I haven't had a chance to dig in deep, but a read-through at lunch looked pretty good. I've generally avoided breaking the classes down that far as I'm moving away from 3.5 and back to something simpler/streamlined, but I think your selection of fighter classes would actually be usable without being "too much." It's a fine line, because I want to keep a simple, old-school feel, but the gladiator class struck me as a good NPC-type. The others looked pretty good, too. If/when I have a bit more time, especially if I can run a couple of them against my players, I'll post some more feedback.
Griff wrote:I'll try to follow up with the class once I finish it, but at the moment I allow the Shaman to utilize some small magicks and tricks that would normally be 0 and 1st level Magic-User and Cleric spells. There are also some additional spells that are selected based on the Shaman's connections to the animal world (through totem animals) and the spirit world (as ancestor worship and such is quite common for them). Very little in the way of offensive magick, more along the lines of ritual and incidental magick. They can also commune with spirits and, if circumstances are right, directly contact the dead. At higher level, their abilities include Raise Dead (probably in spell form). Basically, the common medicine man, village wise woman, or Voodoo (non-evil portions). I'll probably generalize things a bit as well or include some options that allow the class to be dropped over "monster" types as well.
I'll probably be working the class up over the weekend. My son is going on a trip but my wife and daughter will be here and I'm sure they'll be willing to do some testing. I'll start a new thread when I actually post a more complete version so it will be easier to find.
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