Re: The Mystery of Drakestein Island
Posted: Sat Apr 01, 2017 12:05 pm
Corrections for version 3
The Mystery of Drakestein Island Corrections
Page 2 and 3 – Can the Fishmen be replaced with Sahuagin from the Field Guide? Could the added description of champions and chieftains be ported to the Sahuagin description in the Field Guide?
Page 4 – Hobgoblin stats
All the stats contain the weapon name in the damage area. The other adventures have the weapon name in the Attack area. Make sure to specify the type of sword as a scimitar or longsword since it matches the amount of damage.
Example:
Currently:
2 Hobgoblins: AC 14, HD 1, #At 1 weapon, Dam 1d8 (sword/crossbow), Mv 30’, Sv F1, Ml 8
Suggest:
2 Hobgoblins: AC 14, HD 1, #At 1 scimitar/heavy crossbow, Dam 1d8 , Mv 30’, Sv F1, Ml 8
Page 4 – 10. Scrub:
Currently:
If the party travels through the scrub they will encounter (Roll 1d4):
Suggest:
If the party travels through the scrub check for an encounter every 6 turns. An encounter will happen on a roll of 1 on d6, if an encounter is indicated, roll 1d4 to determine the type of encounter below:
Page 5 – 11. Moorland
Currently:
If the party travels across the moorland they will encounter (Roll 1d4):
Suggest:
If the party travels through the moorland check for an encounter every 6 turns. An encounter will happen on a roll of 1 on d6, if an encounter is indicated, roll 1d4 to determine the type of encounter below:
Page 5 – Fishmen stats
All the stats contain the weapon name in the damage area. The other adventures have the weapon name in the Attack area. Spelling of short sword.
Currently:
3 Fishmen: AC 15, HD 2, #At 1 weapon, Dam 1d8/1d6 (Trident)/1d6 (Short Sword), Mv 30’ Swim 50’, Sv F2, Ml 8
Suggest:
3 Fishmen: AC 15, HD 2, #At 1 trident/shortsword, Dam 1d8/1d6, Mv 30’ Swim 50’, Sv F2, Ml 8
Page 6 – Fishmen and Fishman Champion stats
All the stats contain the weapon name in the damage area. The other adventures have the weapon name in the Attack area. Spelling of short sword.
Currently:
5 Fishmen Guards: AC 15, HD 2, #At 1 weapon, Dam 1d8/1d6 (trident)/1d6 (short sword), Mv 30’ Swim 50’, Sv F2, Ml 8
Suggest:
5 Fishmen Guards: AC 15, HD 2, #At 1 trident/shortsword, Dam 1d8/1d6, Mv 30’ Swim 50’, Sv F2, Ml 8
Currently:
1 Fishmen Champion: AC 15, HD 3, #At 1 weapon, Dam 1d8/1d6 (trident)/1d6 (short sword), Mv 30’ Swim 50’, Sv F3, Ml 10
Suggest
1 Fishmen Champion: AC 15, HD 3, #At 1 trident/shortsword, Dam 1d8/1d6, Mv 30’ Swim 50’, Sv F3, Ml 10
Page 7 – 16. Crastar’s Private Chamber – Equipment list
Dagger +2 needs to be bolded since it is an enchanted item.
Page 10 – paragraph 1
Several spelling errors to be consistent with Core Rules spelling.
Currently:
Were-rat
Suggest:
Wererat
also several instances of rat man should be ratman
Page 10 – 25. Sleeping Cave paragraph 1 and the note
spelling consistancy
Currently:
fish men
Suggest:
fishmen
Page 10 – Fishmen stats
All the stats contain the weapon name in the damage area. The other adventures have the weapon name in the Attack area. Spelling of short sword.
Currently:
4 Fishmen: AC 15, HD 2, #At 1 weapon, Dam 1d8/1d6 (Trident)/1d6 (Short Sword), Mv 30’ Swim 50’, Sv F2, Ml 8
Suggest:
4 Fishmen: AC 15, HD 2, #At 1 trident/shortsword, Dam 1d8/1d6, Mv 30’ Swim 50’, Sv F2, Ml 8
Page 11 – Fishmen stats
All the stats contain the weapon name in the damage area. The other adventures have the weapon name in the Attack area. Spelling of short sword.
Currently:
2 Fishmen: AC 15, HD 2, #At 1 weapon, Dam 1d8/1d6 (Trident)/1d6 (Short Sword), Mv 30’ Swim 50’, Sv F2, Ml 8
Suggest:
2 Fishmen: AC 15, HD 2, #At 1 trident/shortsword, Dam 1d8/1d6, Mv 30’ Swim 50’, Sv F2, Ml 8
Page 11 – 29. Guard Room – Note
Spelling consistency with Core Rules
Current:
If the fishmen surprise the party, they will throw their tridents then draw their short swords.
Suggest:
If the fishmen surprise the party, they will throw their tridents then draw their shortswords.
Page 12 – Fishmen and Fishman Chieftain stats
All the stats contain the weapon name in the damage area. The other adventures have the weapon name in the Attack area. Spelling of short sword.
Currently:
5 Fishmen Guards: AC 15, HD 2, #At 1 weapon, Dam 1d8/1d6 (trident)/1d6 (short sword), Mv 30’ Swim 50’, Sv F2, Ml 8
Suggest:
5 Fishmen Guards: AC 15, HD 2, #At 1 trident/shortsword, Dam 1d8/1d6, Mv 30’ Swim 50’, Sv F2, Ml 8
Currently:
1 Fishmen Champion: AC 15, HD 3, #At 1 weapon, Dam 1d8/1d6 (trident)/1d6 (short sword), Mv 30’ Swim 50’, Sv F3, Ml 10
Suggest
Fishmen Chieftain: AC 17, HD 4, #At 1 trident/shortsword, Dam 1d8/1d6, Mv 30’ Swim 50’, Sv F1, Ml 11
Also note that there are only HP boxes for four fishmen instead of the five listed.
Page 12 to page 13
Remove the page break after the bass description to allow the rest of page 12 to be filled out.
Page 24 – OGL
Include reference to BFRPG Field Guide and Fire Mountain
The Mystery of Drakestein Island Corrections
Page 2 and 3 – Can the Fishmen be replaced with Sahuagin from the Field Guide? Could the added description of champions and chieftains be ported to the Sahuagin description in the Field Guide?
Page 4 – Hobgoblin stats
All the stats contain the weapon name in the damage area. The other adventures have the weapon name in the Attack area. Make sure to specify the type of sword as a scimitar or longsword since it matches the amount of damage.
Example:
Currently:
2 Hobgoblins: AC 14, HD 1, #At 1 weapon, Dam 1d8 (sword/crossbow), Mv 30’, Sv F1, Ml 8
Suggest:
2 Hobgoblins: AC 14, HD 1, #At 1 scimitar/heavy crossbow, Dam 1d8 , Mv 30’, Sv F1, Ml 8
Page 4 – 10. Scrub:
Currently:
If the party travels through the scrub they will encounter (Roll 1d4):
Suggest:
If the party travels through the scrub check for an encounter every 6 turns. An encounter will happen on a roll of 1 on d6, if an encounter is indicated, roll 1d4 to determine the type of encounter below:
Page 5 – 11. Moorland
Currently:
If the party travels across the moorland they will encounter (Roll 1d4):
Suggest:
If the party travels through the moorland check for an encounter every 6 turns. An encounter will happen on a roll of 1 on d6, if an encounter is indicated, roll 1d4 to determine the type of encounter below:
Page 5 – Fishmen stats
All the stats contain the weapon name in the damage area. The other adventures have the weapon name in the Attack area. Spelling of short sword.
Currently:
3 Fishmen: AC 15, HD 2, #At 1 weapon, Dam 1d8/1d6 (Trident)/1d6 (Short Sword), Mv 30’ Swim 50’, Sv F2, Ml 8
Suggest:
3 Fishmen: AC 15, HD 2, #At 1 trident/shortsword, Dam 1d8/1d6, Mv 30’ Swim 50’, Sv F2, Ml 8
Page 6 – Fishmen and Fishman Champion stats
All the stats contain the weapon name in the damage area. The other adventures have the weapon name in the Attack area. Spelling of short sword.
Currently:
5 Fishmen Guards: AC 15, HD 2, #At 1 weapon, Dam 1d8/1d6 (trident)/1d6 (short sword), Mv 30’ Swim 50’, Sv F2, Ml 8
Suggest:
5 Fishmen Guards: AC 15, HD 2, #At 1 trident/shortsword, Dam 1d8/1d6, Mv 30’ Swim 50’, Sv F2, Ml 8
Currently:
1 Fishmen Champion: AC 15, HD 3, #At 1 weapon, Dam 1d8/1d6 (trident)/1d6 (short sword), Mv 30’ Swim 50’, Sv F3, Ml 10
Suggest
1 Fishmen Champion: AC 15, HD 3, #At 1 trident/shortsword, Dam 1d8/1d6, Mv 30’ Swim 50’, Sv F3, Ml 10
Page 7 – 16. Crastar’s Private Chamber – Equipment list
Dagger +2 needs to be bolded since it is an enchanted item.
Page 10 – paragraph 1
Several spelling errors to be consistent with Core Rules spelling.
Currently:
Were-rat
Suggest:
Wererat
also several instances of rat man should be ratman
Page 10 – 25. Sleeping Cave paragraph 1 and the note
spelling consistancy
Currently:
fish men
Suggest:
fishmen
Page 10 – Fishmen stats
All the stats contain the weapon name in the damage area. The other adventures have the weapon name in the Attack area. Spelling of short sword.
Currently:
4 Fishmen: AC 15, HD 2, #At 1 weapon, Dam 1d8/1d6 (Trident)/1d6 (Short Sword), Mv 30’ Swim 50’, Sv F2, Ml 8
Suggest:
4 Fishmen: AC 15, HD 2, #At 1 trident/shortsword, Dam 1d8/1d6, Mv 30’ Swim 50’, Sv F2, Ml 8
Page 11 – Fishmen stats
All the stats contain the weapon name in the damage area. The other adventures have the weapon name in the Attack area. Spelling of short sword.
Currently:
2 Fishmen: AC 15, HD 2, #At 1 weapon, Dam 1d8/1d6 (Trident)/1d6 (Short Sword), Mv 30’ Swim 50’, Sv F2, Ml 8
Suggest:
2 Fishmen: AC 15, HD 2, #At 1 trident/shortsword, Dam 1d8/1d6, Mv 30’ Swim 50’, Sv F2, Ml 8
Page 11 – 29. Guard Room – Note
Spelling consistency with Core Rules
Current:
If the fishmen surprise the party, they will throw their tridents then draw their short swords.
Suggest:
If the fishmen surprise the party, they will throw their tridents then draw their shortswords.
Page 12 – Fishmen and Fishman Chieftain stats
All the stats contain the weapon name in the damage area. The other adventures have the weapon name in the Attack area. Spelling of short sword.
Currently:
5 Fishmen Guards: AC 15, HD 2, #At 1 weapon, Dam 1d8/1d6 (trident)/1d6 (short sword), Mv 30’ Swim 50’, Sv F2, Ml 8
Suggest:
5 Fishmen Guards: AC 15, HD 2, #At 1 trident/shortsword, Dam 1d8/1d6, Mv 30’ Swim 50’, Sv F2, Ml 8
Currently:
1 Fishmen Champion: AC 15, HD 3, #At 1 weapon, Dam 1d8/1d6 (trident)/1d6 (short sword), Mv 30’ Swim 50’, Sv F3, Ml 10
Suggest
Fishmen Chieftain: AC 17, HD 4, #At 1 trident/shortsword, Dam 1d8/1d6, Mv 30’ Swim 50’, Sv F1, Ml 11
Also note that there are only HP boxes for four fishmen instead of the five listed.
Page 12 to page 13
Remove the page break after the bass description to allow the rest of page 12 to be filled out.
Page 24 – OGL
Include reference to BFRPG Field Guide and Fire Mountain