There is no need for novel rules where ordinary ones will serve.
I only say it, so that it might be more apparent that some weapons (talking Spear here) can be used as either melee or thrown.Joe the Rat wrote:We may want to include a couple of other hand+ variants. I'd include the flat bonus version if nothing else turns up. Also, the note about not applying to bows, etc is redundant with this only applying to melee weapons.
I really just did not want to get into parsing each and every weapon. But yes, logic should dictate.Joe the Rat wrote:You may want to set a minimum weapon size for this bonus to apply.
Yes, that is my thoughts.Joe the Rat wrote:I am assuming that the rider/mount count as a single unit for attack/movement combinations: The mount "running" (double move) cannot be combined with an attack, save as a charge, and you cannot move-strike-move.
Interesting thought. I would assume no. However, if I were trying to make it possible...Joe the Rat wrote:Mounted combat - I'd state that melee attacks are against the same target. Allowing the rider to shoot at range and the mount biting/trampling/striking in the same round should be considered. You may consider it and say "no," but it does need looked at.
Solomoriah wrote:I'm not sure I like the two-handed rule, but I can't elaborate now. Let me think it over a while.
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