I like this much better than the previous scout rendition. It doesn't feel overpowered. It's also really close to how I've been playing an elven thief in Boldenwald, and would love to convert her as a scout.
What about including find/set/remove traps, but with a -20% for any non-wilderness trap? Setting snares and tripwires is appropriate for the class, as I'd expect the scout to be able to catch small game and maybe even trap a bear. I wouldn't expect a wilderness scout to be better at finding dungeon traps than others.
Likewise, why not a similar -20% for any thief ability?
The differences I see between scout and ranger: - Scouts also get open locks, detect traps, climb walls, listen. - Scouts get the a surprise bonus (50%) - Scouts get dual wield - Scouts get thief progression for AB and saving throws, +d6 - Scouts progress at cleric-speed - Rangers get a favored enemy - Rangers may use any armor and weapon (but with penalties for some abilities) - Rangers get fighter progression for AB and saving throws, +d8 - Rangers progress at fighter-speed + 10%
Freya HP 24/24 AC 16 (17 two weapons) Kilian HP 20/20 AC 19 (18 no shield) Talin HP 29 AC 16 Tiana HP 11 AC 12 SP 8/8 Fido HP 9/9 AC 16 Anna HP 12/12 AC 15 (19 defensively) Bruce HP 20/20 AC 16 (15 no shield)
The main point of contention seems to be the abilities, right?
The way I see it there are 2 options.
Either we use the Scout supplement abilities table, which is much lower than the thief table, for cleric exp progression.
OR, we use the normal thief abilities table, -20% in urban areas, for fighter exp progression. No picking pockets, and I'd extend the rule about urban areas to apply to complex locks and mechanical traps, even if they are technically not found in an urban area.
Either way: You get d6. You get thief progression AB and saves You get the +2 with bows. You get the dual defense (which incidentally is exactly how we decided it should be). You get surprise bonus. You do not get backstab but you can still get normal bonuses when attacking from behind.