Release 52 feedback
Posted: Sun Jul 10, 2016 1:57 pm
I have some feedback for this release. If some of this was by design, please forgive me. I haven't been following all the development conversations.
Page 1 intro says this game is not meant for beginners so there is no what a role-playing game is or what the dice are. So why have an example of character creation on page 11?
On the dexterity table on page 3, why not add a bonus initiative column? So that way you can refer to that column instead of the missile attack column for initiative on page 15?
For turn undead on page 17. The first number pattern is 2,9,16,18,20 for cleric level 2. But then for level 3 it changes to 2,9,16,19,20. Was that by design or is the 18 or 19 incorrect?
That's it for now. I love this game. Nice job Chris!
Page 1 intro says this game is not meant for beginners so there is no what a role-playing game is or what the dice are. So why have an example of character creation on page 11?
On the dexterity table on page 3, why not add a bonus initiative column? So that way you can refer to that column instead of the missile attack column for initiative on page 15?
For turn undead on page 17. The first number pattern is 2,9,16,18,20 for cleric level 2. But then for level 3 it changes to 2,9,16,19,20. Was that by design or is the 18 or 19 incorrect?
That's it for now. I love this game. Nice job Chris!