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Re: CS1 Castle by the Sea

PostPosted: Mon Aug 07, 2017 11:59 am
by borgar
chiisu81 wrote:Where I think these artistic maps could really be beneficial is for outdoor/wilderness maps, as well as those that may have a large number of unique features that MapMatic may not support. Perhaps maps like those in Wulfric's Tomb in AA2 that need to be re-done, borgar may want to try his/her hand at something like that?


I've had a look Wulfric's Tomb and this seem both more of a challenge and more useful. I'll look more closely at this (starting by reading the module).

Borgar

Re: CS1 Castle by the Sea

PostPosted: Sun Oct 29, 2017 7:12 pm
by AlMan
Next on my list CS1 - Castle by the Sea:

Castle of the Unkown; Page 14; 20. Hall of Chaos; 2nd paragraph after monster description -

Currently: If he escapes, he will wreak saltatory mischief upon the countryside.

Saltatory is the Latin term for how nerve signals are sent from one nerve cell to another. Leaping from one cell to another. I don’t know if this is the term that was intended, mischief leaping around the countryside. There are three similar words that come to mind; salutatory, statutory, or solitary.
Salutatory is related to an introduction in the case the sentence would mean an introduction of mischief on the countryside. Statutory means required by law, in this case the sentence would mean that the mischief was mandated by the laws of chaos and nature. Solitary means singular, this would make the sentence mean that the vampire was the only one creating mischief across the countryside.

I’ll let others make the call on which term to use. For myself I think solitary would be the word to use.


Fortress of the Barbarian Queen; Page 27; Between Note on the Castle and Level 1 Key -

Currently there is a break making the top of the page the Notes and the bottom of the page the Level 1 Key there is no line to indicate this break. Four of the six adventures don’t use this style. To keep with the majority of styles in the module the top right and bottom left columns should be swapped. If the break is going to stay, a line to break the sections should be included.


Fortress of the Barbarian Queen; Page 29; Between Level 1 Key and Level 2 Key -

Currently there is a break making the top of the page the Level 1 Key and the bottom of the page the Level 2 Key there is no line to indicate this break. Four of the six adventures don’t use this style. To keep with the majority of styles in the module the top right and bottom left columns should be swapped. If the break is going to stay, a line to break the sections should be included.


Castle Under the Sea; Page 35; 15. Dining Hall -

The 2 Knight Stat Block are in Boxed Text, no other monsters are in blocked text.


The Call of Doom; Page 39; Between The Monsters and Level 1 Key -

Currently there is a break making the top of the page The Monsters and the bottom of the page the Level 1 Key there is no line to indicate this break. Four of the six adventures don’t use this style. To keep with the majority of styles in the module the top right and bottom left columns should be swapped. If the break is going to stay, a line to break the sections should be included.


The Call of Doom; Page 42; Between Level 1 Key and Level 2 Key -

Currently there is a break making the top of the page Level 1 Key and the bottom of the page the Level 1 Key there is no line to indicate this break. Four of the six adventures don’t use this style. To keep with the majority of styles in the module the top right and bottom left columns should be swapped. If the break is going to stay, a line to break the sections should be included.


The Call of Doom; Page 42; 13. Corridor -
There is a paragraph after the boxed text that describes the skeletaire storing undead here. This is the exact same text for the rooms 5, 9 and 10 which are undead barracks. This text should actually be in the description for Room 14 on page 43.