You advance cautiously into the cave, your eyes gradually adjusting to the dim light. Upon reaching the corner where the passageway turns to the left (west) you halt briefly and Tannen takes a careful peek around. He sees that the tunnel continues west for about 100 feet. However, he can also see two passageways branching off to the right (north) after about 20' and 70'. There are no signs of any bandits, although there is a low level of background noise that suggests the caves are far from deserted.
The caves appear geologically similar to those inhabited by the goblins. However, the bandits are clearly the better tenants. There is none of the debris and detritus that littered the floor of the goblin caves. Brackets containing lit torches are spaced along the walls at intervals that provide just enough light to see by. And the absence of the nauseous stench that permeated the goblin caves is a welcome relief to both your lungs and your stomachs.
Doughbert: HP 5/5. No '0' level spells remaining today.
Hiker: HP 9/9.
Karl: HP 8/8.
Nivek: HP 7/7. 2 '0' level spells remaining today.
Paladin: HP 3/4.
Tannen: HP 9/9.
3 pm, 28th day of Harvestide.
Leolannan Fletcher, Half-Elf Ranger