First thing, I eliminate the thief. Classes are fighter, cleric and magic-user. However, in addition to race and class, you choose a background.
Background
Choose a background for your character. Backgrounds describe the kinds of experiences characters had and the training they received before becoming adventurers. Along with class and race, background may grant proficiency on ability rolls to perform tasks (see below). Your background may also provide a weapon proficiency or two.
Humans may select two backgrounds. Humans, though short-lived, are versatile and fast learners.
Examples: acolyte, barbarian, diplomat, gypsy, hunter, knight, mercenary, merchant, minstrel, noble, nomad, sage, sailor, scout, shaman, soldier, spy, thief, tinker, thug, traveler, watchman, wizard’s apprentice, woodsman.
I've got tinker, soldier and spy in there, I feel like I should have tailor. Okay, on to the task resolution mechanic and proficiency...
Task Resolution
We’ll use ability rolls (Basic Fantasy page 153) for most non-combat task resolution, replacing existing subsystems for tasks such as “thief skills,” finding secret doors, opening doors, bending bars, etc. Write your target number (17 at 1st level) somewhere on your character sheet, as it will come up a lot. You’re proficient on tasks related to your race, background or class. When you’re proficient, you roll two d20s and take the best (highest) result, then add your ability bonus (AB) and any situational modifier, comparing the result to your target number as usual.
That's it. Here's my thinking...
Pros:
- A universal mechanic is easier for new players, and frankly, it's easier for me even after 35 years of play.
- Leverages the existing ability roll mechanic.
- It not only doesn't go down the "skill system" path, compared to the thief it actually backs up a couple steps.
- It solves Chris's "a gnome and a half-ogre open a door" problem, though perhaps it wouldn't be to his satisfaction.
- Gives humans a little buff.
- Creates an added dimension of quick-and-easy character customization. You want to play Conan? Human, fighter, barbarian and thief. Go! Gray Mouser? Human, fighter, wizard's apprentice and thief. Go! Paladin? Cleric, knight (I'll throw in sword and lance proficiency), go!
- It's kinda "modern," and it replaces a lot of the classic game's quirkiest bits. Is there any "old-school feel" left?