Conversion 2006.2 by Ray Allen -- September 04, 2006: Ray's been busy! Here's the latest revision of his conversion article. Download

The Fine Art of Monster Conversion 2006.1 by Ray Allen -- September 03, 2006: Here as requested are Ray's instructions for converting d20 monsters to BFRPG. Enjoy! Download

Illusionists: A Basic Fantasy Supplement Release 2006.0, and Druids: A Basic Fantasy Supplement Release 2006.0 -- August 31, 2006: As discussed on Dragonsfoot, I've decided to move away from the Basic Fantasy Companion idea and instead release a number of short articles describing specific optional rules. I'm also open to submissions of such works by others; as sufficient material becomes available to make self-publishing cost effective, I'll compile the articles together into one or more issues of the Olde Dungeoneer's Almanack.

At any rate, to start the process rolling, I've decided to release these (very unfinished) articles for the Druid and Illusionist classes. Anyone wishing to submit articles for BFRPG should download at least one of these articles, and use it for a template. Download

Core Rules Release 2006.53 -- August 31, 2006: Dragonsfoot user olaberg pointed out some spell discrepancies, which have been resolved. Another piece of art, a "generic" dwarf by Dan Dalton, graces the character races section. Now we just need to illustrate elves... everyone ought to know by now what a human looks like, right? The missing disease details for rats and giant rats is now included, as well as new rules for Constitution loss and recovery (in the Encounter section). Finally, a new set of rules for magical research, combining material from Luigi Castellani with some of my own ideas and a few bits from the forum thread, has been added (in the Game Master section). Download

Companion Release 2006.0 -- August 07, 2006: This is the first release of the Basic Fantasy Companion, and boy, there's not much here. Hopefully this seed will sprout... Download

New Character Sheets by Ray Allen -- July 31, 2006: Ray "maddog" Allen has provided us with a landscape character sheet, along with Magic-User and Cleric spell sheets. Download

BF2 Fortress, Tomb, and Tower 2006.0 -- July 31, 2006: This is the first release of the combined module, and the first appearance of the new cover art by Steve Zieser. The module includes the last released version of Fortress of the Iron Duke as well as the first ever release of Tomb of Karsma Megalos. Crooked Rock Tower isn't even started yet... just a pile of old paper maps and a hard-to-read (handwritten) key on my floor right now. Download

Core Rules Release 2006.52 -- July 29, 2006: This version includes additional artwork by Luigi Castellani; I'm especially pleased with his rendition of the magic sword known as the Star of Avault (on page 45 in the Encounter rules, above the Combat heading). New instructions for spell acquisition are now included in the Game Master's section. The Sleep spell has been revised due to discussion in the Dragonsfoot forum thread. Download

Core Rules Release 2006.51 -- July 17, 2006: This version has been proofread by Daryl Burns, who pointed out many details that needed clarification. He also supplied descriptive text for the player character races. Changes have been made to the damage figures for the light and heavy crossbow, as a consequence of the discussion of the subject on Dragonsfoot. Luigi Castellani provided rules for wrestling; after some discussion on Dragonsfoot, a revised version of his rules have been included. Luigi also supplied some new artwork (check out the giants). Dan Dalton provided a weapons rack drawing to decorate the Equipment section, as well as a picture of a Halfling; I understand he plans to draw additional character-race pictures for the core rules as well. Download

Core Rules Release 2006.50 -- June 24, 2006: This version has been proofread by Tonya Allen (thanks!) as well as myself, and is much improved in many places. The only substantial change is that Elves now receive a +2 saving throw bonus on Magic Wands as well as Spells; I thought it strange that, in many cases, an Elf might have a better Spells save than his or her Wands save, so I extended the bonus to cover both. Download

BF1 Morgansfort: The Western Lands Campaign 2006.2 -- June 21, 2006: Several areas on the Morgansfort key have been detailed, including the gatehouse, the inn, the "Square" and the chapel, with key NPCs added. Download

BF1 Morgansfort: The Western Lands Campaign 2006.1 -- June 18, 2006: I've made a pass through the entire document, standardizing the monster layouts mostly; I also noticed a few "Glainisms" that I removed, making the dungeons more generic. The intro to the Cave of the Unknown has been revised to fit the Morgansfort area better. Download

Core Rules Release 2006.49 -- June 16, 2006: Many thanks to Ray Allen for indexing the document; he found and corrected a few errors along the way. This release also includes three new pieces of art from Steve Zieser. Not much else changed, but the index and the art is so cool I had to release a new version right away. Download

BF1 Morgansfort: The Western Lands Campaign 2006.0 -- June 13, 2006: This is the "initial" release of this module, but of course as it is a combination of the original BF0 Morgansfort, BF1 The Nameless Dungeon and BF2 The Cave of the Unknown, it's really not the first time after all. Very few changes in this edition vs. the original documents... mostly formatting issues, which will be a constant job for some time. Download

Core Rules Release 2006.48 -- June 10, 2006: New artwork by Matt Finch serves to decorate the now-written City, Town and Village Encounters section. I've eliminated the Castle Encounters section... that sort of wandering around an uncharted (by the GM, even!) wilderness doesn't appeal to me, but if someone else wants to write it, I'll put it back in. What that means is... by my measure of the project, it's COMPLETE. Yes, you read that right. I'm changing the "unfinished" list into a "nice to have" list, to show the things omitted that aren't necessary to the project but would be, well, nice to have. If those things never appear, I won't miss them. With proofing, editing, and possibly a little more artwork, this edition could be published! Download

Core Rules Release 2006.47 -- June 03, 2006: Antonio Eleuteri pointed out an error in the saving throw category for the Gold Dragon, which I've corrected; then he took on the job of adding class and level to each and every spell. In the process, he also found errors in two spells, Dispel Magic and Read Languages, which he corrected. Nick Bogan suggested a wording change in the Stronghold rules, which I've implemented. Eldrad mentioned the lack of any text describing the personalities of the various dragon types; I've added such text, and in the process sorted the dragons into alphabetical order. The previous order was rather arbitrary.

There are some layout "anomalies" in this version, but I'm releasing it anyway. I hope to get them straightened out before releasing the next version. Download

New "Standard" Character Sheet Posted -- May 31, 2006: This morning I've posted a first "cut" at a standard character sheet for the game. Download

Steve Zieser's Character Sheet Posted -- May 30, 2006: Steve "Carjack" Zieser has submitted a PDF version of the character sheet he used at the CRGCon (see the May 27, 2006 item below), and it is now available from the website. Thanks, Steve! Download

Core Rules Release 2006.46 -- May 29, 2006: Nick comes through again with complete wilderness encounter tables, removing one more item from the "unfinished" list; he's also added a bit to the Fighter class description. Playtesting revealed some deficiencies in the Turning Undead rules, which I have hopefully corrected, and Jason Schmidt pointed out a misprint in the description of the spell Quest, which I have also corrected. I also discovered deficiencies in the description of the Web spell, and after some consideration I've made a few minor changes therein. This edition contains more new artwork courtesy of Steve Zieser, depicting a Kobold, an Orc and a Goblin; take a look at them in the Monsters section. Lastly, the Giant Tarantula was missing a substantial part of its description, and that has been corrected. Download

CRGCon Spring 2006 Mini-Con -- May 27, 2006: This was the first game convention of any sort I had attended in more than 15 years, but it was the best I've ever attended. Despite my status as a "gatecrasher" (from another state, mind you), I was made very welcome indeed. I ran BFRPG with a version of Eric Holmes "Tower of Zenopus" for the morning session, and was able to play in Steve Zieser's BFRPG "Crypt of Doom" game in the afternoon. A good time was had by all, and furthermore I found (or had pointed out to me) several rules errors and deficiencies which I am correcting for release in version 2006.46 of the core rules document.

I hope to be able to attend this event again next year. For those in the Cedar Rapids, Iowa area who might be interested in this event or other events by these fellows, here's the link to their Yahoo! group page:

http://games.groups.yahoo.com/group/CRGCon

Thanks again to Steve Zieser and Doug Wilson for making me welcome at their mini-con, and to all the guys who played in the events listed above for making the games fun. You'll all be listed as playtesters starting with 2006.46... if you don't see your name on the title page, email me.

Core Rules Release 2006.45 -- May 24, 2006: Nick Bogan has provided much-needed additional detail in the "Designing a Wilderness Adventure" section of the rules. Brawling rules have been added, and some more new Steve Zieser artwork is in there. The maneuverability class and attack bonus information previously missing from the Monsters section has been filled in. There is very little remaining to be finished... Download

Core Rules Release 2006.44 -- May 20, 2006: So now I've rearranged again. Tactical Movement no longer has its own "section;" I've rolled those rules into the regular Encounter rules. The Giant Barracuda has been added to the Monsters section, courtesy of new contributor Emiliano Maretti. Specialists and mercenaries are now detailed. Vehicles have been moved just after Equipment, along with Siege Engines; I've simplified the siege engine details in this version. Some vehicle information is not yet filled in, but it's really close now. Also, new artwork has been added courtesy of Steve Zieser, depicting all four of the "iconic" characters from the intro story. Download

Core Rules Release 2006.43 -- May 09, 2006: I've rearranged the Vehicles, moving them to the Equipment section; many details for several types of ship are not given yet, as I'm working them out right now (and some details that are written down may change). I've also added eight spells: Blade Barrier, Cure Critical Wounds, Feeblemind, Heal, Reincarnate, Telekinesis, True Seeing, and Wall of Iron. Missing descriptive text has been added to the Green Slime. Some work has been done to the vehicles (particularly waterborne vehicles). Download

Core Rules Release 2006.42 -- May 07, 2006: Morale and Reactions are now explained in the Encounter section. The NPC party rules are now complete, but need to be extensively reviewed. Download

Core Rules Release 2006.41 -- May 02, 2006: I've corrected the treasure types for the humanoids; turns out only the Hobgoblin and Urgoblin entries were messed up. The Narwhal is now complete, and missing descriptive text has been added to the Elementals. I've dropped the Giant Rockfish... I'm not even sure which of several "rockfish" it's supposed to be. Both types of Salamander are now described, as are the Bull Shark, Great White Shark, Mako Shark, Giant Rattlesnake, Pit Viper, Spitting Cobra, Sea Snake, Giant Black Widow Spider, Giant Crab Spider, Giant Tarantula, Pterodactyl, Pteranodon, Giant Rhagodessa, Giant Shrew, Giant Tuatara and Giant Horned Chameleon. In other words... ALL the monsters are done! Download

Core Rules Release 2006.40 -- April 30, 2006: Filled in the descriptive text for the Giant Crab, Giant Bass, Giant Piranha and Giant Leech (hmm, a pattern) as well as Living Statues, Rock Baboons and Sea Serpents. I've dropped the Giant Sturgeon after a brief "discussion" on Dragonsfoot. All references to "hull points" have been removed, in preparation for the revised structure damage rules (already partially implemented in the Stronghold rules). The wilderness adventure guidelines are now complete; I can't help but think this section could use some extra help, but nothing comes to mind just now, so I'm calling it done. Last, but far from least, a version of the Tactical Movement rules Nick Bogan proposed are integrated into the rules. These rules are largely irrelevant in ordinary dungeon adventures, but are handy as heck in tactical situations in the wilderness. Download

Core Rules Release 2006.39 -- April 23, 2006: Fixed an error in the Web spell (no area of effect). Finished the Retainers section, and added a substantial amount to the Specialists and Mercenaries sections. Download

Core Rules Release 2006.38 -- April 12, 2006: One thing that was missing but not noted anywhere was information about "normal men," that is, zero level or non-classed characters. I've corrected this omission. I have also included a new table for monster attack bonuses; the previous AB equals Hit Dice progression was just too much compared to the player character attack bonus table. Some related introductory text for the Monsters section has also been corrected. Per previous notes on the Dragonsfoot thread, I've replaced the Giant Oil Beetle with a very similar Giant Bombardier Beetle. The Giant Tiger Beetle and Giant Cave Locust are also completed. Additional descriptive material has been added to the Giant Centipede, finishing that entry (I've also updated their movement, as I believe that these "fast moving" creatures should move at least as fast as an unarmored man). Download

Core Rules Release 2006.37 -- April 10, 2006: I've reformatted the encounter tables; I'm not certain I like them yet, but they do fit better now. The "Becoming Lost" subheading is now filled in. I've detailed Bandits and Buccaneers, and removed Berserkers (not sure what they're good for; if you miss them, send me text and I'll put them back in). Download

Core Rules Release 2006.36 -- April 08, 2006: More work has been completed on the Wilderness Random Encounters, and the introductory text for the Treasure section is complete (though I'm not entirely happy with it, I believe it's adequate). I've also filled in the description for the Roc, Killer Whale and Giant Weasel. After some research, I've combined the Giant Ferret and Giant Weasel entries... the two creatures are too similar, being of the same family, and in my judgement both are not needed. Download

Core Rules Release 2006.35 -- April 05, 2006: I've added a monster: the Alicorn (see the entry for Unicorn for details). Information about NPC Adventurer parties has been added, and work has been done on the Wilderness Random Encounters, both with regard to rules as well as the tables themselves. Download

Core Rules Release 2006.34 -- March 28, 2006: I've finally filled in the Judging Wishes section, and I believe the formatting of the Game Master section from that point on is now stable. The Explanation of Equipment section is complete as far as I'm concerned. Also, the Charging rule has been missing for some time, but has now been added to the Encounter section. Download

Core Rules Release 2006.33 -- March 25, 2006: A Rate of Fire subsection has been added, mainly to clarify the use of crossbows. Additional equipment descriptions, including the Tinderbox, flint and steel (courtesy of Stuart Marshall, who I've added to the Contributors list), have been added. Also, rules for repeated Turn Undead attempts have been added. Lastly, I filled in one more subheading in the Creating a Wilderness Adventure section in the back. Download

Core Rules Release 2006.32 -- March 23, 2006: Text has been added for the Giant Frog/Giant Toad, Insect Swarms, the Cyclops and the Giant Fly. Candles are on the equipment list, along with the missing weight for the 10' pole (10 pounds) and descriptive text for the lighting items in the Explanation of Equipment section. Download

Core Rules Release 2006.31 -- March 22, 2006: I've completed the descriptive text for the Mastodon and Mountain Lion; I set out to fill in the Panther, but after some research I discovered that Panther is a pretty broad descriptive term. Mountain Lions, it turns out, technically are Panthers, as are leopards and all sorts of great cats. I didn't know how many there were... but after some further research I chose to replace the Panther entry with Jaguar, as they are a distinct type of great cat with unique behaviors. Anyway... I moved the Pony information into the Beasts of Burden entry (an oversight from earlier) and added candles to the Adventure/Light section. Now I need to put them on the equipment list... Download

Core Rules Release 2006.30 -- March 19, 2006: Additional monster descriptions have been added, including the Troglodyte and Bugbear by Evan Moore as well as my own adaptation of the Yellow Mold, Green Slime, all the Giants except the Cyclops, and the Gnomes. Also added is text in the Adventure section under the Traps and Random Encounters headings. Download

Core Rules Release 2006.29 -- March 18, 2006: Another Strongholds update by Nick Bogan, a re-arrangement of the GM's section, and a couple of new monsters (the Blood Rose and the Hangman Tree) are the main additions in this update. Download

Core Rules Release 2006.28 -- February 26, 2006: This release includes updated Stronghold rules, Evasion and Pursuit rules (filled in at last), capacities for backpacks and sacks (in the Explanation of Equipment section), and two additional Clerical spells: Regenerate and Restoration. Well, actually, the description for Regenerate is absent, but Restoration is filled in. Elsewhere in the rules I state that negative levels can be restored "by magic" but no such magic was actually in there; Regenerate is included to fill the 6th level spell list out to an even die size. Download

Core Rules Release 2006.27 -- February 21, 2006: This release contains Stronghold rules by Nick Bogan; that's the only significant change in this version, but I wanted to make sure Nick and I were on the same page. Download

Core Rules Release 2006.26 -- February 16, 2006: Okay, now the dungeon creation guidelines are done. They take up just two pages including a small dungeon map illustration... I'm real happy with it. Download

Core Rules Release 2006.25 -- February 16, 2006: Call this release the "Magic-Items-Are-All-Done!" release. I dropped one more item along the way: the Wand of Metal Detection. It's not one I've ever used, and it's way different from anything in the spell rules. I kept the other detection wands, though I had to write a few from scratch. Also a little of the text for the dungeon stocking section is in there; I hope to get that part done next. Download

Core Rules Release 2006.24 -- February 14, 2006: This release adds more magic item descriptions (the staves are done!) but drops the Staff of Withering; it appears it does not exist in the SRD, and I've never used it enough to go to the trouble of reinventing it. Wilderness movement rates are now given, as well as preliminary rules for traveling by land, sea and air. Download

Core Rules Release 2006.23 -- February 12, 2006: This version adds two monsters I need for a module: the Blood Rose and the Hangman Tree. Also, I've added many more magic item descriptions, as well as correcting an error on the Miscellaneous Magic table. Download

Core Rules Release 2006.22 -- February 09, 2006: This version contains the last three missing spells, courtesy of William Smith, who also submitted text for the Oil and Holy Water parts of the Encounter section. This forced me to nail down rules for Grenade-Like Missiles. Also, this version contains descriptive text for the Tentacle Worm. Download

Core Rules Release 2006.21 -- February 08, 2006: This release adds three more spells from William Smith: Invisible Stalker, Projected Image, and Snake Charm; the only other change is a rewrite of the Movement rate rules. Download

Core Rules Release 2006.20 -- February 05, 2006: Many more magic items added with this version, as well as dungeon wandering monster tables and the "bones" of the wilderness tables. I've also added a bit to the intro story (in the Wandering Monsters subsection). Finally, this version contains my first cut at changing movement over to a more d20-natural single figure; the movement rules haven't been revised yet, but all the movement stats should have been fixed in this version. Download

Core Rules Release 2006.19 -- February 04, 2006: Several new spells from William Smith have been added: Find Traps, Growth of Plants, Protection From Normal Missiles, Speak With Animals, Speak With Monsters, Speak With Plants, Striking, and Ventriloquism. In addition, I've added about a page of material to the magic item section, including descriptions of about half of the potions as well as notes about magic items in general. I realize this release is REAL soon after the previous one, but with so much added I just had to get it posted! Download

Core Rules Release 2006.18 -- February 04, 2006: All the monsters have stats! The Unicorn and Vampire entries are done, as far as I'm concerned, and a good start has been made on several more of those unfinished to this point. I've eliminated the Thoul (as I'm uncertain of its copyright status), and included the "replacement" monster: the Urgoblin. Download

Core Rules Release 2006.17 -- February 02, 2006: The main addition for this version is three new spells from William Smith: Conjure Elemental, Floating Disc and Spiritual Hammer. Also many more monster stats (some even with additional descriptive text) are now included, and the document is still under 100 pages! Download

Core Rules Release 2006.16 -- January 31, 2006: The main thing changed in this version is the layout... I've gone with mirrored margins, as suggested by Stuart Marshall, so as to make the whole thing print out a lot nicer. An added bonus is that the document is now under 100 pages again! Several errors noticed by William Smith have been corrected also.

I've cleaned up and simplified the treasure generation tables and added an optional rule for Magic-Users preparing spells from memory (short answer: don't do it if you don't have to!). Content-wise, that's about all that's added. Download

Core Rules Release 2006.15 -- January 29, 2006: Okay, now I have statistics for the monsters up through the Gorgon. I was surprised to find out how much the SRD "nerfed" the Dragon Turtle compared to older versions; I've restored the biggest draconian to something resembling its former glory. I spent some time working on descriptive text for the golems, also; I've included some golem types that come from the SRD as well as my own personal versions of the Amber, Bronze, Wood, and Bone Golems. They vary somewhat from their original versions, as I felt I should integrate the two different "visions" of golems. Download

Core Rules Release 2006.14 -- January 28, 2006: I've added statistics for the monsters up to and including the dragons. I've also added a lot of text in the dragon section; I think they are pretty well complete. I made some textual corrections (particularly in the Open Game License section) and added more of the introductory story (in the Treasure section). Download

Core Rules Release 2006.13 -- January 26, 2006: Numerous additions. Most of the spells are there now; only those not represented in Ray Allen's document, and not already rewritten by myself, are missing. Rules for spell preparation are in there now, but I'm not entirely happy with them... I'm sure they could be more brief and/or clear (I'll take clarity over brevity, but I like both).

The document is currently 98 pages long, including the cover. I have high hopes that I'll be able to keep it down to no more than 129 (128 plus cover). Download

Core Rules Release 2006.12 -- January 23, 2006: Many little changes... some table reformatting, rules for Turning Undead, some explanatory text in the Monsters section as well as stats for all the A and B monsters; they're effectively done. Also a few more spells from maddog's spellbook. Just a lot of stuff.

I printed a few pages (the early pages that look pretty well done to me) and I'm not happy with how that font looks in print; it aligns badly vertically on the printer. I'm not sure if Souvenir would be better, as I haven't tried it yet... I really need Souvenir Demi before I can do that (I have Souvenir Light, Souvenir Light Italic and Souvenir Demi Italic but not the upright Souvenir Demi). Download

Core Rules Release 2006.11 -- January 22, 2006: Additional "introductory" text as well as more rules in the Encounter section; this includes Surprise rules and the Clerics vs. Undead table. I chose to put it into the Encounter rather than Character section as it seems more appropriate, and less confusing to a newbie generating his or her first character. Also added the missing Sneak Attack rule for Thieves. Download

Core Rules Release 2006.10 -- January 21, 2006: Several spells added courtesy of Ray Allen, and many more of those to come. I've also added some additional introductory text, which my daughter has announced is "Cool!" She followed up by saying, "You wrote that?" Thanks, sweetie. Download

Core Rules Release 2006.9 -- January 20, 2006: I've added a little bit to the introduction, and mined substantial text from my Project 74 rules, particularly the Encumbrance section. I've had to rewrite quite a bit that came from Project 74; I wrote those rules for expert RPG players, but Basic Fantasy is, well, basic.

Frankly I'm beginning to see Project 74 mutating into a few pages of add-on rules for Basic Fantasy...

This will be the first public release. I'm adding Basic Fantasy to the directory on my home page, and announcing it on Dragonsfoot. Download

Core Rules Release 2006.8 -- January 01, 2006: Not much new in this one, but I've finally written an introduction. Download

Core Rules Release 2006.7 -- January 01, 2006: Still more monster descriptive text copied. In some cases there isn't enough actual description; I'm going to have to go back over the text and embellish it, probably when I add the missing statistics. I'm through the "S" monsters at this point. Download

Core Rules Release 2006.6 -- January 01, 2006: Many more monsters descriptions copied, plus some minor text edits. Also added a rule for ability rolls that get easier as the character gains levels. I'm going to use that later...

Check out the Mermaid entry... I'm rather proud of it. Download

Core Rules Release 2006.5 -- January 01, 2006: It turns out that the 3.5 SRD is a much richer source of monster descriptive text, even though much must be ignored. I have filled in descriptive text for many monsters, though some is still incomplete; the material in the Dragon section is from my own campaign materials, and not from the SRD at all.

I've also completed the thief ability table, and added the optional thief customization rule (in the GM section). Download

Core Rules Release 2006.4 -- January 01, 2006: I've completed my "mining" of the C&C Monsters PDF, and frankly I didn't get much. Roughly half of the monsters in the document aren't in the list I'm trying to fill, and of the ones that are, a lot of work was needed to match them to the rules and to my conception of those monsters. That's not a slam on the Troll Lords... they just aren't playing the same game I am.

I have inserted empty statblocks for all the monsters. I've also written the basic character generation rules and the optional rules section (except for alternative thief abilities since I haven't yet written the thief ability table). Download


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