MapMatic +2

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Solomoriah
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Re: MapMatic +2

Post by Solomoriah »

Hah. That redraws the grid square; only useful if you have a square fill that overflows the grid.

That happens somewhere, but I forget where.
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dymondy2k
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Re: MapMatic +2

Post by dymondy2k »

I guess you could use that to make 5 foot grids if you used the shift and up down?
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Solomoriah
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Re: MapMatic +2

Post by Solomoriah »

Seems like I had to use it with one or another of the tower pieces when I put them together in an unusual fashion.
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Hywaywolf
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Re: MapMatic +2

Post by Hywaywolf »

Chris, I got a reply from the site with those symbols for trees and such. She is ok with us using them but wants to know what size you need. can I just forward her email to you or better yet send a reply to her and you and you can take it from here? What email should I use for you?
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Solomoriah
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Re: MapMatic +2

Post by Solomoriah »

For anything game related, use solomoriah@basicfantasy.org. Thanks!
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dymondy2k
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Re: MapMatic +2

Post by dymondy2k »

Awesome!
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dymondy2k
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Re: MapMatic +2

Post by dymondy2k »

Another suggestion for Mapmatic..

All the door symbols on a diagonal..
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Solomoriah
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Re: MapMatic +2

Post by Solomoriah »

Done, as requested.
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dymondy2k
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Re: MapMatic +2

Post by dymondy2k »

Awesome! Now we can do rooms at a diagonal!
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Solomoriah
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Re: MapMatic +2

Post by Solomoriah »

I've just revised MapMatic +2 to handle map size calculations better (the changes should also apply to MapMatic +1, if anyone is still using that). Now, you get some usable margin on large maps.

Planned revisions:

1) Allow shifting the whole map up, down, left, right.
2) Allow rotating a map (this may hurt my brain, since the cells must be rotated individually as well as en masse).
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