Dimirag wrote:But, on the original proposition its not similar, its worst, the victim suffers from similar penalties but can't be avoided (no ST allowed), can't use any spell (instead of just one of his higher level ones), plus can's recover HP and, unless he stays out of activity, suffers damage.
Using Energy Drain in a weakened form helps with using know effects and saves description space, plus, getting your energies drained by a disease is not a weird mechanic.
In my version the victim can't prepare new Spells, but It still can cast Spells it has prepared.
If you look at it hard enough it's little more than a fireball delayed over time, and potentially It can cause no damage if you rest.
The things you get no Save again are the attack, Save and AC penalties, no natural healing, no running, no preparino new Spells. But the cleric still needs to hit you.