Re: Wandering Monsters Supplement
Posted: Wed Jun 22, 2011 8:54 pm
by greg
Dungeon Encounters, Level 1, from the Field Guide Supplement
5 Caneins (AC 14, HD 1, #At 1 weapon, D 1d8, Mv 40', Sv F1 (+2 vs Death Ray/Poison, Paralysis/Petrification), Ml 8) hp 5, 6, 6, 6, 3
5 Kappa (AC 14 (17 rear), HD 1, #At 1 weapon, D 1d6, Mv 30', Sv F1 (+2 vs Death Ray/Poison), Ml 8) hp 8, 2, 5, 1, 5
4 Lerini (AC 13, HD 1, #At 1 weapon, D 1d6, Mv 20', Sv F1, Ml 8) hp 8, 6, 2, 6
5 Lerini (unarmored) (AC 11, HD 1, #At 1 weapon, D 1d6, Mv 40', swim 30', Sv F1, Ml 8) hp 6, 1, 8, 2, 5
8 Faun (AC 15, HD 1, #At 1 weapon, D 1d6, Mv 40', Sv F1 (+3 vs Dragon Breath, +4 all other saving throws), Ml 8) hp 1, 1, 8, 6, 1, 1, 1, 6
6 Ibix (AC 11, HD 1, #At 1 weapon, D 1d6, Mv 40', Sv F1 (+3 vs Dragon Breath, +4 all other saving throws), Ml 8) hp 2, 5, 6, 2, 6, 3
3 Phaerim (AC 15, HD (1d6), #At 1 weapon, D 1d6, Mv 30', fly 60', Sv F1 (+1 vs Paralysis/Petrify, +2 vs Magic Wands and Spells), Ml 8) hp 5, 4, 4
1 Red Slime (AC 11, HD 1, hp 2, #At 1, D 1d4, Mv 10', Sv F1, Ml 12)
15 Rot Grubs (AC 10, HD (1hp), #At 1 bite, D special, Mv 5', Sv F1, Ml 12)
13 Stalag (AC 17, HD 1, #At 1, D 1d6, Mv 10', Sv F1, Ml 12) hp 8, 4, 8, 6, 5, 2, 3, 1, 1, 8, 2, 7, 2
1 Anubian (AC 14, HD 1+1, hp 4, #At 1 weapon, D 1d4, Mv 40', Sv F1, Ml 8)
6 Bisren (AC 15, HD 1+2, #At 1 gore, D 1d6, Mv 40', Sv F1, Ml 9) hp 8, 8, 10, 10, 8, 7
3 Gerbalaine (large form) (AC 15, HD 1, #At 1 weapon, D 1d4, Mv 40', Sv F1 (+3 vs Dragon Breath, +4 vs all other saving throws), Ml 6) hp 4, 3, 5
5 Vermen (AC 16, HD 1+1, #At 1 bite or weapon, D 1d3 or by weapon, Mv 30', Sv F1, Ml 5) hp 9, 3, 7, 7, 8
3 Vort (AC 15, HD 1+2, #At 1, D 1d3+poison, Mv 50', Sv F1, Ml 7) hp 8, 8, 6
4 Boglins (AC 11, HD 1*, #At 1 weapon or spell, D 1d6, Mv 30', Sv MU2, Ml 8)
hp 4, spells Light, Protection from Good
hp 3, spells Light, Floating Disc
hp 3, spells Ventriloquism, Sleep
hp 2, spells Protection from Good, Magic Missle
2 Giant Cockroaches (AC 15, HD 1*, #At 1 bite, D 1d4, Mv 50', Sv F1 (C10 vs Death Ray/Poison), Ml 6) hp 5, 2
8 Eelbats (AC 14, HD 1*, #At 1 bite, D 1d6 + 1d6 per rd blood drain, Mv 5', fly 70', Sv F1, Ml 10)
9 Leper Zombies (AC 13, HD 1*, #At 1 2 claws/1bite, D 1d3/1d3/1d3 + disease, Mv 30', Sv F1, Ml 9)
1 Skeletaire (AC 13, HD 1*, hp 5, #At 1 dagger or spell, D 1d4, Mv 40', Sv MU1, Ml 12) spells Sleep, Detect Magic