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Re: The Unusual Predicament of Sophie De Murtas

Posted: Mon Feb 20, 2017 5:03 pm
by AlMan
Wow!!! :shock: That sounds like you're just at the beginning of this!!! If that's the case, this could be a full blown module of its own. I look forward to reading the entire adventure. Thank you for such a great start.

Re: The Unusual Predicament of Sophie De Murtas

Posted: Sun Mar 05, 2017 11:36 am
by Solomoriah
PapersAndPaychecks wrote:The Cheiropterans and the Nazgoreans are separate factions but interrelated in that the Cheiropterans are looking for a way to control the Nazgoreans.
Control Nazgoreans? Easier by far to herd cats.

:D

Doesn't mean they won't try to control them...

Re: The Unusual Predicament of Sophie De Murtas

Posted: Sun Mar 05, 2017 1:23 pm
by PapersAndPaychecks
I can herd my cat. I can make her run to me; all I need to do is open the fridge door and she instantly appears. Even if she was at the bottom of the garden a moment ago. I can also make her run away from me and hide in obscure places where I can't find her for hours; all I need to do is make an appointment with the vet.

Re: The Unusual Predicament of Sophie De Murtas

Posted: Sun Mar 05, 2017 11:23 pm
by Solomoriah
Indeed, as I said... you know how she is motivated. No one knows what motivates Nazgoreans.

Re: The Unusual Predicament of Sophie De Murtas

Posted: Mon Mar 06, 2017 1:02 pm
by PapersAndPaychecks
I've been thinking of them as creatures so alien that players can't follow their thought patterns at all.

The Cheiropterans will be trying to motivate them via hunger. But -- you know that scene in Jurassic Park, where they try to lure the T-Rex with the tied-up goat, and T-Rex doesn't come because she doesn't want to be fed -- she wants to hunt?

I expect one of the most effective ways to end the scenario is to feed the Cheiropterans to the Nazgoreans. :)

I think I need to invent some new kinds of Nazgorean for this by the way.

Re: The Unusual Predicament of Sophie De Murtas

Posted: Mon Mar 06, 2017 2:31 pm
by SmootRK
If it helps, I entered another Nazgorian into the Field Guide 2 thread (and already appears in the document Chi has been keeping updated).

Re: The Unusual Predicament of Sophie De Murtas

Posted: Mon Mar 06, 2017 7:44 pm
by PapersAndPaychecks
Ooh! I like the Nehnite a lot. Now the Nazgoreans have more of a controlling/directing intelligence. (How does the Nehnite control its minions? Pheromones? Telepathy?)

This adventure's got to have a badass one with a Grey Render, maybe two or three apprentices, and a small group of Frogmen. (What's the collective noun for Frogmen? A hop of Frogmen? Maybe a Dive?)

I'm also going to need a really vicious Nazgorean boss. Might have to design something like a Nazgorean Elder... Nazgorean Abomination... Nazgorean Eldritch Horror... Nazgorean Teepeekay...

Re: The Unusual Predicament of Sophie De Murtas

Posted: Mon Mar 06, 2017 8:44 pm
by SmootRK
PapersAndPaychecks wrote:Ooh! I like the Nehnite a lot. Now the Nazgoreans have more of a controlling/directing intelligence. (How does the Nehnite control its minions? Pheromones? Telepathy?)

This adventure's got to have a badass one with a Grey Render, maybe two or three apprentices, and a small group of Frogmen. (What's the collective noun for Frogmen? A hop of Frogmen? Maybe a Dive?)

I'm also going to need a really vicious Nazgorean boss. Might have to design something like a Nazgorean Elder... Nazgorean Abomination... Nazgorean Eldritch Horror... Nazgorean Teepeekay...
Control mechanism left out intentionally. A mystery, or otherwise left to individual GM to decide on their own.

Re: The Unusual Predicament of Sophie De Murtas

Posted: Tue Mar 07, 2017 11:05 pm
by Solomoriah
The means of control should absolutely never appear in print.

Re: The Unusual Predicament of Sophie De Murtas

Posted: Wed Mar 08, 2017 7:25 pm
by PapersAndPaychecks
Hmm.... how's this for a climactic encounter in this scenario?

(Later edit: Never mind, scrap this idea.)