The Unusual Predicament of Sophie De Murtas

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chiisu81
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Re: The Unusual Predicament of Sophie De Murtas

Post by chiisu81 »

That's quite an opponent :D I believe for hit dice the limit is 2 or 3 *'s
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PapersAndPaychecks
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Re: The Unusual Predicament of Sophie De Murtas

Post by PapersAndPaychecks »

I've probably gone over the top. Hmmm.
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Dimirag
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Re: The Unusual Predicament of Sophie De Murtas

Post by Dimirag »

There's an "unwritten rule" that no creature can have more than 2 asterisks no matter the amount of special abilities, don't know if "unique creatures" can break that rule
Sorry for any misspelling or writing error, I am not a native English speaker
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Solomoriah
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Re: The Unusual Predicament of Sophie De Murtas

Post by Solomoriah »

I'm considering rethinking the max-two-stars rule. Haven't made up my mind yet.

This is quite an adventure, even for you, P&P. Bravo.
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chiisu81
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Re: The Unusual Predicament of Sophie De Murtas

Post by chiisu81 »

Maybe for extremely powerful creatures a third * can be warranted.
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PapersAndPaychecks
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Re: The Unusual Predicament of Sophie De Murtas

Post by PapersAndPaychecks »

Scratch that climactic encounter idea, re-thinking later. :) Back to the adventure.

5. Renata's Lair:

[box]
The winged woman opens the door into what is, apparently, the main hall of the building. The roof has been removed and the hall is open to the sky. There is a colossal gold dragon within.
[/box]

Renata Carideo, gold dragon, age category 6: HD 13, hp 53, #At 4, dam 2d6 claw/2d6 claw/7d6 bite or 13d8 breath/2d6 tail, Mv 30ft / 80ft flying, Sv F13, ML 10, xp 1765.

]]]]] ]]]]] ]]]]] ]]]]] ]]]]] ]]]]] ]]]]] ]]]]] ]]]]] ]]]]] ]]]

Spells:-
Level 1: Charm person, Detect magic (x2), Protection from evil, Read languages
Level 2: Detect invisible, ESP, Invisibility, Mirror image
Level 3: Dispel magic, Haste, Protection from normal missiles
Level 4: Confusion, Polymorph other
Level 5: Teleport

(NB: If attacked, Renata will teleport away. She presumes that an adventuring party that attacks has access to some means of killing her very quickly, and will abandon her home and her treasure. She will, of course, return to attack the party later when she is prepared and they are not.)

Renata's treasure pile contains: 14,331 cp; 41,899 sp; 23,240 gp; 43 pp; the Fendale Jacinth, an orange-red gem nearly the size of a hen's egg which has been valued at 12,500gp; a rosewood scroll case set with chrysoprase worth 850gp; a platinum statuette of a kitten with chalcedony eyes worth 700gp; a fox-fur hood with tourmaline clasp worth 450gp; a black star sapphire worth 1,400gp; 5 zircons worth 50gp each; a greenish jade statuette of an unpleasant creature resembling a cross between a jellyfish and a bloodworm (the species is native to the plane of Tarterus, value 7,200gp); a set of 9 matching longswords with gemstones set in their hilts worth 350gp each; a shield +3; and Renata's spellbooks, which contain every magic user spell from levels 1 to 5, plus 1d4 randomly-determined level 6 spells and 1 randomly-determined level 7 spell.
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chiisu81
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Re: The Unusual Predicament of Sophie De Murtas

Post by chiisu81 »

r9 uploaded. Added Stuart's latest entry, fixed most of the stat-blocks, and replaced the numbers on the 2nd map. I know he hasn't been on in awhile but hopefully Stuart will be back to continue working on this, otherwise I may have to help out. :twisted:
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chiisu81
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Re: The Unusual Predicament of Sophie De Murtas

Post by chiisu81 »

r10 uploaded to first post. Fixed most stat-blocks, and removed monster entries that are now in FG2.
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chiisu81
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Re: The Unusual Predicament of Sophie De Murtas

Post by chiisu81 »

r11 uploaded to first post. Fixed several HP checkbox blocks among other small corrections.
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