BF3 Strongholds of Sorcery

Creating game materials? Monsters, spells, classes, adventures? This is the place!
User avatar
Solomoriah
Site Admin
Posts: 12447
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: BF3 Strongholds of Sorcery

Post by Solomoriah »

Ouch.
My personal site: www.gonnerman.org
User avatar
chiisu81
Posts: 4106
Joined: Fri Aug 19, 2011 3:05 pm

Re: BF3 Strongholds of Sorcery

Post by chiisu81 »

On page 73; sheesh that first adventure is long :P low-key weekend planned so I should be able to finish up and get the edits into the ODT.
Attachments
yougottadowhatyougottado.jpg
yougottadowhatyougottado.jpg (26.12 KiB) Viewed 5297 times
User avatar
Solomoriah
Site Admin
Posts: 12447
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: BF3 Strongholds of Sorcery

Post by Solomoriah »

Castle D'Angelo is the biggest single adventure I've ever worked on, and I owe a lot of that to Stuart.
My personal site: www.gonnerman.org
User avatar
chiisu81
Posts: 4106
Joined: Fri Aug 19, 2011 3:05 pm

Re: BF3 Strongholds of Sorcery

Post by chiisu81 »

Working on R36 and will then send to Solo.
User avatar
chiisu81
Posts: 4106
Joined: Fri Aug 19, 2011 3:05 pm

Re: BF3 Strongholds of Sorcery

Post by chiisu81 »

R36 posted! This is a print release candidate, so we need all hands (and eyes!) on deck! Any errors or edits need to be posted here for Solo to implement, otherwise it's gonna slip off to the printers as-is! :shock:
User avatar
PapersAndPaychecks
Posts: 139
Joined: Sun Jul 14, 2013 6:56 pm

Re: BF3 Strongholds of Sorcery

Post by PapersAndPaychecks »

In room 31, is it intentional that there are 14 swords +1?
User avatar
chiisu81
Posts: 4106
Joined: Fri Aug 19, 2011 3:05 pm

Re: BF3 Strongholds of Sorcery

Post by chiisu81 »

Room 30 as well.
User avatar
Solomoriah
Site Admin
Posts: 12447
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: BF3 Strongholds of Sorcery

Post by Solomoriah »

Boy, you guys had me worried! Yes, it's intentional. It's a higher level adventure, and it's not likely that the players will take those items. So it doesn't matter if they're all armed with magic weapons.
My personal site: www.gonnerman.org
User avatar
PapersAndPaychecks
Posts: 139
Joined: Sun Jul 14, 2013 6:56 pm

Re: BF3 Strongholds of Sorcery

Post by PapersAndPaychecks »

Castle D'Angelo:- Area 40, "giant pangolins" should read "pangotheria".

An extremely picky point:- in area 58 we refer to "shortbow arrows +1". Elsewhere, such as in Valor True's treasure, we simply refer to "arrows +1". I don't think there's a difference between longbow arrows and shortbow arrows, as far as I'm aware?

In area 96, do we want stats for the centaurs?

House of Coldarius:- area 33, we need to be clear that the mimic gets the earring bonuses (so it can detect invisible characters, etc.)

Predmore needs better personal magic items than a single dagger +2. Also, where is his spellbook? (If I were he I'd secrete it somewhere in the Moonmist Moor, but room #35 is also a possibility.)
User avatar
Solomoriah
Site Admin
Posts: 12447
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: BF3 Strongholds of Sorcery

Post by Solomoriah »

Longbow arrows are a bit longer and heavier.

So now I have to do some fixing... gah. New print release candidate tomorrow, hopefully.
My personal site: www.gonnerman.org
Post Reply

Who is online

Users browsing this forum: Google [Bot] and 50 guests