Cadaver: Animate Dead needs to be listed as a 4th-level spell Skeleton, Crimson Bones: Morale needs to have "(special)" removed Skeleton, Leaded: entry is in wrong spot (but moving it will likely break flow/layout) Tapper: morale needs to be changed to 12 Zombraire: text runs onto new page (at least for me in LO) OGL Page: Stuart Marshall needs credit for Ghoul Cockroach, Ogre Mage, and Shrieking Tarantula
Actually, Dispel Magic is 4th level for Clerics also. I had to bump the Cadaver to 8th level Clerical abilities to grant access to those spells, but I don't see a problem with the change. I also gave them a double asterisk (should have had a single in the first place) for XP purposes, and adjusted the XP to 610 (500 for 6 HD plus 2 x 55 for the double bonus).
Corrected the Crimson Bones, moved the Leaded Skeleton, and fixed up the flow.
Corrected the morale of the Tapper, and edited the text a bit; there were several instances of number mismatches.
The Zombraire looks good in my version; the PDF should therefore be fine.
Working out the details for the OGL now. I'll try to get a final R26 on the Downloads page soon.
Arrrg, tried to edit ODT but of course it screws up the layout. Many of the spell names are capitalized when the norm (at least in the core rules) is no capitalization; not a huge deal, but it'll bug me in my sleep.
In the Cadaver entry, it refers twice to a command spell. Also the image is slightly cutting off the text in the last sentence.
In the Cadaver entry, I removed the reference to the Command spell and re-sized the image so it didn't overlap the last line of text. I also went through all made all spell names/references consistent.