Dimirag wrote:Hey MT, I used my "class comparison" table to compare the actual progression of your ST, here is what I found out:
Clerics are slightly better at FORT ST that Fighters (they are equal for almost half of their XP gaining). The other values retain most of their priority.
One question? Why do the fighters have the lesser Will ST? Will saves against fear and temptation, It should be a good ST for Clerics and Fighters, then for Magic Users (just because of the "Will = ST vs Magic thing) and last for the Thieves.
If you want I can make a new file comparing the Single ST values.
mTeasdale wrote:I've chosen which types of saves should be good or not by checking the modern games that use those. Maybe its not that logic, but generally people wanting the Fort/Reflex/Will system are coming from 3e/Pathfinder, and probably want something that resemble those games.
mTeasdale wrote:Speaking of the cleric VS fighter, in the core rules, the clerics have better saves than fighter. All of the number come from the official rules, where I've chosen 3 columns per class to represents the poor/average/good ST. I agree that maybe I could change the numbers a bit for the Fighter saves (better will/worse ref maybe ?), but overall, it looks pretty much like what I wanted to do with this supplement.
mTeasdale wrote:Let's say I work the tables a bit in the next days and send them to you by PM, and we check out what it looks like in a new comparison table ?
mTeasdale wrote:For the single ST tables, it won't be necessary, because the numbers are the average of the 5 saving throws per class. But doing it would probably show that clerics have better ST than the Fighter for much of the progression.
Dimirag wrote:Here is my take on the Triple Saving Throw:
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