Dimirag wrote:Sorry if my last post wasn't very clear, sometimes its difficult to me explain thing on a non-native language...
I was worried of the +5 final bonus on sniper attack (due to the +1 for range and +4 for ability) but the backstab doesn't add to the +2 bonus for attacking an opponents back so both will end up with a +4 to the attack.
About the "thievish-ranger" originally the class was a woodland melee fighter, and then shifted into a melee woodland stealthy fighter, then it took on a more distance fighter approach, but most of them work basically the same on a melee/range balance. But I wasn't referring to the ranger as a melee fighter but to a stealth/camouflage one...
Other suggested changes:
-Making it a Thief subclass, so Rangers are the sub-fighters with similar skills.
-Ability requirements: Dex, Con and Wis 9
-Drop the extra attack.
-Use of Thieving Skills whit its own values:
--Climb (trees mountains, etc)
--Replace the extra attacks with the Sniper Attack
crazycrypt wrote:This leaves the open locks ability that I still cannot make up my mind about. Maybe this is where having it's own table would come in. I do not think a scout should be as good as a thief at opening locks, however I do believe they should be better then a normal person at opening locks as it would be a handy skill in scouting out areas.
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