“Aye, there’s bin a few people who’ve come in askin’ about that poster. Funny lookin’ sorts mind. Come back this evenin’ 8 o’clock with the others and I’ll tell yer all about it. Save me repeatin’ myself”. Such was the response that each of you received when you enquired with Bertrand Kitchener, the landlord of Marketstone’s Wheatsheaf Inn, about the reward for the return of Alma Grenewell.
Now, as 8 o’clock approaches on a warm autumn evening, you make your way to The Wheatsheaf. Coming through the door, you see that there aren’t many locals in tonight - the demands of harvest time have seen to that. Most of the patrons seem to be people like yourself - fortune seekers lured by the temptation of gold and adventure. And a motley collection you make: an elf that looks like he’s been dragged in from the forest; a halfling who is clearly no stranger to the inside of a tavern; a human who, frankly, looks like he would be more at home toiling in the fields than sporting the chain mail armour that he wears tonight; a black-clad dwarf with an unusually short beard; a second halfling with an oversized key on a chain around his neck; and lastly a human, whose robes mark him out as a user of magic.
As you scan the saloon, Kitchener is nowhere to be seen, but you observe the pot-boy doing a quick headcount, apparently satisfying himself that everyone has arrived, and then shouting “They’re here Mr. Kitchener.”
“Send ‘em up Will” comes a gruff voice from upstairs.
Will looks at you and then nods in the direction of the stairs leading up to the Inn’s upper floor.
8 pm, 24th day of Harvestide