Quick Character Generation
- Solomoriah
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Quick Character Generation
Post your comments here for Chris Kutalik's Quick Character Generation supplement.
https://basicfantasy.org/downloads.html#quickcharacter
https://basicfantasy.org/downloads.html#quickcharacter
My personal site: www.gonnerman.org
Re: Quick Character Generation
Has anyone made a form out out of this
- Solomoriah
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- Solomoriah
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- Posts: 12535
- Joined: Thu Nov 13, 2008 8:15 pm
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Re: Quick Character Generation
I know a lot of people use this supplement for creating play-by-post characters; I did, for the Redbluff game. However, I have had issues with this, mainly because the stats provided cover a bit more range than is really good for this usage.
The supplement assumes that the player will roll a d20 to choose a stat list, so the balance issues aren't such a problem in a face-to-face game; but for online use we usually want to let the players choose one (possibly with a no-repeats rule such as the one I used in Redbluff).
I'd like to swap out the stats given for a set that are more suitable. The stat table I'm working up has a total bonus of +2 for every set, enough that players shouldn't have anything to complain about but not so high that the PCs become godlike. It's in five groups of four sets: four each of stat lists for the four main classes, plus two fighter/magic-users and two magic-user/thieves.
However, I don't want to step on any toes, nor cause anyone problems. So I'm asking for opinions here on my plan. Should I go forward?
The supplement assumes that the player will roll a d20 to choose a stat list, so the balance issues aren't such a problem in a face-to-face game; but for online use we usually want to let the players choose one (possibly with a no-repeats rule such as the one I used in Redbluff).
I'd like to swap out the stats given for a set that are more suitable. The stat table I'm working up has a total bonus of +2 for every set, enough that players shouldn't have anything to complain about but not so high that the PCs become godlike. It's in five groups of four sets: four each of stat lists for the four main classes, plus two fighter/magic-users and two magic-user/thieves.
However, I don't want to step on any toes, nor cause anyone problems. So I'm asking for opinions here on my plan. Should I go forward?
My personal site: www.gonnerman.org
Re: Quick Character Generation
Sounds good to me!
- Dimirag
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Re: Quick Character Generation
Go forward!
Sorry for any misspelling or writing error, I am not a native English speaker
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- Solomoriah
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Re: Quick Character Generation
This is nice work, and I could even see using it to develop major NPC's or plots ("Survived a magical disaster", I can definitely use that!)
Thanks to the author.
Thanks to the author.
Teaman is the sole proprietor of Sharp Mountain Games at roll20 and DTRPG
https://marketplace.roll20.net/browse/p ... tain-games
http://drivethrurpg.com/browse/pub/8418 ... tain-Games
https://marketplace.roll20.net/browse/p ... tain-games
http://drivethrurpg.com/browse/pub/8418 ... tain-Games
Re: Quick Character Generation
Firstly, this is a really great supplement. I took three new players through character creation in about 15 minutes - and they ended up with characters with enough depth they could easily establish their relationship (i.e. how they know each other and why they're there) in the first "scene".
---
There's a repetition/contradiction in the first paragraph of step 1:
"Alternately, the player might be allowed to simply choose a row, but if this is done the player should not be allowed to choose a row."
should probably read:
"Alternatively, the player might be allowed to simply choose a row, but if this is done the player should not be allowed rearrange scores."
---
There's a repetition/contradiction in the first paragraph of step 1:
"Alternately, the player might be allowed to simply choose a row, but if this is done the player should not be allowed to choose a row."
should probably read:
"Alternatively, the player might be allowed to simply choose a row, but if this is done the player should not be allowed rearrange scores."
Re: Quick Character Generation
I think that would be more reasonable than all those 18s. But some people do like a more robust hero, so perhaps when you change the table you could add an optional rule that adds something to the stats: like rolling a 1d4 and placing wherever you want, max of 2 points per ability or something similar.Solomoriah wrote:I know a lot of people use this supplement for creating play-by-post characters; I did, for the Redbluff game. However, I have had issues with this, mainly because the stats provided cover a bit more range than is really good for this usage.
The supplement assumes that the player will roll a d20 to choose a stat list, so the balance issues aren't such a problem in a face-to-face game; but for online use we usually want to let the players choose one (possibly with a no-repeats rule such as the one I used in Redbluff).
I'd like to swap out the stats given for a set that are more suitable. The stat table I'm working up has a total bonus of +2 for every set, enough that players shouldn't have anything to complain about but not so high that the PCs become godlike. It's in five groups of four sets: four each of stat lists for the four main classes, plus two fighter/magic-users and two magic-user/thieves.
However, I don't want to step on any toes, nor cause anyone problems. So I'm asking for opinions here on my plan. Should I go forward?
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