The Unusual Predicament of Sophie De Murtas

Creating game materials? Monsters, spells, classes, adventures? This is the place!
User avatar
AlMan
Posts: 694
Joined: Fri Jun 26, 2015 5:01 pm

Re: The Unusual Predicament of Sophie De Murtas

Post by AlMan »

Wow!!! :shock: That sounds like you're just at the beginning of this!!! If that's the case, this could be a full blown module of its own. I look forward to reading the entire adventure. Thank you for such a great start.
User avatar
Solomoriah
Site Admin
Posts: 12451
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: The Unusual Predicament of Sophie De Murtas

Post by Solomoriah »

PapersAndPaychecks wrote:The Cheiropterans and the Nazgoreans are separate factions but interrelated in that the Cheiropterans are looking for a way to control the Nazgoreans.
Control Nazgoreans? Easier by far to herd cats.

:D

Doesn't mean they won't try to control them...
My personal site: www.gonnerman.org
User avatar
PapersAndPaychecks
Posts: 139
Joined: Sun Jul 14, 2013 6:56 pm

Re: The Unusual Predicament of Sophie De Murtas

Post by PapersAndPaychecks »

I can herd my cat. I can make her run to me; all I need to do is open the fridge door and she instantly appears. Even if she was at the bottom of the garden a moment ago. I can also make her run away from me and hide in obscure places where I can't find her for hours; all I need to do is make an appointment with the vet.
User avatar
Solomoriah
Site Admin
Posts: 12451
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: The Unusual Predicament of Sophie De Murtas

Post by Solomoriah »

Indeed, as I said... you know how she is motivated. No one knows what motivates Nazgoreans.
My personal site: www.gonnerman.org
User avatar
PapersAndPaychecks
Posts: 139
Joined: Sun Jul 14, 2013 6:56 pm

Re: The Unusual Predicament of Sophie De Murtas

Post by PapersAndPaychecks »

I've been thinking of them as creatures so alien that players can't follow their thought patterns at all.

The Cheiropterans will be trying to motivate them via hunger. But -- you know that scene in Jurassic Park, where they try to lure the T-Rex with the tied-up goat, and T-Rex doesn't come because she doesn't want to be fed -- she wants to hunt?

I expect one of the most effective ways to end the scenario is to feed the Cheiropterans to the Nazgoreans. :)

I think I need to invent some new kinds of Nazgorean for this by the way.
User avatar
SmootRK
Posts: 4230
Joined: Sun Mar 08, 2009 10:03 am
Location: Nashville, TN

Re: The Unusual Predicament of Sophie De Murtas

Post by SmootRK »

If it helps, I entered another Nazgorian into the Field Guide 2 thread (and already appears in the document Chi has been keeping updated).
Is it really the end, not some crazy dream?
User avatar
PapersAndPaychecks
Posts: 139
Joined: Sun Jul 14, 2013 6:56 pm

Re: The Unusual Predicament of Sophie De Murtas

Post by PapersAndPaychecks »

Ooh! I like the Nehnite a lot. Now the Nazgoreans have more of a controlling/directing intelligence. (How does the Nehnite control its minions? Pheromones? Telepathy?)

This adventure's got to have a badass one with a Grey Render, maybe two or three apprentices, and a small group of Frogmen. (What's the collective noun for Frogmen? A hop of Frogmen? Maybe a Dive?)

I'm also going to need a really vicious Nazgorean boss. Might have to design something like a Nazgorean Elder... Nazgorean Abomination... Nazgorean Eldritch Horror... Nazgorean Teepeekay...
User avatar
SmootRK
Posts: 4230
Joined: Sun Mar 08, 2009 10:03 am
Location: Nashville, TN

Re: The Unusual Predicament of Sophie De Murtas

Post by SmootRK »

PapersAndPaychecks wrote:Ooh! I like the Nehnite a lot. Now the Nazgoreans have more of a controlling/directing intelligence. (How does the Nehnite control its minions? Pheromones? Telepathy?)

This adventure's got to have a badass one with a Grey Render, maybe two or three apprentices, and a small group of Frogmen. (What's the collective noun for Frogmen? A hop of Frogmen? Maybe a Dive?)

I'm also going to need a really vicious Nazgorean boss. Might have to design something like a Nazgorean Elder... Nazgorean Abomination... Nazgorean Eldritch Horror... Nazgorean Teepeekay...
Control mechanism left out intentionally. A mystery, or otherwise left to individual GM to decide on their own.
Is it really the end, not some crazy dream?
User avatar
Solomoriah
Site Admin
Posts: 12451
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: The Unusual Predicament of Sophie De Murtas

Post by Solomoriah »

The means of control should absolutely never appear in print.
My personal site: www.gonnerman.org
User avatar
PapersAndPaychecks
Posts: 139
Joined: Sun Jul 14, 2013 6:56 pm

Re: The Unusual Predicament of Sophie De Murtas

Post by PapersAndPaychecks »

Hmm.... how's this for a climactic encounter in this scenario?

(Later edit: Never mind, scrap this idea.)
Last edited by PapersAndPaychecks on Mon Jul 31, 2017 6:06 pm, edited 1 time in total.
Locked

Who is online

Users browsing this forum: Bing [Bot] and 51 guests