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Bounty Hunter
Posted: Thu Feb 01, 2018 9:54 am
by bhyeti
Has anybody done any work on this or would have any suggestions?
Edit by chiisu81: Supplement can now be found at
http://www.basicfantasy.org/showcase.cgi?sid=126
Re: Bounty Hunter
Posted: Thu Feb 01, 2018 11:36 pm
by Solomoriah
The Assassin is, effectively, the Bounty Hunter as far as I'm concerned. Take a look and you'll see what I mean.
Re: Bounty Hunter
Posted: Fri Feb 02, 2018 11:26 am
by bhyeti
Thanks
Re: Bounty Hunter
Posted: Fri Feb 02, 2018 12:11 pm
by SmootRK
You could certainly apply a couple thematic tweaks to the Assassin to get a more of a "bring em in alive" sort of class. Overall, I am in general agreement that most Bounty Hunters are Assassins, considering historically "bounties" were usually paid for dead targets or the old-west style Dead or Alive.
Re: Bounty Hunter
Posted: Fri Feb 02, 2018 1:52 pm
by bhyeti
SmootRK wrote:You could certainly apply a couple thematic tweaks to the Assassin to get a more of a "bring em in alive" sort of class. Overall, I am in general agreement that most Bounty Hunters are Assassins, considering historically "bounties" were usually paid for dead targets or the old-west style Dead or Alive.
That sounds about right, I will work it in to my Ravenstone PbF.
Thanks
Re: Bounty Hunter
Posted: Fri Feb 02, 2018 1:56 pm
by bhyeti
I think I would add in tracking and some sort of urban enviroment skill.
Re: Bounty Hunter
Posted: Fri Feb 02, 2018 2:49 pm
by Metroknight
You could modify the scout class.
Re: Bounty Hunter
Posted: Fri Feb 02, 2018 10:38 pm
by Solomoriah
You could build a bounty hunter out of parts of the Assassin and Scout, actually. Both are Thief subclasses, after all.
Re: Bounty Hunter
Posted: Sat Feb 03, 2018 5:09 pm
by Dimirag
Here is a take on that class using the Scout as a base and adding/replacing some parts from the Assassin plus a little extra.
If it looks ok I'll put it on the Showcase
Re: Bounty Hunter
Posted: Sat Feb 03, 2018 5:29 pm
by bhyeti
Thanks, looks good to me, will use in my campaign.