Revised submission for Null Mage.
This version includes a Magic-User subclass and general quasi-class. The quasi-class version needs some of its mechanics better quantified into BFRPG rules, especially ability tables. The subclass version needs more spells and I'm still working on a way to make the subclass feel more unique than "Here are some bonus spells".
Null Mage Supplement
-
- Posts: 21
- Joined: Mon Mar 07, 2016 3:54 pm
Null Mage Supplement
- Attachments
-
- Null Mage.pdf
- (14.01 KiB) Downloaded 384 times
-
- Null Mage.odt
- (17.93 KiB) Downloaded 359 times
Last edited by spidyfan21 on Thu May 19, 2016 10:03 am, edited 1 time in total.
- Clever_Munkey
- Posts: 288
- Joined: Fri Sep 11, 2015 12:08 am
- Location: Central California
Re: Class: Null Mage (WIP)
Rather than make it a subclass for every class you might consider making it a quasi-class. You can find the quasi-class supplement here: http://www.basicfantasy.org/showcase.cgi?sid=51
Call me Joe. Mr. Munkey is my father.
-
- Posts: 21
- Joined: Mon Mar 07, 2016 3:54 pm
Re: Class: Null Mage (WIP)
Thanks! I'm still considering where I want to go but Quasi-Class is the most likely option right now.
- Clever_Munkey
- Posts: 288
- Joined: Fri Sep 11, 2015 12:08 am
- Location: Central California
Re: Null Mage Supplement
Another thing you might want to take a look at is the Templar supplement. They are more like Dragon Age Templars, (opposed to magic) than the religious warriors of our world.
Call me Joe. Mr. Munkey is my father.
-
- Posts: 21
- Joined: Mon Mar 07, 2016 3:54 pm
Re: Null Mage Supplement
I really like the Witch-Hunter/Inquisitor ideas that were discussed in the comments, I'll have to take those into consideration when re-modeling the Null Mage idea.
Who is online
Users browsing this forum: Google [Bot], Majestic-12 [Bot] and 13 guests