Question on multiclassing
Question on multiclassing
I have a super quick question here. So elves can be magic user/fighters, does this include the subclasses posted on the downloads page ie necromancer and illusionist? Or is it intended that you only multiclass with base magic user? Personally I think a fighter/necromancer would be cool so I'm curious.
Re: Question on multiclassing
This is ultimately going to be up to the individual GameMaster, but I allow for some substitutions in my game... your referenced Necromancer included. I am fairly tolerant of the classes/sub-classes that I had a substantial part in writing/designing, but I don't necessarily vouch for other such offerings that come from others who have differing sensibilities on balance.
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Re: Question on multiclassing
Ah noted. Thanks for the feedbackSmootRK wrote:This is ultimately going to be up to the individual GameMaster, but I allow for some substitutions in my game... your referenced Necromancer included. I am fairly tolerant of the classes/sub-classes that I had a substantial part in writing/designing, but I don't necessarily vouch for other such offerings that come from others who have differing sensibilities on balance.
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Re: Question on multiclassing
I believe I've mentioned in some of the class supplements, but in general I'll allow any subclass to replace a main class in a combo, barring only those that simply do not make sense. For example, a half-elven paladin/magic-user might be allowed, but paladin/necromancer would not.
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Re: Question on multiclassing
I had this question after the recent updates to the Illusionist, Necromancer, and Spellcaster supplements. And the Showcase addition of the Blood Heritage Sorcerer.
Thanks for answering my question before I even asked it.
Thanks for answering my question before I even asked it.
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