Dimirag wrote:From time to time I have a weird idea that could work for a BFRPG game, never has happened this to you?
So, instead of let them in my head or fill the forum with those ideas I thought about doing this post: Miscellaneous Ideas where I and everyone else can put those weird, game-changing mechanics or discusse the one someone else put.
Lest begin with some Misc. Ideas for Fighter:
-Fighters get to roll one damage die greater at melee combat.
-When missing a melee attack by up to 2 points he can do a brawling attach at -2 (-4 if kicking)
Every class has some extra goodie that increases at every level, fighters only have their HD, and, for some, that is not enough. This idea takes into consideration the fighter's level:
A fighter of higher level than his opponent gets a minor advantage
A fighter up to 4 or more levels higher than his opponent gets a mayor advantage
- 1.5 times damage
- Extra attack if first attack misses
- Extra attack if first attack hits
- Double damage
- Extra attack
The Angry Monk wrote:I'd like to offer fighters a choice of special skills at levels 3, 5, 7, etc.
quozl wrote:ACKS gives a cool bonus to fighters that is very simple:
At 1st level, fighters get +1 damage to all damage rolls. At 3rd level, that increases to +2. Then every 3 levels after that, it increases again. They also get to cleave so that if they kill an enemy, they immediately get a free attack. I've used both of those with Basic Fantasy and everyone loves it when the fighter gets in the swing of things.
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