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Re: Basic Fantasy Field Guide 2

Posted: Tue May 30, 2017 7:06 am
by Fraetor
Here is a new monster:

Gold Slime
Gold Slime Stats.png
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A Gold Slime is an oozing blob of gelatinous golden slime, about 3 feet in diameter, which lives by devouring gold. It can sense the presence and general direction of any gold within a mile of itself and will attempt to locate and devour it.

It will attack anyone carrying gold and will attempt to envelope their limbs, dissolving them with a strong acid. Once it neutralises them it will devour any gold they had and leave to digest it.

While it does not have any treasure per say, all of the gold it has devoured is still present, dissolved in its slime. This gold can be extracted by boiling off the slime, which can be done over a hot fire.
Gold Slime.png
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Here also is some art I drew for the Fool's Idol:
Fool's Idol.png
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Re: Basic Fantasy Field Guide 2

Posted: Tue May 30, 2017 2:56 pm
by Fraetor
In need of some help sleeping?

Moonlight Butterfly
mbstats.png
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A Moonlight Butterfly is a large butterfly, spanning six inches, that is nocturnal.

During the night it will seek out intelligent creatures that are asleep. When it finds some it will consume the dreams of all within a 60’ radius unless they succeed a save vs. spells. This process takes a turn, during which the Moonlight Butterfly will emit a pale white light, reminiscent of the moon.

Creatures that have had their dreams eaten are effectively left in a comatose state, not waking up to mundane stimuli such as to dawn, loud noises or pain. They are left however, extremely sensitive to magic and any spell cast within 100’ of a Moonlight Butterfly’s victims will cause them to awaken, taking half their present hit points in damage due to having their senses overloaded.
Moonlight Butterfly.png
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Re: Basic Fantasy Field Guide 2

Posted: Tue May 30, 2017 3:03 pm
by Fraetor
I do like my onomatopoeia.

Cacophony
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A Cacophony consists of a band of magically animated instruments brought about by the lingering attachments of failed bards. It will attempt to find audiences to play to and upon finding one it will ‘play’ (by which it is meant that it attacks) until either the Cacophony or the audience are no more.
Once every three rounds the Cacophony can use its ‘ding’, causing one target to save vs spells or run in fear for 2 turns, as the spell cause fear.
Instruments worth 2d12 x 100 gp can be obtained if the Cacophony is defeated in a non-destructive manner.
Cacophony.png
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Re: Basic Fantasy Field Guide 2

Posted: Wed May 31, 2017 4:15 am
by Fraetor
It should be fine, it is just a couple of nouns put together. (I have not played dark souls, maybe I should start googling my monster names?) I could change it to 'Moonshine' but I have other plans for that... ;)
Edit: Here is my idea:


Moonshiner
mstats.png
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A Moonshiner is a six legged, excessively muscled hound with an oversized jaw and a penchant for a stiff drink. often found roaming dwarven distilleries.
Its oversized mouth produces a saliva with powerful intoxicating effects, such that any bitten will receive -2 to attack and save rolls, though also receiving +2 to moral checks.
The Moonshiners will attack when they have the numerical advantage, attempting to rush at their foes, with little regard to personal safety. A moral check is appropriate when they no longer outnumber their foes.

Re: Basic Fantasy Field Guide 2

Posted: Thu Jun 01, 2017 6:15 am
by Bodmir-The-Gnome
Duckbear

Armor Class: 15
Hit Dice: 6
No. of Attacks: 2 Claws/2 Peck + 1 Hug
Damage: 1d8/1d8/1d10/1d10 + 3d6
Movement: 40'
No. Appearing: Wild 1d4, Lair 1d6
Save As: Fighter: 5
Morale: 10
Treasure Type: C
XP: 400

Contradictory to their name a Duckbear is not a bear that looks like a duck. It is a large bear-like creature with the head of a pigeon. Its whole body is covered with dull grey feathers with a strip of shiny colorful feathers around their neck. Male and female duckbears both stand around 9 feet tall and can weigh up to 1,600 pounds. A duckbear, just like its pigeon counterpart, is fairly stupid and only attacks if there is an intruder in its lair or if attacked first. If there are more duckbears than opponents their morale is boosted to 12. A duckbear will peck at anything that it doesn't recognize, dealing 1d10 damage each time.

Re: Basic Fantasy Field Guide 2

Posted: Thu Jun 01, 2017 7:36 am
by Fraetor
Edit for the Duckbear:

Contradictory to its name, a Duckbear is not a bear with features of a duck. Rather, a Duckbears has the body of a bear with the head of a pigeon. Its whole body is covered with dull grey feathers with a strip of shiny colorful feathers around its neck. Both male and female Duckbears stand around 9 feet tall and can weigh up to 1,600 pounds. A Duckbear, much like its pigeon counterpart, is fairly stupid and only attack if there is an intruder in its lair or it is attacked first. If a group of Duckbears outnumber their opponents their morale is boosted to 12. A Duckbear will peck anything that it does not recognize dealing 1d10 damage per peck, often bringing the end of careless adventurers.

Re: Basic Fantasy Field Guide 2

Posted: Thu Jun 01, 2017 12:45 pm
by Fraetor
Thank you for putting it together.
It's getting close to the field guide 1, only about 20 pages more to go.
Are there any plans to merge the two field guides into one monster compendium print book (that should be cheaper to print, and more GM friendly), or are they going to be separate volumes?

Re: Basic Fantasy Field Guide 2

Posted: Thu Jun 01, 2017 1:55 pm
by Dimirag
I think the Moonlight Butterfly should allow a saving against its special ability

I prefer this one to stay on its own, it needs lots of art, I'll se if I can put some energy on it

Re: Basic Fantasy Field Guide 2

Posted: Thu Jun 01, 2017 2:03 pm
by Fraetor
A save vs spells would probably be good for the Moonlight butterfly, it is quite potent.

Would it be useful if I went through and made an index for the field guide, like the first one has, categorising the entries into hit dice groups, or should that be left until the submissions get more final, to avoid having to maintain it? It was a really nice thing for GMs to allow them to gauge the rough strength of a monster to build an encounter.

Re: Basic Fantasy Field Guide 2

Posted: Thu Jun 01, 2017 7:07 pm
by Fraetor
Here is the index. I should have formatted it the same as the previous field guide for the most part but don't take my word for it.

Now let us see about some sleep...

Index of Monsters.odt
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