Well, there just is not perfect ruleset for everyone, what BFRPG does, that I like, is provide the core experience of the fantasy dungeon style rpg, the real heart of it, while being extremely malleable to adjust anything you want to opperate differently, and extremely easy to add on to.SmootRK wrote:I think Solo could (or should) endeavor to be a tad less "defensive" in some responses, at least in the manner in which he responds, but his rationales are sound. There is little need to endlessly tweak the CORE of this game. It has reached a point, where it really is ideal as the base of operations.
Don't misunderstand, as I am one who likes endless tinkering, adding of new stuff, and otherwise changing things to cater to my own campaigns... but one thing that I would get mad about, is if the foundations of my gaming was constantly evolving (for no reason other than to 'make it different'). One cannot build upon an unsteady base.
As far as I am concerned, the Core Rules should be iron-clad, so that we can work with it to mold our games in our own ways. I can layer on as much as I want, but don't change my rule set. No 3rd edition, moving onto 3.5 edition for me. But, I am happy to allow stylistic change, new and/or additional artwork, etc., just don't change the rules (of course, fixing errata is fine).
But the core still needs to stay solid so to allow a basis of communication of these ideas, and once you start tweaking the core you will start alienating people, because I see that core and say yes that's it, let me add a few things and it's perfect, where you may see that core and say yes, that's it, let me remove a few things and it's perfect, and someone else might just say, that's perfect.